The nice and loving big brother everyone wish they had

 

Name: Illumi Zoldyck, sometimes uses the alias Gittarackur
Origin: Hunter x Hunter
Gender: Male
Classification: Human, Eldest Son of the Zoldyck Family, Assassin, Hunter, Nen User
Age: 24
Powers and Abilities: Super strength, speed, durability, endurance, agility, stamina, dexterity, high level of immunity against poison, skilled hand-to-hand combatant, expert of assassination arts, the ability to use Nen, can control people by placing needles into their skulls, able to hypnotize people into following his orders by placing a needle into their brain, can use needles to alter the shape of his own body and others (can alter his own body without needles, but then he can only maintain the transformation for five hours), can use his Nen for various other offensive and defensive purposes (see Notable Attacks/Techniques for more information)
Weaknesses: Mentally deranged
Destructive Capacity: Small town level (even if he doesn't really focus on destruction ability, he's still able to harm characters with this kind of durability)
Range: Average human melee range, at least a few dozen meters with needles
Speed: Hypersonic
Durability: Small town level
Lifting Strength: Class 50+
Striking Strength: Class TJ
Stamina: Large, given the training he has received as a Zoldyck assassin and that he possess more aura than Killua and Gon
Standard Equipment: Needles
Intelligence: Accomplished assassin and combatant with extensive experience in the killing business, decent battle tactician
Notable Attacks/Techniques:

- Nen: The ability to use and manipulate the vital energy (Aura) present in the body of the user. Aura is an energy produced by all living bodies vital for survival. The loss of one's aura is losing the energy keeping the body alive, resulting in death. Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. There are six types of aura, and every individual is born with a natural affinity for one of these six different aura types.

  • Manipulation: Illumi's affinity. Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies.


- Basic Techniques: There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.

  • Ten: Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Nen, however, it can't defense against Nen physical attacks.

 

  • Zetsu: Zetsu is used to stop the flow of aura from the body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others.

 

  • Ren: Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.


- Advanced Techniques: After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics.

  • Gyo: An advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable.

 

  • Ko: A stronger form of Gyo in which all of an individual's aura is concentrated into one particular body part. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected.

 

  • Ken: The advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly.

 

  • Shu: Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body.

 

  • In: An advanced form of Zetsu used to almost completely conceal the presence of a Nen-user's aura.

 

  • En: An advanced application of Ren and Ten. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura.


- Hatsu: The release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability).

  • Needlemen: Illumi throws special needles imbued with his own aura into the skulls of a person in order to manipulate their actions. Whomever is pierced with Illumi's needles becomes one of his Needlemen and loses all sentience--following orders until death. Even if a Needleman survives, he will be an invalid for the rest of his life. It is unknown if Illumi can see what they see, or if he merely has good vision.

 

  • Hypnotic Spell: Illumi places a needle into his target's brain. By doing so, Illumi is able to hypnotize his target into following his orders as long as the needle remains imbedded. The manipulated cannot break free from Illumi's spell unless the needle is removed.

 

  • Disguise: Illumi has been shown to use large round head needles to alter the shape of his own body and others'. Without the needles, he is able to maintain the transformation for around five hours. However, his eyes remain the same when disguising himself without needles.


Notable OBD Victories:

Notable OBD Losses:

Other: