Generic Shōjo Female Lead

 

Name: Sakura Kinomoto
Origin: Cardcaptor Sakura
Gender: Female
Classification: Student Cardcaptor Master of the Sakura Cards
Age: 11, should be around 14 by manga end
Powers and Abilities: Magic power (stronger at the night time), manipulation over the Sakura Cards, has the ability to manipulate elements: wind, water, electricity, wood (to create various different types of wood-based greenery), shadows (can use this to gather shadows to increase the power of "The Shadow", however these shadows fade when exposed to bright light), darkness (can warp space thus creating darkness that nullifies non-magical beings, also capable of bringing forth the night), light (can turn night to day), fire and earth, has the ability to jump extreme heights and lengths, flightprophetic dreams, can tell fortunes with her Sakura Cards, illusion creation (shows the foe what they want to see as it shows them what's truly inside their heart), flower creation, admirable swordsmanship with "The Sword" Card (the wielder is not required to be a sword expert to use the card as it uses the awareness of the user themself), can use "The Shield" Card to protect herself, can use "The Mirror Card" to create a copy of a person like a reflection in a mirror actually becoming that person in the process, the ability to deflect attacks with the Mirror Card, can create a maze, can make people disappear and make them forget their memories with the "The Erase" card, the ability to create harmless glowing orbs
Weaknesses: Is a glass cannon
Destructive Capacity: At least Small building level+, can ignore conventional durability to an extent while using "The Erase", possibly much higher (was stated to have surpassed Clow Reed)
Range: Several dozen meters
Speed: Peak human, likely higher with "The Fly"
Durability: Average human
Lifting Strength: Average human
Striking Strength: Average human
Stamina: Average human
Standard Equipment: The Sakura Cards (previously known as the Clow Cards), Clow Book, Star Wand (previously the Sealing Wand), her guardian Keroberos
Intelligence: As smart as a normal girl her age
Notable Attacks/Techniques:

The Earthy (地): One of the four elemental cards. Capable of considerable property destruction by creating earthquakes and various other geological disturbances.

The Firey (火): One of the four elemental cards. Has the power to control or summon fire.

The Windy (風): One of the four elemental cards. Being so, it is one of the most powerful Clow Cards. However, although it is powerful enough to create massive whirlwinds, it is explained that The Windy is probably the most gentle and non-aggressive card. Instead of being used for attack, Sakura uses the Windy to bind her enemies

The Watery (水): One of the four elemental cards. Has a very temperamental personality and is able to control water and create whirlpools and tidal waves.

The Dark (闇): Able to warp space, creating darkness that can isolate and nullify non-magical beings if given enough time (like Erase).

The Light (光): Able to create and control light, also able to turn night into day.

The Fly (翔): When activated it adds large wings to the end of the sealing wand that allow Sakura (and at least one passenger) to fly. After its transformation into a Sakura Card, Sakura is able to use Fly's wings herself (they grow out of her back), allowing her to keep the sealing wand free to use with other cards

The Erase (消): Has the power to make almost anything, including people, disappear. Erase also has the power to erase magical elements, once banishing a pit full of stuffed sheep created by Eriol during one of Sakura's trials. Once something has been erased by Erase it can be returned if the card is captured but, if that person or object is gone for too long, it disappears permanently. Erase also bears the ability to erase other people's memory.

The Glow (灯): One of the harmless cards, as its only power is the ability to create hundreds of tiny glowing orbs that resemble fireflies.

The Illusion (幻): An aggressive card (reasons for this behavior are unknown) capable of creating an illusion based on whatever the viewer expects to see or wants to see. This means that each person will see something different when viewing the illusion unless they are all thinking of the same thing at the same time. Usually this illusion takes the form of whatever the person is most afraid of, though it has been known to take the form of whatever is most significant in a person's mind at the time.

The Jump (跳): Appears as pair of wings on Sakura's ankles and allows her not only to jump great distances but also to land safely from falls that would otherwise kill her.

The Maze (迷): Able to create pocket dimensions inside the real world, which contain giant mazes. Unlike conventional mazes, which work in three dimensions, the puzzles created by Maze are twisted through four or more dimensions, allowing people to walk upside-down, up staircases that cannot really exist, and generally to become lost in a world that defies the laws of perspective. Maze also prevents any kind of "cheating" by raising walls to stop people from climbing over them and by repairing walls that have been damaged by people trying to break through.

The Mirror (鏡): Able to copy people like a reflection in a mirror and (literally) become that person. It is also capable of becoming a mirror and reflecting objects.

The Wood (樹): Able to create trees, branches, and vines. Sakura often uses Wood to form cages.

The Flower (花): Able to create any kind of flower or blossom. Has no offensive powers.

The Sword (剣): Able to cut through rock and magical barriers. The card gains its strength from the heart of the person who wields it and gives the wielder the skills of a master swordsman. However, Sword can also overwhelm and take control of the person holding it, especially if he or she is non-magical.

The Shield (盾): Sakura's most-used defensive card, able to create a shell around its target.

The Thunder (雷): Able to summon a bolt of lightning.

The Shadow (影): Able to manipulate shadows. It can gather shadows from people or things to increase its own power, but these shadows fade when they are exposed to bright light, leaving only Shadow itself behind. According to Keroberos, "Shadow can touch us, but we can't touch it."

Notable OBD Victories:

Notable OBD Losses:

Other: Not to be confused with any other similarly - named characters

 

Note: This profile is based on the original manga version only, and does not include any spinoffs or other works.