ALL MIGHTOOOO

 

Name: All Might, Toshinori Yagi, the No. 1 Hero and the "Symbol of Peace"
Origin: Boku no Hero Academia
Gender: Male
Classification: Human, Hero
Age: N/A
Powers and Abilities: Super strength, speed, durability, endurance, agility, great battle smarts, skilled hand-to-hand fighter, the ability to use his Quirk: One For All, One For All is the sum convergence of the peak strength of countless men, allows All Might to tap into stockpiled power which grants him heightened stats in numerous different stat areas, All Might can completely control the power of One For All so he can thus tap into 100% of its power to enhance his strength, speed, and agility and use his abilities effectively
Weaknesses: Due to an untreatable wound that has been inflicted on him, he can only utilize his power for three hours straight; any longer and it would strain his body. And if forced to use his Quirk more than he should, he may shorten the time limit for using his Quirk as a repercussion
Destructive Capacity: City level+ (destroyed a massive metal block along with 100% One For All Izuku), likely higher in his prime
Range: A few hundred meters with shockwaves, average melee range otherwise
Speed: Hypersonic+ (is casually this fast, should be far faster than Bakugo), likely higher in his prime
Durability: City level+ (can survive strong attacks from All For One), likely higher in his prime
Lifting Strength: Class M 
Striking Strength: Class PJ
Stamina: Superhuman, but he has a time limit of three hours to use his Quirk
Standard Equipment: His hero costume
Intelligence: He is sometimes depicted being outsmarted by his students, and even his fellow teacher, Shouta Aizawa has called him an idiot a few times (as a result of his optimism and his oafishness), however, All Might is very much battle-tested and extremely wise
Notable Attacks/Techniques:

- Quirk: A special power someone can possess, Quirks can be passed down by parents or can be a combination of both parents' Quirks. They can also run through a family. There are three types of Quirks one can have, known as the Emitter, Transformation, and Mutant types.

  • One For All: One For All is the union of two Quirks: A Quirk that stockpiles power and a Quirk that could be transferred to others. This mutation was caused by the Quirk All For One. One For All allows the user to access stockpiled power, which grants the user momentary superhuman strength at destructive levels, increase, agility and superhuman speed.

    • Texas Smash: All Might throws a right punch with enough force that the wind pressure sends anything made of liquid flying away.

    • Detroit Smash: All Might preforms that same attack as Texas Smash except this move is with a downward punch instead of a straight punch, the punch is powerful enough to create a shock wave large and powerful enough to clear the weather.

    • Missouri Smash: All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them.

    • Carolina Smash: All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemy's head.

    • New Hampshire Smash: All Might blasts himself towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight.

    • Oklahoma Smash: All Might whirl around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete.

    • United States of Smash: Using all his power, All Might delivers a massive punch, powerful enough to send shockwaves reverberating the surrounding area; it was powerful enough to incapacitate enemies of an extraordinary caliber such as All For One.

 

Notable OBD Victories:

Notable OBD Losses:

Garou (OnePunch-Man) - Garou Profile

Other: