Signum Nanoha OBD
Signum

Name: Signum, "Knight of the Sword", "General of the Raging Fire"
Origin: Magical Girl Lyrical Nanoha
Gender: Female
Classification: Magical Program (Artificial Being), Wolkenritter, TSAB Captain, Mage, Knight, Swordswoman
Age: Hundreds of years old
Powers and Abilities: Super strength, speed, agility, endurance, durability (with barrier jacket), flight, fire-based energy attacks (created with magic energy), knowledgeable in various forms of combat, skilled swordswoman, magical barriers (resistance to physical, magical, time-space, dimensional, and environmental factors), dimensional travel and BFR, dimensional time-sealing force field creation, passive telepathy, search and scanning, extra sensory perceptions, can sense killing intent | Fire magic manipulation and projection, can erase and purge flames, can create flash and noise to blind/distract opponents, binding spells, can give control of her body to Agito, creates a pocket dimension in which she can recuperate
Weaknesses: She loses her durability without her barrier jacket. Needs Laevatein to preform most of her powerful techniques.
Destructive Capacity: At least country level (can destroy the Defense Program's barrier and has fought Nanoha to at least two draws; is no weaker than Fate who stopped a Jewel Seed with her bare hands; the Jewel Seed also caused a dimensional tremor, is the strongest member of the Wolkenritter) | At least continent level, likely much higher
Range: Extended melee range with Laevatein, a few kilometers with projections | Dozen of kilometers
Speed: Hypersonic+ (at least mach 61+), massively hypersonic+ (mach 1,477+) reactions/combat speed (kept up with Nanoha in Blaster 1 Mode)
Durability: At least country level, likely higher (took two direct hits from bombardment spells by Nanoha; is no less durable than Nanoha and Fate who both took a Jewel Seed explosion at point-blank range with little damage to their person) | At least continent level, likely much higher (far more durable than her A's version), magic barriers make her hard to kill
Lifting Strength: At least Class M
Striking Strength: Class YJ+ (can damage Fate in A's despite her barrier jacket) | Class YJ+ (is comparable to Zest, bested a Reacted Cypha albeit not at full strength)
Stamina: Superhuman+
Standard Equipment: Laevatein, magic cartridges (similar to shotgun shells), Agito, Gladiator
Intelligence: Many years of fighting experience against diverse and powerful foes, excellent leader
Notable Attacks/Techniques:

- Shield: Defends from attacks by using an opposing magical power. Uses a rebounding effect to defend with.

  • Panzerschild (Tank Shield): The basic Ancient Belkan shield-type defensive spell. Notably, she was able to conjure it while her arms are still bound by a binding spell.
- Barrier: Creates a protective film to offset attacks, allowing the user to gently stop incoming attacks. It is the most commonly used defense.
  • Panzerhindernis: An Ancient Belkan barrier-type defensive spell, comparable to the Mid-Childan Protection. Normally, the spell generates a dome-shaped barrier similar to Protection.
    • Panzerhindernis Complete Defensive Version: Abandoning attacks or movements, defends in every direction with a polygonal barrier.
- Field: A defense that blocks specific environmental effects (like temperature and so forth) within a certain area. It's commonly used with several layers of different shields and fields to reinforce the defense.
  • Panzergeist (Tank Spirit): Generates a defensive aura around the whole body.
- Physical Armor: Creates strengthened material for physical protection. This does not mean that other types of defense don't defend against physical damage. Just the physical armor has no weakness to the Anti-magic effects, such as the AMF.

- Barrier Jacket (Knight Clothing): An extremely versatile and ubiquitous defensive spell that summons a magical armor protecting a mage from external harm. A Barrier Jacket is summoned when the mage activates their Device (mages who don't have a Device summon it manually) and is accompanied by a bright flash of light. Whatever normal clothes the mage is wearing at the time disappear until the Barrier Jacket is dismissed. Technically, a Barrier Jacket consists of both barriers and defensive fields (it protects the entire body with an invisible protective field). Like other field-type spells, a Barrier Jacket constantly consumes the caster's mana while active. The more defense the Jacket provides, the higher its mana consumption. A Barrier Jacket increases not only durability but also other parameters such as speed and power, so some mages develop multiple Barrier Jacket configurations and switch between them in combat depending on the situation.

