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Name: Zell Dincht
Origin: Final Fantasy VIII
Gender: Male
Classification: Human
Age: 17
Powers and Abilities: Super strength, speed, durability, magic, summoning, energy blasts, master martial artist, possibly elemental manipulation (of the fire, ice, lightning, water, wind, and earth variety), barrier creation, levitation, telekinesis (able to call down meteors), petrification, poison manipulation, time manipulation (in the variety of speeding himself up and slowing/stopping targets), able to induce sleep, gravity manipulation
Weaknesses: Nothing notable
Destructive Capacity: At least large planet level+, possibly galaxy level+ (capable of slaying Ultimecia's most powerful Guardians [beings capable of sealing GFs like Eden away, being Junctioned to GFs like Eden, and are comparable to Seifer] in her Castle while all but his normal Junction empowered physical attacks are sealed by their powers) | Galaxy level+
Range: Average human melee range, much higher with magic
Speed: FTL+ (kept pace with Ultimecia-Griever)
Durability: Galaxy level+ (able to tank Griever's Shockwave Pulsar)
Lifting Strength: Class G+ (should be superior to Base Gilgamesh while Junctioned)
Striking Strength: Possibly Galactic Class | Galactic Class+
Stamina: Superhuman+
Standard Equipment: Metal knuckles
Intelligence: Skilled martial artist and soldier, was able to pass the SeeD exams on the first try
Notable Attacks/Techniques:
Duel: Zell's Limit Break
- Punch Rush: Two straight punches followed by an uppercut to the jaw of the enemy.
- Booya: Zell pulls the enemy towards him and knees them.
- Heel Drop: Zell raises his leg into the air and brings his heel crashing down on the enemy's head.
- Mach Kick: A powerful roundhouse kick.
- Dolphin Blow: A Dragon Punch-style uppercut with Zell being accompanied by two Dolphins on either side.
- Meteor Strike: Zell grabs his opponent, lifts them up above his head. He then jumps up and throws them down.
- Burning Rave: Zell charges up all his ki in a flaming globe around him and then punches the ground sending shockwaves at the opponent(s) who get thrown up into the air.
- Meteor Barret: Zell jumps into the air and collects his energy. Channeling this energy into his fist, he dives at his opponent, passing straight through whilst the enemy is subjected to many explosions.
- Different Beat: Zell runs at his opponent and backflips, knocking them up into the air. He repeatedly backflips, sending them higher up. After awhile, he jumps on them and stamps them into the ground, leaving a big crater on the ground.
- My Final Heaven: Zell charges up his ki in a similar way to Burning Rave and channels it into one fist. Zell then rushes past the opponents, sending them spinning around. Zell circles around the Earth once in a matter of a few seconds and then rushes through them again before doing his finishing punch. The victims get a massive explosion up their backsides.
Notable OBD Victories:
Notable OBD Losses:
Other:
Key: Base | Limit Breaks