Ainz Oal Gown
Poor Man's Skeletor

 

Name: Ainz Ooal Gown, Lord Momonga, Momon, Ruler of death
Origin: Overlord
Gender: Male
Classification: Undead
Age: 12 years (as old as YGGDRASIL), 30 years as Suzuki Satoru
Powers and Abilities: Super strength, speed, durability, endurance, dexterity, expert magic user,immortality(type 1,4 and 7), elemental manipulation (fire, ice, lightning, dark),energy blast, , teleportationtelepathymatter manipulation (via hellfire)Soul manipulation (via hellfre and Soul eater)Mindfuck (via Despair Aura III and IV)Time ManipulationSpatial Manpulation(can cut thrugh space and reality itself), necromancy (can summon armies of undead), Black Hole creation, tons of death magic which instantly kills,regenertion negation (with Takemikazuchi), power nullificationReality Warping (can wish anything with super tier spell), Miracle Manipulation (via Wish Upon A Star),Conceptual Death Manipulation(can kill immortal beings and even beings and objects without any concept of death), permanently reduces the opponent's stats with touch and spells (strength, speed and more), can hit intangible beings, immunity to acid, poison, lightning, ice, dark, soul manipulation, mindfuck, energy drain, paralysis, sleep, hunger, death spells and many more
Weaknesses: Fire and holy attacks but can overcome it with spells
Destructive Capacity: Small City level+ (easily froze a huge lake and is overall top tier in his verse) 
Range: Dozens of kilometers
Speed: At least faster than eye movement with at least supersonic attack speed/reactions (far faster than Evileye and Entoma, fought evenly with Shalltear)
Durability: Small City level+ (tanked an attack from Dominion Authority while laughing, tanked also  attacks from Shalltear)
Lifting Strength: Class 100
Striking Strength: Class PJ (greatly injured Shalltear as Perfect Warrior)
Stamina: Unlimited (as a basic trait of Undead), has a large amount of mana
Standard Equipment: Divine Class Robes with high holy resistance, Staff of Ainz Ooal Gown
Intelligence:  Never underestimates his opponents and try to gather as much information as he can about them before the fight. Always start with instant kill spells and timestop. Expert in battle strategy.
Notable Attacks/Techniques:

