The TRUE Sky King

 

Name: Itsuki "Ikki" Minami
Origin: Air Gear
Gender: Male
Classification: Human, Storm King, Sky King (after defeating Sora)
Age: 15
Powers and Abilities: Super strength, speed, durability, endurance, agility, wind manipulation, using his wind powers Ikki can create vacuum balls, can recreate the effect of space by using the Infinity Atmosphere of the Storm Regalia, can gather and compress wind in order to launch himself at Mach speeds, energy blasts
Weaknesses: Very overconfident and lacks book smarts
Destructive Capacity: At least continent level+ to Moon level (stronger than the Fake Sky Regalia), at least Moon level with the full power of the Storm Regalia
Range: Several hundred meters
Speed: Massively hypersonic
Durability: At least continent level+ to Moon level, at least Moon level with the full power of the Storm Regalia
Lifting Strength: Class 1+
Striking Strength: Class NJ+
Stamina: Superhuman
Standard Equipment: Storm Regalia
Intelligence: Able to quickly recognize an enemy's weakness and also able to understand how enemy attacks work fairly quickly
Notable Attacks/Techniques:

- Wheel Spin Drop: Ikki accelerates his AT while standing in a stationary position and uses the rip start as momentum to attack his opponent with a high speed dropkick to the face.

- Ikki 1800 Wall Ride: This technique is basically Ikki's version of Buccha's Overbank 1800. Ikki puts his own style to the move by alternating skating backwards while traveling up the wall at a wider arc.

- Upper Soul 23 Roll: A move combining the momentum from a wall jump and executing a "Soul Grind" on any vertical rail surface nearby, Ikki uses so much forward momentum that he literally corkscrews up the entire rail. He uses this move on the school flagpole during the challenge against Buccha. Considered a S class move by Spitfire.

- Moon Rider: A move in which the rider jumps at full strength and applies power to his rotational axis shifting his center of gravity back allowing the rider to jump farther than normal. Ikki used this move in the battle with Sable Tiger leader Natsumi Iriya.

- Twin-Cam: A double team move used by Ikki and Agito. Ikki executes a 360 degree spin while holding Agito and then Agito executes a flying hook kick using the force from the spin.

- Air Line: A grind along a power line that creates an electric discharge that reveals Rising Road's illusions. First used against Nue's team Black Crow.

- Pile Tornado: Ikki gathers the wind in his hands and then turns them in a circular motion making something that looks like a small tornado, he then kicks the air with his A-Ts sending a powerful, horizontal tornado. He used this move in his fight against Kazu. This is one of Ikki's tricks.

- Limited Express: Ikki uses Pile Tornado and then jumps into the tornado after he has created it. After this he rides the inner walls of the tornado giving him an extreme burst of speed. This move was used against Kazu and is one of his Infinity Atmosphere tricks.

- Moonstruck Numberless Grappler: The Infinity Atmosphere of the Wind Regalia, Bagram. Ikki was only able to use this trick twice before the Wind Regalia broke and was subsequently stolen from him, rendering him unable to use it ever again. It creates an accelerating wall of debris that flies alongside the rider and is capable of penetrating sheet metal due to its speed. Although he doesn't have the Wind Regalia Bagram he is still able to use this trick.

- Null Wind: Ikki's third Hurricane Road technique. It utilizes the "ultimate wave" principle, involving conditions similar to a hurricane (a calm center surrounded by destruction). By using the reverberations caused by Kazu and Agito's Grand Fang Firebird striking Buccha's reflective wall, Ikki expands the "ultimate wave" to create a massive circular storm, the center of which has no wind blowing within it.

- Kuu Missile: Ikki shoots Kuu out of his head like a cannon.

- Moon Drop Missile: Ikki uses the final principle of the Wing Road to interface with the air and moulds the wind into dense air. Ikki's version is similar to Sora's; he creates a dense sphere of air and hammers the opponent with it. It is powerful enough to create a single, large crater on concrete floor and incapacitate human enemies caught in the radius.

- Impact Wind: Using a large amount of his strength, Ikki unleashes a short-range burst of wind around his body. This technique enables him to free himself from entrapping tricks by other riders, like Nue and his wires.

- Super Extra Velocity: Due to his control over wind, Ikki gathers wind and compresses it and fires it off to fly at extremly high speeds. Similar to two jet thrusters. Ikki can fly at such high speeds not even someone using a jet can keep up with him.

- Wind Blast: By gathering the wind around his arms thanks to his wind control, Ikki can release it as a large lazer blast.

- Vaccum Ball: Using the effects of the Over Regalia Ram Jet, Ikki can create a Vaccum Ball of Air to attack. This attack is a similar to the Sleipnir's Wind King Thor's, however Ikki's use of this trick is on much higher scale and in different ways than Thor with far more skill overall.

- Astral Magus: The Infinity Atmosphere of the Storm Regalia, its only effects as shown so far is that it, in a way, recreates the effect of "space" as well as the calm center of a storm - it is noted to be very similar to Null Wind, even referred to be the trick itself. Whether it (the Infinity Atmosphere) is a completely different trick, the perfection of Null Wind, or even the evolution of it (Null Wind) is still not completely known.


Notable OBD Victories:

- Himura Kenshin (Rurouni Kenshin) - Kenshin Profile (he also beat Saito Hajime)
- Rud Han (Veritas) - Rud Profile

Notable OBD Losses:

Other: Not to be confused with the similarly- named character from Saint Seiya or the similarly - named character from History's Strongest Disciple Kenichi

 

The Storm King's power