- Shooting: Spells of this type are guided (like Divine Shooter) or aimed (like Photon Lancer) at targets. It also includes the rare material accelerating spells.
  • Sturmwinde (Storm Winds): A shooting spell, firing a fiery shockwave to block projectiles from approaching. When used at cross-range, it may be seen as a magic-enhanced attack, instead.
    • Gust Raging Fire: An enhanced version of the spell. It is cast with Laevatein in Schlangeform, spreading fiery shockwaves around.
  • Sky Fang: A mid-range shooting attack, cast with Laevatein in Schwertform to launch a mana slash in a way similar to Erio's Luftmesser.
  • Sturm Falken (Storm Falcons): Fire swirls around Signum as she forms an arrow with part of Laevatein's blade and infuses it with purple mana. The arrow explodes on impact with a blinding flash.
  • Brennenkugel: A fiery shooting spell cast by Agito.
- Area-of-effect: This type categorizes all attacks that affect targets within a general area.
  • Rumbling Flame: A fiery area attack cast by Agito, generating a giant fireball to knock for explosion.
  • Karyū Issen (Fire Dragon Flash): Is Signum's strongest attack when she is unisoned with Agito. It is a space-exterminating spell, using the scorching attack from Signum, Agito and Laevatein (although not used directly) to mow spaces down freely.
- Magic-enhanced attack: As the Belka system prefers melee attack over other magic types, spells of this type enhance the attack power of the device, or expand its attack capabilities.
  • Schlangebeißen (Biting Snake): Is Signum's basic attack with Laevatein in Schlangeform. It can attack opponents in the mid-range, which Schwertform cannot reach.
    • Schlangebeißen Angriff (Biting Snake Assault): A strengthened area attack, whose kinetic energy through wielding is high enough to break strong barriers. The demerits of the attack are that Signum cannot move and is difficult to defend.
  • Kōryū (Luminous Dragon): A fiery whip-slash attack with Laevatein in Schlangeform.
  • Shiden Issen (Purple Lightning Flash): Covers the sword blade with flames to increase its power.
  • Hiryuu Issen (Flying Dragon Flash): Signum extends Laevatein in to a chain-like sword and charges it with fire magic. She then spins it around to create a fire tornado.
- Bind: Spells of this type directly inhibit a target's freedom of movement and the use of action triggers by attaching themselves to them. Bind type spells may prevent movement outright, as in Restrict Lock, or contain the target's mobility, as in Chain Bind.
  • Counter Bind: A binding spell of magic chains under the Ancient Belkan system. It is a spell usually cast when being attacked in the cross range. The successful rate of the binding is high, but likely the cost is to give up defensing.
- Area force field: These force fields affect a large region, and generally are much more powerful than circle type fields. In contrast to defensive spells, force field spells apparently have more varied roles, from protecting property and civilians from collateral damage, to confining enemy magic users to a predetermined area.
  • Gefängnis der Magie: A force-field spell, analogous to the Mid-Childan Time-sealing force field (a spell to alter the flow of time in a localized area, in order to "mask" magical effects from public view). It generates a near-impenetrable dome surrounding a vast area, entrapping all inside. This dome also disables telepathic communication as well as visual display with anyone outside the force field.
- Increase: Directly heals or replenishes the target.
  • Rekka Jin (Raging Fire Blade): A weapon-strengthening spell making use of the flame Mana Conversion Affinity of Agito. It can grant blade weapons flaming effect. Depending on the attributes and unison-proficiency, the flame may even elongate as an extension of the weapon.
- Decline: A spells of this type directly target other magic spells and attempt to deactivate them.
  • Bind Breaking: A decline-type supportive spell that attempts to deactivate a binding spell, such as Ring Bind. The time required to do this depends on the complexity of the target spell.
  • Flame Erase: Is Agito's spell to erase or eliminate flames.
- Transport: Spells of this type include movement enhancement spells, as well as teleportation spells.
  • Dimensional Transfer: A spell to teleport across dimensions.
  • Lightning move: An unnamed spell used for a sharp jerk at extremely high speed in a straight distance. Outwardly, it looks like a lightning bolt.
  • Afterimage move: An unnamed spell used to dart off at extremely high speed and launching around afterimages so that they are uniformly dispersing at different sides. This is probably going to confuse the enemy. A mage will most likely attack from the side on which the afterimage is not scattered.
- Flame-type Mana Conversion Affinity: An innate ability among mages, which allows them to naturally convert Mana directly into another form of physical energy. What normally requires regulation via magic, these abilities allow conversion to occur spontaneously. It becomes simple to convert one's own Mana into energy, and when Mana is converted intentionally, this can even occur at high efficiency.

- Starengeheul: An area-effective supportive spell cast by Agito, with effect similar to Vita's Eisengeheul. When cast, Agito throws or fires a flashbang which also creates noises.

- Awareness of things: Mages can perceive what is happening around them. Due to this ability mages can control the movement of their blasts/bolts inside their "range" where they can not see them, or they can react to movements that they can not see physically.

- Multitasking: The ability of mages (often supported by their devices) to perform several tasks simultaneously or to successfully focus on a few things. Due to this ability, mages can simultaneously read several books, or effectively fight against multiple enemies.

- Search: Mages can use the search system, they can receive data about the objects that lie around them. To show the information (usually an interactive map or an image from a specific location), one or more floating displays appaear.

- Scanning: Mages can scan the area around to locate specific objects or detect stealth and illusion (the time required for discernment of the illusion depends on the complexity of the illusion/degree of protection against scanning). The search for this is based on scanning of the electromagnetic field.

- Telepathy: A magical ability for direct mind-to-mind communication.

- Laevatein (Demon Blade of Flame): Is Signum's Armed Device. It appears to have a personality but no programmed gender, and speaks only German like other Ancient Belkan Devices. Its magic color is purple.
  • Artificial intelligence: The devices have AI, generally having the ability to speak, although their coherence and verbosity depends on the sophistication of their AI. The basic function of any Device is to augment their master's magic abilities and assist them in casting spells. Since magic in the Nanoha universe is very similar to information technology, these sophisticated magical "computers" take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast. Because of the very close interoperation between the mage's brain and their Device, both have to be attuned to each other upon the Device's first activation, and regularly recalibrated to ensure optimal performance.
  • Mana output regulation: In addition to computational capacities, the Device also assists and regulates the mage's mana output. Two output modes are available: "User Cross Link", wherein magical energy is constantly channeled through and stabilized by the Device, and "Direct Boost", where the mage's magic output is directly strengthened and accelerated.
  • Auto Guard: Device automatically casts defensive magic spells if the mage is under attack but cannot respond due to surprise or injury.
  • Automatic External Defibrillator: In the event of cardiac arrest of the master, the Device will preform an AED operation.
  • Cartridge system: Allows the mage to temporarily boost their Device's power output by expending "cartridges", capsules of compressed magical energy prepared in advance.
  • Self-repairing: A repair and restoration of a damaged Device, powered by its master's mana.
  • Sheath: Laevatein's sheath is a part of the Device, serving as a mana-compressor when Laevatein is pulled out from it. It could also be used to parry attacks (apparently surrounded by Field-type defensive magic), and is required to summon its Bogenform.
  • Form Changing: Most Devices have several forms they can change to at their master's command. The two most common forms are the inactive and active state. In the inactive state, used for energy conservation, Devices appear as small objects, ranging from gems to cards. Additionally, Devices initiate an auto-repair mode (if required) when inactive, and will automatically deactivate if the damage is significant. In the active state, necessary to cast most magic, they can take a variety of forms, depending on their type and specialization, but the most common one, especially for Storage Devices, seem to be a simple staff. Some Devices can assume different active forms depending on the needs of their masters, though this seems to be reserved only for more advanced Armed and Intelligent models.
    • Standby Form: Appeared as a miniature sword, hanging on Signum's neck-chain.
    • Schwertform (Sword Form): Laevatein's default form, appearing as a single-edged sword.
    • Schlangeform (Snake Form): Mid-range form appearing as a chain-whip which can extend to great length and encircle opponents. It is very powerful for trapping and binding others.
    • Bogenform (Bow Form): Combining with its sheath, Laevatein in this form can shoot powerful arrow-like bolts. While powerful, this form is awkward to use, leaving Signum defenseless for a few seconds as she draws and fires.
Sword Form of Laevatein
Sword Form of Laevatein

- Gladiator:

Notable OBD Victories:

- Hiei (Yu Yu Hakusho) - Hiei Profile
- Ku Fei (Negima) - Ku Fei Profile
- Post Dangai Ichigo and Aizen (Bleach) - Ichigo Profile Aizen Profile (Note: She was teamed up with Nanoha, but it was agreed to be unnecessary)
- Roronoa Zoro (One Piece) - Zoro Profile
- Saber (Fate/Stay Night) - Saber Profile
- Teresa (Claymore) - Teresa Profile (She can easily solo the verse)

Notable OBD Losses:

Inconclusive Matches:

- Fou-Lu (Breath of Fire) - Fou-Lu Profile (It was agreed that she wins the first two scenarios though)

Other:

Key: Base | Unison with Agito