The most quick/retarded among the Chimera Ants

 

Name: Cheetu
Origin: Hunter x Hunter
Gender: Male
Classification: Chimera Ant, Squad Captain, Nen User
Age: Unknown
Powers and Abilities: Super strength, speed, durability, agility, stamina, dexterity, the ability to use Nen, can conjure a miniature crossbow with a clawed end to attack his opponents with (the crossbow itself is much slower than Cheetu however), can transport his opponents to an alternate dimension where they play a game of tag with the time limit of 8 hours (the consequences of not accomplishing this were never revealed), can use his Nen for various other offensive and defensive purposes (see Notable Attacks/Techniques for more information)
Weaknesses: Is fairly simple-minded
Destructive Capacity: Small town level (Drew blood from Morel and Knuckle with his punches)
Range: Average human melee range, extended melee range with his crossbow
Speed: Hypersonic+
Durability: Likely Small town level
Lifting Strength: Class 50+
Striking Strength: Class TJ
Stamina: Large, once ran out of a large country with very few signs of fatigue
Standard Equipment: Nothing notable, a crossbow when conjured
Intelligence: Skilled combatant, is fairly stupid otherwise
Notable Attacks/Techniques:

- Nen: The ability to use and manipulate the vital energy (Aura) present in the body of the user. Aura is an energy produced by all living bodies vital for survival. The loss of one's aura is losing the energy keeping the body alive, resulting in death. Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. There are six types of aura, and every individual is born with a natural affinity for one of these six different aura types.

  • Conjuration: Cheetu's affinity. Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want.


- Basic Techniques: There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.

  • Ten: Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Nen, however, it can't defense against Nen physical attacks.

 

  • Zetsu: Zetsu is used to stop the flow of aura from the body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others.

 

  • Ren: Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.


- Advanced Techniques: After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics.

  • Gyo: An advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable.

 

  • Ko: A stronger form of Gyo in which all of an individual's aura is concentrated into one particular body part. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected.

 

  • Ken: The advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly.

 

  • Shu: Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body.

 

  • In: An advanced form of Zetsu used to almost completely conceal the presence of a Nen-user's aura.

 

  • En: An advanced application of Ren and Ten. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura.


- Hatsu: The release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability).

  • Tag: Cheetu activates the ability by making physical contact with his target, at which point they are both enclosed in an artificial Nen-space resembling a savanna, the approximate size of a baseball field. The space is isolated from the real world by a dome painted with images of the sky. Both Cheetu and his target are stuck inside this area. To leave, the victim of the ability must touch Cheetu before a time limit of eight hours (represented by a giant hourglass standing in the middle of the area) runs out. The consequence of not accomplishing this is never revealed.

 

  • Crossbow: Cheetu conjures a miniature crossbow attached to his arm, which also possesses a claw at the end of it to aid in close range attacks. This proves to be a futile gesture, as the crossbow is much slower than Cheetu himself.

 

  • The Blind Spot of War: Monroe Walk: Only the name of this ability is known, as Cheetu was killed by Silva before he could demonstrate it.


Notable OBD Victories:

Notable OBD Losses:

Other: