Arf
Arf

Name: Arf
Origin: Magical Girl Lyrical Nanoha
Gender: Female
Classification: Wolf Familiar, Mage
Age: 26
Powers and Abilities: Super strength, speed, agility, endurance, durability (with barrier jacket), flight, energy blasts, lightning magic manipulation including weather manipulation (can call forth lightning storms), light (photon) magic manipulation, magic barriers (resistance to physical, magical, time-space, dimensional, and environmental factors), matter creation, shapeshifting, binding spells, teleportation including dimensional travel and BFR, melee specialist, skilled HtH fighter, knowledgeable in various forms of combat, passive telepathy, search and scanning, extra sensory perceptions
Weaknesses: She loses her durability without her barrier jacket
Destructive Capacity: City level+ (created a large storm cloud spanned over and outside Uminari City)
Range: Several hundreds meters with projectile attacks, several kilometers with lightning storms
Speed: At least hypersonic+ with massively hypersonic+ reactions
Durability: Likely small island level+ (was able to block the spell Thunder of Destruction), magic barriers make her hard to kill
Lifting Strength: At least Class M+
Striking Strength: At least Class GJ+
Stamina: Superhuman
Standard Equipment: None notable
Intelligence: Skilled combatant
Notable Attacks/Techniques:

- Shield: Defends from attacks by using an opposing magical power. Uses a rebounding effect to defend with.

  • Round Shield: A basic Mid-Childan shield-type defensive spell.
- Barrier: Creates a protective film to offset attacks, allowing the user to gently stop incoming attacks. It is the most commonly used defense.

  • Protection: A basic barrier-type defensive spell of the Mid-Childan system. When used, a barrier appears around the caster, usually in the caster's magic color, and simply wards off attacks. It has higher casting speed, wider effective area and lower mana consumption than other spells, but at the cost of defensive power.
  • Circle Protection: A hemispheric barrier-type defensive spell. Cast in the air, it is cylinder-shaped instead of hemispheric.
- Field: A defense that blocks specific environmental effects (like temperature and so forth) within a certain area. It's commonly used with several layers of different shields and fields to reinforce the defense.

- Physical Armor: Creates strengthened material for physical protection. This does not mean that other types of defense don't defend against physical damage. Just the physical armor has no weakness to the Anti-magic effects, such as the AMF.

- Barrier Jacket: An extremely versatile and ubiquitous defensive spell that summons a magical armor protecting a mage from external harm. A Barrier Jacket is summoned when the mage activates their Device (mages who don't have a Device summon it manually) and is accompanied by a bright flash of light. Whatever normal clothes the mage is wearing at the time disappear until the Barrier Jacket is dismissed. Technically, a Barrier Jacket consists of both barriers and defensive fields (it protects the entire body with an invisible protective field). Like other field-type spells, a Barrier Jacket constantly consumes the caster's mana while active. The more defense the Jacket provides, the higher its mana consumption. A Barrier Jacket increases not only durability but also other parameters such as speed and power, so some mages develop multiple Barrier Jacket configurations and switch between them in combat depending on the situation.

- Shooting: Spells of this type are guided (like Divine Shooter) or aimed (like Photon Lancer) at targets. It also includes the rare material accelerating spells.

  • Shoot Barret: A basic shooting-type spell learned by every mage of the Mid-Childan system. The caster merely compresses mana in the shape of a bullet, accelerates it, and sets it forth.
  • Photon Lancer: Generates small rounded cylinders of energy called "photon spheres", which can shoot themselves at the enemy. Normally only 4 bolts are launched.
    • Photon Lancer Multishot: A multiple-bolt variation of Photon Lancer. In fact, it can be seen as a consecutive-shooting variation, as each "Photon Sphere" fires and restores after another, rather than all of them firing at the same time.
Photon Lancer Multishot
Photon Lancer Multishot

- Area-of-effect: This type categorizes all attacks that affect targets within a general area.

  • Thunder Fall: A ceremonial spell to manipulate weather. It can be utlized as an "isolated strike" wide-area attack. In chapter 1 of the StrikerS manga, it is cast to send lightning strikes down onto a group of Gadget Drones, breaking through their AMF physically.
- Bind: Spells of this type directly inhibit a target's freedom of movement and the use of action triggers by attaching themselves to them. Bind type spells may prevent movement outright, as in Restrict Lock, or contain the target's mobility, as in Chain Bind.

  • Ring Bind: A basic binding spell, in which magic rings are used to hold the target in one place.
Being a basic spell, it is rather weak but since it can be cast quickly and is pretty flexible in its application (such as locking on multiple targets or deliberately delayed activation), Arf can use it with great effectiveness.

Vita caught by Arf's Ring Bind
Vita caught by Arf's Ring Bind

  • Chain Bind: A binding spell. Unlike most other binding spells, this type does not seem to lock a target into the one spot at which it was captured, which seems to allow the caster to use the chain to pull the target towards himself or otherwise drag it into a position of his choosing. Chain Bind can additionally cut through physical objects if "pulled" hard enough.

- Decline: A spells of this type directly target other magic spells and attempt to deactivate them.

  • Barrier Break: A decline-type supportive spell used to break barriers
  • Dispel Force Field: A spell which Yuuno and Arf attempts to disfunction the Wolkenritter's Gefängnis der Magie isolation field.
- Transport: Spells of this type include movement enhancement spells, as well as teleportation spells.

  • Dimensional Transfer: A spell to teleport in space and across dimensions.
  • Transporter: A teleportation spell to transport himself and/or persons in the nearby area (e.g. into orbit) whom he permits.
- Shapeshifting: As a familiar, Arf is capable of shapeshifting and can become a human, wolf-woman, imposing red wolf-like creature, or puppy.

- Awareness of things: Mages can perceive what is happening around them. Due to this ability mages can control the movement of their blasts/bolts inside their "range" where they can not see them, or they can react to movements that they can not see physically.

- Multitasking: An ability of mages (often supported by their devices) to perform several tasks simultaneously or to successfully focus on a few things. Due to this ability, mages can simultaneously read several books, or effectively fight against multiple enemies.

- Search: Mages can use the search system, they can receive data about the objects that lie around them. To show the information (usually an interactive map or an image from a specific location), one or more floating displays appaear.

- Scanning: Mages can scan the area around to locate specific objects or detect stealth and illusion (the time required for discernment of the illusion depends on the complexity of the illusion/degree of protection against scanning). As well as "search" it based on scanning of the electromagnetic field.

- Telepathy: A magical ability for direct mind-to-mind communication.

Notable OBD Victories:

Notable OBD Losses:

Other: