Captain Kid

Name: Eustass Kid, epithet "Captain"
Origin: One Piece
Gender: Male
Classification: Human, Captain of the Kid Pirates, Supernova, Paramecia Devil Fruit User
Age: 21 pre timeskip, 23 after the timeskip
Powers and Abilities: Super strength, speed, durability, agility, endurance, stamina, considerable willpower (resisted Rayleigh's Haoshoku Haki burst), adept Haki user (Busōshoku Haki, Haōshoku Haki, and Kenbunshoku Haki), battle - precognition via Kenbunshoku Haki, can surround his body with an invisible armor to augment his defensive and offensive capabilities (he can also imbue physical objects, such as his saber with Busōshoku Haki), can harm and affect characters with elemental mimicry, can dominate the will of others (Haoshoku Haki allows him to knock those with inadequate wills unconscious, can even harm inanimate objects with his will), ate the Jiki Jiki no Mi a Paramecia-type Devil Fruit which allows the user to create magnetic forces and use them to control metal
Weaknesses: Cannot swim and becomes immobilized if more than half of his body is covered in water, the main weakness of the fruit seems to be its dependence on the surrounding environment, which must contain metal in order for the fruit's powers to be used
Destructive Capacity: City level+ (he is one of the strongest Supernovas so he's stronger than Skypiea and Water 7 characters) | Multi-continent level+ (was capable of injuring Big Mom with his Punk Corna Dio and Damned Punk [twice] respectively)
Range: Several dozen meters | At least several dozen meters
Speed: Sub-relativistic+ (comparable to Zoro) | Relativistic with light-speed reactions (can keep pace with Law), pre-cog further compliments his reactions
Durability: City level+ via powerscaling (should be more durable than Zoro and Sanji) | Multi-continent level+ (ate a Heavenly Bon-Bon from Big Mom, a punch to the face, and a Mama Raid unprotected to the back)
Lifting Strength: Class G+ | Class T (slammed Dragon Kaido with a metal formation)
Striking Strength: Class PJ+ | Class NJ (superior to Killer)
Stamina: Vastly superhuman+ (his peers can fight for hours to even days)
Standard Equipment: A flintlock pistol and a dagger
Intelligence: Accomplished and battle-hardened fighter, doesn't seem to be that intelligent outside the battlefield (evident when he asked Killer what the Ox Bell at Marineford was)
Notable Attacks/Techniques:

- Haki: There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them. There is however a third type of Haki, Haōshoku Haki, that only a few individuals can use. Kid is one of these people.

  • Haōshoku Haki (Color of the Conquering King): The ability to knock out someone else or a large group. While inexperienced users are restricted to intimidating one being or blindly knocking out any with weak wills around them, those with more expertise can pick out weak-willed individuals in a large group to knock out.

 

  • Busōshoku Haki (Color of Armaments): A form of Haki that allows the user to create an "invisible armor" around themselves. With that, they can protect themselves from attacks, and if trained well, use it to deliver stronger attacks. Besides the increase of strength, it is the only form of attack that doesn't involve Kairouseki that can hit any Devil Fruit user, being able to hit the user's original body even if it's a Logia user. It can also be used in weapons.


    • Busoshoku: Koka (Color of Armaments: Hardening): Kid uses Busōshoku Haki to drastically harden parts of his body (typically his fists or assorted metal, but can also be used defensively). Basically, whereas basic Busoshoku Haki surrounds the user's body with a hard armor, Koka hardens the body itself, giving a larger increase in attack power and toughness.


  • Kenbunshoku Haki (Color of Observation or Mantra): A form of Haki that allows the user to sense the presence of his opponents. A user of this type of Haki can predict an opponent's moves before he gets hit. This works by showing the user an image or brief "premonition" of what the opponent will do, manifested as a mental image in the user's mind's eye, and the damage the user will take if the attack "hit" for real. It appears that the more killer intent the enemy has the easier they are to predict, though more efficient users can predict future moves regardless of whether there are ambient murderous intents or not. Including the distance, location, and where the opponent may strike next.

 

- Jiki Jiki no Mi (Magnetism Magnetism no Mi): The Jiki Jiki no Mi is a Paramecia-type Devil Fruit that allows the user to create magnetic forces and use them to control metal. The Jiki Jiki no Mi enables the user to generate magnetic fields that can either attract or repel metallic objects to and from their body as they please. This makes them particularly effective against the majority of weapons in the world: namely swords, guns, and cannons. By using repulsion, the user can deflect metal projectiles back to where they came from, turning them against the aggressor. Using attraction, the user can strip opponents of their weapons and bring them to their own bodies, rendering said opponents helpless. The user can also use attraction to pull themselves to large metal objects like ships, allowing them to travel through the air in a manner resembling flight. In general, the creatable magnetic forces are extremely strong and very difficult, if not impossible, to resist; by wrapping a metallic arm around Big Mom and repelling it, Kid was instantly able to send her flying up in the air, a noteworthy feat considering Big Mom's massive size and weight.

  • Repel (Repulsion): Kid holds out his open-palmed hand in front of a metal object approaching him and repels it back in the direction it came from. Kid can also repel a person if he covers a portion of their body in metal (which can include even his own prosthetic arm) beforehand, letting the repelled metal covering push them away.

 

  • Punk Gibson (Magnetic String): Kid attracts metal pieces to one of his arms in order to form a massive, makeshift arm. He then slams it into his opponent, crushing them.

 

  • Punk Rotten (Magnetic Demon): Kid attracts a large quantity of metal from his surroundings and shapes it in the form of a gigantic skull-faced demon-like golem made of scrap. The demon is composed of a floating torso with two disembodied arms, with Kid seating himself on its back and controlling it from there. Because it is made of random pieces of scrap metal, the demon can break down and be rebuilt as many times as Kid wants with his magnetic abilities, without major consequences to him.

 

    • Punk Vise (Magnetic Vise): After forming Punk Rotten, Kid makes the golem crush a target with both hands.

 

    • Slam Gibson (Destruction String): Kid uses his golem's arms to grab his opponent and slam them to the ground.

 

  • Punk Pistols (Magnetic Pistols): Kid forms a giant harpoon gun out of metal pieces around his right arm, from which he is capable of rapidly firing metal spears at a target akin to a Gatling gun.

 

  • Punk Corna Dio (Magnetic Great Demon Bull): Kid attracts a large number of metal pieces from his surroundings and shapes it in the form of a gigantic, metallic bull-like contraption that is even larger than a powered-up, giant-sized Big Mom. Then, while riding on its back, Kid makes the bull charge towards his enemy so it can headbutt them down.

 

  • Assign (Assignment): Kid touches a foreign object or person and thereby turns them highly magnetic. Specifically, Kid assigns a magnetic polarity to a given target, signified by him saying either S for South or N for North, and the magnetized object/subject displaying the respective letter somewhere on its/their surface. Targets with different assigned poles will then be drawn into one another with immense force until sticking together.


    • Punk Clash (Magnetic Clash): After magnetizing someone else with Assign, Kid greatly increases their level of attraction, causing them to draw countless pieces of metal from large distances towards them.


Notable OBD Victories:

Gaara (Naruto) - Gaara Profile

Notable OBD Losses:

Other: