http://en.touhouwiki.net/images/5/57/WaHH_3_cover.jpg

They told her that you must lack common sense in Gensokyo... she totally loved it.

Name: Sanae Kochiya
Origin: Touhou
Gender: Female
Classification: Human (Arahitogami)/God/Wind Priestess/Shrine Maiden/Youkai Hunter
Age: Mid-teens (Although if we go by the series timeline she should be at her late teens or early twenties by now)
Powers and Abilities: Super strength, speed, durability, stamina, endurance, water, wind, and light manipulation, flight, soul manipulation (spiritual damage is how shrine maidens extrerminate Youkai), bypass intangibility energy blasts, can summon Suwako or Kanako, likely immortality, barrier creation (both offensive and defensive), probability manipulation to cast miracles, precognition and resurrection with the Ultramarine Orb Elixir (Removes the user's impurity of death and allows them to see the immediate future by experiencing it, and then reversing time), resistance to mind manipulation
Weaknesses: Somewhat reliant on the power of Suwako and Kanako, was initially extremely overconfident due to her status as a living God... she learned the hard way, has become somewhat obsessed with Youkai hunting
Destructive Capacity: Large star level+ (defeated Byakuren and is one of the heroines)
Range: Several kilometers (can alter weather)
Speed: MFTL+
Durability: Large star level+
Lifting Strength: Class 25 (stronger than Cirno)
Striking Strength: Class XTJ+
Stamina: Superhuman
Standard Equipment: A purification rod, several amulets
Intelligence: High school student intelligence, very knowledgeable on physics and science (such as cold fusion), somewhat of a super robot otaku, apparently knows about other anime fictions, such as Pokemon (Yes... really)
Notable Attacks/Techniques:

- Ability to cause miracles: Sanae is capable of invoking miracles through her godly heritage, and many of her spell cards are themed after miracles of various religions or odd events. The "miracles" that she can invoke are not related to good or bad fortune - they are merely events that have a very low chance of occurring. Before invoking a miracle, she needs time to prepare it proportional to how unlikely the miracle is. Simple ones can be invoked with a single word, while more complicated ones require more time.

- Abilities as a shrine maiden: Sanae is a shrine maiden, but of a different type to Reimu Hakurei. Like Reimu she is capable of summoning gods, granting her some of their powers; while she relies on this ability much more than Reimu, she is only capable of summoning her patrons Kanako and Suwako.


- Prayer "Charm of good Commerce": Throws a large number of charms at the enemy. Because there are a lot of them, they're not too powerful.

Charm of Good Commerce
Charm of Good Commerce



- Esoterica "Gray Thaumaturgy": Projects the shape of a star and attacks the enemy with light.

Sanae's favorite star pattern
Sanae's favorite star pattern



- Omikuji “Random Omikuji Barrage”: Shoots out a random bunch of omikuji. Since she has no idea what the results of this attack are until it's over, it could end up hurting her.

Will be good luck or bad luck?
Will be good luck or bad luck?



- Sea Opening "The Day the Sea Split": Large undulating waves appear. While they're slow, they can hit the enemy even if she is far away, and Sanae can also continue attacking.

Inspired by Moses spliting the sea
Inspired by Moses spliting the sea



- Miracle "Mid-Day Supernova": Calls down a bright star above the enemy's head. The star can move up and down, and sprinkle down stardust on the enemy.

Mid-day Supernova
Mid-day Supernova



- Esoterica "Forgotten Ritual": Creates a giant star-shaped seal which forms a very powerful barrier.

Sanae's barrier
Sanae's barrier



- Miracle "Night of the Supernova Storm": Creates a star-shaped seal which flies towards the sky. A miraculous, hot light beams down from the sky.

The miracle light raining from above...
The miracle light raining from above...



- Sea Opening "Moses's Miracle": A powerful melee attack that allows Sanae to rain down blows from above the enemy. The attack also releases waves of water that also hurt the enemy.

Now for the real sea splitting, physical blow included
Now for the real sea splitting, physical blow included



- Esoterica "9 Character Pierce": A powerful skill that creates nine boundaries. Severely limits the opponent's ability to move.

Looks like tic-tac-toe huh?
Looks like tic-tac-toe huh?




Notable OBD Victories:

Notable OBD Losses:

Other: The attacks in this profile seem to be based on game mechanics