  • Create Low Tier Undead (up to 20/day): Ainz can create a Wraiths or Bone Vultures by using this ability.
  • Create Middle Tier Undead (up to 12/day): Ainz created Death Knight, Jack the Ripper and Corpse Collector by using this ability.
  • Create High Tier Undead (up to 4/day): Ainz can create either an Eyeball Corpse or a Pale Rider by using this ability. If Ainz were to use his experience points, he can even create level 90 monsters. (Overlord Wiseman / Grim Reaper Thanatos).
  • Dark Soul
  • Despair Aura I: Has a chance of causing Fear and add penalties to opponents' stats
  • Despair Aura II: Has a chance of causing Panic.
  • Despair Aura III: Has a chance of causing Confusion.
  • Despair Aura IV: Has a chance of causing Insanity.
  • Despair Aura V: Has a chance of causing Instant Death.
  • Negative Touch: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Ainz, permanently lowering their physical capabilities. Acquired by Elder Lich level up. Can toggle On/Off.
  • Status Damage Ⅳ
  • Pantheon: Summons 6 level 80, "Cherubims Gate Keeper" through the use of an Over Rank, holy-type magic under his command.
  • Astral Smite: Shoots a stream of bright blue needles from the caster's hand. It is effective against ethereal, gaseous, or otherwise intangible beings.
  • Boosted Magic: A modifier that increases the tier of spells to the caster's current magic tier, allowing them to bypass incomplete magic resistances and increase the effects of a low-tier spell to a viable level.
  • Black Hole: Magic that creates a void that absorbs enemies inside with crushing gravity, and also consumes light
  • Body of Effulgent Beryl: 10th-Tier spell. Reduces strike-type damage. If the user reactivate this spell during duration, it negates a single strike-type attack.
  • Call Greater Thunder: Summons a large thunder bolt that continuously shocks the enemy for a short time.
  • Charm Person: Manipulates the target's mind to make them think the caster is a close friend. However, they will only accept requests that they would willingly do for a friend.
  • Complete Invisibility: A spell that was far superior to a normal invisibility spell. Ainz becomes completely invisible to anyone, unless they use specialized magic to see him. Only the highest-ranked undead with classes focused on perception can see through this spell's effect.
  • Control Amnesia: 10th-Tier spell. Controls the memory of the target. Because of its astronomically high cost, Ainz can only manipulate memories up to about ten minutes old. However, if he is only viewing them, he can see memories years old. It is more effective the less the target resists.
  • Create Greater Item Allows Ainz to create weapons and armor that is roughly equivalent to items around level 30-35. Items created by this method bypass class restrictions, but reduce magical capabilities. This is how Ainz creates the weapons and armor of Momon, his adventurer disguise.
  • Distant Vision: A form of clairvoyance that allows the caster to find the location of a specific item or person. It shows the caster a mental image of the the location of their target.
  • Death Instantly kills the target without any activation time or requirements. It is similar to grasp heart, but does not require the caster to crush the heart, and does not have its secondary stun effect.
  • Delay Magic: A modifier that delays the activation of spells for an amount of time set by the player. Ainz is one of the few players that has perfected its use so that he can cast spells during a timestop, and have them activate the instant it ends.
  • Delay Teleportation: A spell that, once activated, automatically slows enemy teleportation down, notifies the caster of where the enemy is teleporting, and even allows some control over where they teleport to.
  • Dragon Lightning: Shoots out a lightning bolt in the form of a dragon, that then seeks out it target.
  • Gate: A high tier spell that creates a large, two-way portal which can open anywhere the caster wants, regardless of distance, and be kept open for as long as they want.
  • Grasp Heart: A 9th-tier spell that allows Ainz to remotely grab the heart (or whatever equivalent organ) of an enemy, and crush it, killing them instantly. This even works on dragons and other giant enemies. Furthermore, if the enemy does not instantly die, then the spell activates a strong stun effect. This is said by Ainz to be his favorite spell, and because of the secondary stun effect, it is usually a safe bet to use it first on any enemy that is not obviously immune to instant death.
  • Gravity Maelstrom: A spiraling black ball of gravity. If it hits the enemy, the intense gravity will make their body collapse in on itself, negating durability.
  • Greater Break Item: Can be used while out of combat to destroy a powerful magic item. It can also be used to accurately destroy buildings, even during combat
  • Greater Magic Seal: Allows most spells to be stored in an invisible, floating magic circle, which can be released later
  • Greater Rejection: Cancels the summoning of powerful creatures.
  • Greater Teleportation: Allows the caster to teleport anywhere they have been to, or can see. It works instantly, and has the same cost no matter the distance. Visions from clairvoyance spells qualify.
  • Hell Flame: This spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames. It not only disintegrates the body but also burns soul.
  •  Hold of Ribs: A spell that restricts a target's movement with a giant enclosure of bones
  • Negative Burst: Sends out a negative sphere of energy from around the caster's body, that expands hundreds of meters. However, it does low damage in comparison to other spells, so it is better used against a group of weaker targets.
  • Obsidian Sword: Creates a large obsidian sword that will lock on to a target and hone in like a missile. It has high durability, and will keep attacking until destroyed
  • Perfect Unknowable: Erases all non-visible traces of the caster. When in combination with complete invisibility, only the highest level players specialized in stealth or enemy detection would be able to sense Ainz. However, he could only keep up the spell for about ten minutes
  • Reality Slash: A 10th-Tier spell that bisects space to cut the target in half. Top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'.
  • Repel Undeath: A spell that creates a barrier to ward off low-level undead.
  • Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50 meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
  • Shockwave Shoots a wave of electricity.
  • Thousand Bone Lance: A spell that unearths an uncountable amount of bone spikes that shoot at the target from all directions.
  • True Dark: Deals damage with a large stream of darkness from the sky.
  • True Death: Instantly kills a single enemy, and nullifies all but the highest tier of resurrection magic.
  • Wall of Protection from Arrows A spherical barrier that nullifies all low-level projectiles.
  • Widen Magic: A modifier that increases a spell's area of effect.
  • Cry of the Banshee: Shout that has an instant death effect, and can also be used with Widen Magic to cover a huge area.
  • Perfect Warrior: A transformation-type spell that allows Ainz to become a level 100 warrior, converting from his magic caster stats to warrior stats. As a result of the transformation, this spell does come with another cost, where he is unable to use any other magic while he maintains the spell's effects. However, Ainz was still able to make up for such a weakness by using the powers and abilities of elemental weapons stored within his pocket dimension like Frost Pain Modified, etc instead. While in this form, he can bypass through the class restrictions such as being able to use Touch Me's World Champion armor without suffering any penalty. However, because he lacks the skills and special abilities of a true warrior, Ainz would likely lose against a warrior of equal or higher power without the use of special divine or world class items.
  • Time Stop: Time magic that stops the enemy for a specific amount of time, and can be activated instantly. The caster cannot deal damage, but spells and skills used during the time stop can be set to activate when it ends with Delay Magic.
  • Fallen Down: Calls down a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinder, devoid of life. This spell deals massive damage, especially to undead-type enemies.
  • Iä Shub-Niggurath: Summons a black cyclone and kills everything in the area. The victims are sacrificed to summon monsters over level 90, "Dark Young". The number of summoned dark young is proportional to the total number of sacrifices.
  • Creation: Allows large-scale changes to the land. Ainz was able to freeze a large lake instantly by using this spell.
  • Wish Upon A Star: Consumes the caster's experience points to grant a wish. Ainz casted this spell by using a special item, but he said that he has also learned the spell. With this, Ainz can alter the reality and even get many miracles.
  • The Goal of All Life is Death: This special skill is one of Ainz's most powerful abilities and comes from the Eclipse class, which is one of the hardest classes to get because it requires the Overlord class with spells specialized in necromancy and instant death type magics. The Eclipse class lets the user become a true lord of death, a life consuming Eclipse. Once activated, this skill delays any of the caster's instant death type spells for 12 seconds, but allows them to ignore any types of resistance - even immunities or immortality. Ainz used this spell with '(Widen) Cry of the Banshee, and it killed everything in 200m (living beings, undead, oxygen, earth, water, etc), turning the area into a desolate wasteland and poisoning the air. The cooldown of this skill is 100 hours. It is not possible to resist this spell, with the only counter being that one must use a either an item or skill that would cause them to be revived before the 12 seconds pass.

Notable OBD Victories:

 

Notable OBD Losses:

 

Other: For Ainz Ooal Gown's Respect thread, use this