Lutecia Alpine |
Name: Lutecia Alpine
Origin: Magical Girl Lyrical Nanoha
Gender: Female
Classification: Human, Mage
Age: 10 when she was introduced in StrikerS, currently 16
Powers and Abilities: Super strength, speed, agility, durability (with barrier jacket), levitation, energy blasts (created with magic energy), magic barriers (resistance to physical, magical, time-space, dimensional, and environmental factors), auto shields, matter creation, summoning, martial arts, knowledgeable in various forms of combat, teleportation including dimensional travel and BFR, passive telepathy, search and scanning, extra sensory perceptions, via summons: flight, lightning magic manipulation and projection, object control, technopathy, can cause earthquakes
Weaknesses: She loses her durability without her barrier jacket
Destructive Capacity: Multi city block level+ | Small island level via powerscaling, around city level environmental destruction with earthquakes
Range: Several dozen meters, several kilometers with summons
Speed: Hypersonic+ (mach 61+) |
Durability: Multi city block level+, magic barriers make her hard to kill
Lifting Strength: Unknown
Striking Strength: Unknown
Stamina: Superhuman
Standard Equipment: Asclepius
Intelligence: Fairly intelligent, knowledge of the ancient civilizations
Notable Attacks/Techniques:
- Shield: Defends from attacks by using an opposing magical power. Uses a rebounding effect to defend with.
- Panzerschild (Tank Shield): The basic Ancient Belkan shield-type defensive spell.
- Barrier: Creates a protective film to offset attacks, allowing the user to gently stop incoming attacks. It is the most commonly used defense.
- Panzerhindernis: An Ancient Belkan barrier-type defensive spell, comparable to the Mid-Childan Protection. Normally, the spell generates a dome-shaped barrier similar to Protection.
- Field: A defense that blocks specific environmental effects (like temperature and so forth) within a certain area. It's commonly used with several layers of different shields and fields to reinforce the defense.
- Physical Armor: Creates strengthened material for physical protection. This does not mean that other types of defense don't defend against physical damage. It just means that the physical armor has no weakness to the anti-magic effects, such as the AMF.
- Barrier Jacket: An extremely versatile and ubiquitous defensive spell that summons a magical armor protecting a mage from external harm. A Barrier Jacket is summoned when the mage activates their Device (mages who don't have a Device summon it manually) and is accompanied by a bright flash of light. Whatever normal clothes the mage is wearing at the time disappear until the Barrier Jacket is dismissed. Technically, a Barrier Jacket consists of both barriers and defensive fields (it protects the entire body with an invisible protective field). Like other field-type spells, a Barrier Jacket constantly consumes the caster's mana while active. The more defense the Jacket provides, the higher its mana consumption. A Barrier Jacket increases not only durability but also other parameters such as speed and power, so some mages develop multiple Barrier Jacket configurations and switch between them in combat depending on the situation.
- Shooting: Spells of this type are guided (like Divine Shooter) or aimed (like Photon Lancer) at targets. It also includes the rare material accelerating spells.
- Shockwave: Strictly speaking, it is not really a formal spell under a magic system, but an application of mana to give a single-direction shock.
- Todesdolch: It generates numerous dark daggers which have simple guiding function and explosive effect.
-Bombardment: This type denotes any aimed attack that fires a cone or stream of energy.
- Reflect Mirage: A reflective bombardment spell.
- Summoning: The summoning magic, specializes in conjuring living creatures to serve the mage.
- Insektzug: A summoning spell cast by Lutecia Alpine to conjure swarms of Insekts. Insekts don't have unique appearances or personality and usually appear as large swarms of tiny bugs. Lutecia uses them primarily for reconnaissance and patrolling.
- Stehlenkönigin: Insekts are capable of control over inorganic matter. They can manipulate various machinery, eg Gadget Drones, thus giving them better movements and allowing them to fight more efficiently. This skill is a "control type usurpation".
- Transport Summoning: A spell for transportation purpose through the use of summoning magic. Only summoners are able to cast this spell.
- Repatriation: A summoning spell to send the summons to a safe place, or back to where they originally inhabit, in order to protect them from receiving more damage.
- Ultimate Summon: It is the ultimate summoning spell to summon Hakutenou
- Transport: Spells of this type include movement enhancement spells, as well as teleportation spells.
- Dimensional Transfer: A spell to teleport across dimensions.
- Sonic Move: A spell to increase movement speed dramatically (if temporarily)
- Awareness of things: Mages can perceive what is happening around them. Due to this ability mages can control the movement of their blasts/bolts inside their "range" where they can not see them, or they can react to movements that they can not see physically.
- Multitasking: The ability of mages (often supported by their devices) to perform several tasks simultaneously or to successfully focus on a few things. Due to this ability, mages can simultaneously read several books, or effectively fight against multiple enemies.
- Search: Mages can use the search system, they can receive data about the objects that lie around them. To show the information (usually an interactive map or an image from a specific location), one or more floating displays appaear.
- Scanning: Mages can scan the area around to locate specific objects or detect stealth and illusion (the time required for discernment of the illusion depends on the complexity of the illusion/degree of protection against scanning). The search for this is based on scanning of the electromagnetic field.
- Telepathy: A magical ability for direct mind-to-mind communication.
- Asclepius: Is Lutecia Alpine's Boost Device.
- Artificial intelligence: The devices have AI, generally having the ability to speak, although their coherence and verbosity depends on the sophistication of their AI. The basic function of any Device is to augment their master's magic abilities and assist them in casting spells. Since magic in the Nanoha universe is very similar to information technology, these sophisticated magical "computers" take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast. Because of the very close interoperation between the mage's brain and their Device, both have to be attuned to each other upon the Device's first activation, and regularly recalibrated to ensure optimal performance.
- Mana output regulation: In addition to computational capacities, the Device also assists and regulates the mage's mana output. Two output modes are available: "User Cross Link", wherein magical energy is constantly channeled through and stabilized by the Device, and "Direct Boost", where the mage's magic output is directly strengthened and accelerated.
- Auto Guard: Device automatically casts defensive magic spells if the mage is under attack but cannot respond due to surprise or injury.
- Automatic External Defibrillator: In the event of cardiac arrest of the master, the Device will preform an AED operation.
- Storing artifacts: The ability of a Device to store sealed/inactive magical artifacts inside it for isolation.
- Self-repairing: A repair and restoration of a damaged Device, powered by its master's mana.
Notable OBD Victories:
Notable OBD Losses:
Other:
Key: Lutecia | Summons