The one who made Kyo who he is today

 

Name: Muramasa Mibu
Origin: Samurai Deeper Kyo
Gender: Male
Classification: Mibu Battle Doll, Former leader of the Taishiro, Swordsmith, Swordsman, Kyo's Teacher
Age: 1000+
Powers and Abilities: Super strength, speed, durability, agility, stamina, illusion creation, barriers, skilled swordsman, can deprive his enemy of regeneration, mind reading, can induce paralysis, can restore his youth, energy, and dull his senses to pain temporarily, resistance to petrification and mind control with his red eyes, can greatly enhance his destructive power by "speaking" to his sword, can generate wind blades and air blasts with his sword
Weaknesses: Death Disease; the disease slowly disintegrates his body
Destructive Capacity: Town level+ via powerscaling | Town level+
Range: Extended human melee range via his sword, several dozen meters with projectiles
Speed: Massively hypersonic+ | Massively hypersonic+
Durability: Town level+ via powerscaling | Town level+
Lifting Strength: Superhuman
Striking Strength: Class TJ+
Stamina: Superhuman
Standard Equipment: Muramasa Sword
Intelligence: A masterful swordsman and swordsmith, is a several thousand year old elite amongst a clan of immortals
Notable Attacks/Techniques:

- Red Eyes: Muramasa can call out to the Mibu blood within him for significant boost in power, which changes his eyes to crimson red.

- Sei: A technique that is part the restorative arts known as "So". This is one of the more advanced techniques and makes the user appear young and healthy. Works as a sort of temporary regeneration/revitalization. It restores the user's energy, negating the effects/symptoms (but not curing) deadly illnesses, and even canceling the user's senses to pain for a while.

- Satori: The power to see through a person's heart and to 'hear' what they are thinking. Strong thoughts are like shouts, and easy to hear, while unfocused ones are like whispers, and more difficult to hear, and he can only hear what a person is thinking on the surface: deeper, concealed thoughts are hidden from him. He can use this to 'hear' what an opponent is thinking in battle, enabling him to time his own moves with the opponents to a much greater extent.

  • Body-bind: Muramasa enters the mind of his target and places a "body-bind" on them, immobilizing and making them unable to move. The drawback is that it can be overpowered if the target has sufficiently strong will.


- Mumyo Jinpu Ryu Satsujin Ken (Lightless Divine Wind Style Killer Sword): Mumyo Jinpu Ryu is Muramasa sword style and encompasses both physical kenjutsu and powerful wind techniques. Muramasa wields it with gentle and precise skill. Satsujin Ken encompass the basic techniques.

  • Mizuchi: The most basic form. Muramasa launches a deadly wind at the enemy. The wind continues slicing away at the victim until nothing visible of their body remains. The attack's nature negates the efforts of the victim to regenerate or heal themselves.

 

  • Shinkiro (aka Shin) : The user creates visual illusions, even turning illusions back on foes who had originally cast them. Also, the illusions of Shin are capable of mildly damaging attacks to harass the enemy.


- Mumyo Jinpu Ryu Ougi: The advanced techniques in the Mumyou Jinpu Ryu. The techniques are based on Shishin, the four general attacking styles: Seiryu, the green dragon, Suzaku, the phoenix, Genbu, the tortoise, and Byakko, the white tiger.

  • Suzaku: A very powerful attack with incredible speed. Muramasa shoots a flaming phoenix that slices, rams, and pulverizes the target with great force. He can even ride along within the Suzaku to initiate the attack up close and personal if he so chooses. If the foe is much weaker, then this attack can even deprive them of their regeneration. If the Suzaku is defeated by the enemy then it revives itself from destruction to attack once more. The exceptions to this resurrection occurring are if the Muramasa is too weakened to form the Suzaku correctly at its full power or if the strength difference between the Suzaku and the opponent's rejoindering attack are simply too great.

 

  • Byakko: Muramasa creates a white tiger which he launches at the foe. If the strike of the tiger's first claw misses, then the opponent is dragged in by the second claw and ripped apart by the beast's fangs. Like Suzaku, the attack can be used from a distance or the user can travel inline with Byakko to carry out the attack up close and personal.

 

  • Genbu: A black tortoise entwined with serpents made of wind. It functions simultaneously as an offensive and defensive move. The user surrounds themselves in a dome/sphere (the tortoise's shell) to block an incoming attack. Meanwhile, the serpents can then bind and destroy the enemy.

 

  • Seiryu: More than a dozen Mizuchi are projected toward an opponent and surround him, eventually merging to create an immobilizing and destructive whirlwind that pulls the opponent into the heavens where the waiting Muramasa (in the form of the legendary blue dragon) descends to deliver a powerful blow.

 

  • Shishin Douji Hatsudou (Four Gods Simultaneous Attack): As the name implies, the Four Gods are summoned simultaneously to attack the enemy. Although powerful in its own right, its merely a precursor to something even greater.


Notable OBD Victories:

Notable OBD Losses:

Other:

Key: Base | Red Eyes