Medea Caster OBD
The Witch of Betrayal

Name: Caster, Medea, Witch of Betral, Witch of Colchis
Origin: Fate/Stay Night
Gender: Female
Classification: Servant/Heroic Spirit, Witch, Former Princess of Colchis
Age: Unknown
Powers and Skills: Super strengthspeeddurability, magic, elemental manipulation (of the lightning and wind variety), healing and regeneration (mid-low), absorption, soul manipulation, energy blasts, illusion creation, mind manipulation, telepathy, teleportation, summoning, space manipulation, time manipulation, barrier creation (via Μαρδοξ), flight and levitation, invisibility, intangibility, minor causality manipulation resistance, able to negate magical contracts via Rule Breaker
Weaknesses: Arrogant. She's absolutely poor in close combat. Magic resistance can counteract most of her abilities and sufficient immunity to it can even nullify her energy blasts.
Destructive Capacity: Island level+ (capable of producing 2-3 unique sorceries with the power to kill Berserker and was powerful enough to increase the air density around Saber to halt her forward momentum and counter her physical power)
Range: At least several kilometers
Speed: Massively hypersonic+ (capable of reacting to and dodging attacks from Archer, Gilgamesh, and Saber)
Durability: Island level (survived a somewhat indirect attack from Caladbolg II, which had enough power to easily penetrate the magic barrier she hastily erected to defend herself.  Also, while proving fatal, she's capable of briefly enduring both Gilgamesh's Gate of Babylon and Archer's sword spam before disappearing from her wounds); island level+ via magic shields (stated to be as potent as Berserker's body)
Lifting Strength: Unknown, higher via Reinforcement magic
Striking Strength: Unknown, higher via Reinforcement magic
Stamina: Extremely high in her temple, high otherwise.
Standard Equipment: Rule Breaker, Argon Coin, her magic staff
Intelligence: Skilled schemer and manipulator. Has magic knowledge dating back from the Age of Gods.
Notable attacks/techniques:

- Αερο (Aero): A plague wind spell.

- Ατλας (Atlas): Locks the target area in space, effectively immobilizing everyone. Apparently it doesn't stop thinking neither any actions that can be done without moving a muscle. High magic resistance or concentrated bursts of magic energy can destroy the spell.

Argon Coin - The Golden Fleece: A coat of golden wool from the winged ram Chrysomallos, given to King Aeëtes of Colchis by Phrixus as a token of his gratitude. Possessed by a powerful spirit, Argon Coin is capable of summoning the dragon that originally guarded it when it is thrown upon the ground. Although Caster owns this Noble Phantasm, she does not have knowledge for the incarnation of mythical beasts, so Argon Coin is never used during the 5th Holy Grail War. Basically moot for all intents and purposes.

High-Speed Divine Words: Allows the activation of magic without connecting the Magic Circuit or incanting the spells.  Even great magic can be activated with just a single action.  It is a language from the Age of Gods so modern humans can't pronounce it.  Caster uses this to cast High-Thaumaturgy-level Magecraft at the speed of Single-Action spells.

- Μαρδοξ (Argos): A protective spell that borrows the concept of the Argos. It is a glass-like barrier that has the same toughness as Berserker's skin.

- Rain of Light - Machia Hecatia Graea: A volley of rapidly fired beams of light each with an A rank power of attack. Each beam is a deadly spell on the level of High Thaumaturgy with three times Shirou's entire amount of magical energy, capable of destroying the body of a Servant with a direct hit. Just the use of one single beam would normally require a magic circle, ten count aria, and one minute of casting for a normal magus, and still thirty seconds with a High-Speed Aria. Caster's Divine Words allow her to shoot them in rapid succession without any preparation after simply targeting the enemy with her wand. She can fire them without pause when she has a supply of stored magical energy, and the result is something that resembles a bombing raid that leaves the ground scorching red.


Rule Breaker - All Spells Must Be Broken: Rule Breaker is the Noble Phantasm of the Servant Caster. An iridescent and jagged dagger with no exceptional offensive properties, its efficacy in combat is equivalent to that of a normal dagger. However, Rule Breaker possesses the unique ability of dispelling any sorcery cast upon a pierced target. Once it has made contact with an ensorcelled item or person, it reduces enchantments, sorcerous contracts, and spiritual bodies to their component materials.. Instantly removes all mana and spell effects from the target. Powerful enough to instantly break a contract between servant and master. Doesn't cancel out magical beams and such, however.

Summoning: Can summon a limitless amount of skeleton warriors, with preparation and depending on her prana supply she is capable of summoning other servants.

- Tροψα (Trofa): A Spatial Transportation spell that is an imitation of the True Magic governing teleportation much like the teleportation granted by Command Spells. She can use it while in her territory, but she also displays the ability to teleport throughout the rest of the town as she wishes. She is able to transport Kuzuki at the same time by encircling him with her robe. She can also transport other people to her from far away, allowing her to bring Shirou to her from the mountain steps.

Notable OBD Victories:

Notable OBD Losses:

Index Librorum Prohibitorum and Saber (ToAru, Fate/Stay Night) - Index Profile, Saber Profile (Caster was allied with Carissa, but they lost regardless)

Other: Not to be confused with the similarly-named weapon from Outlaw Star or the character of the same name from Fate/Zero.

Alignment: Neutral Evil N. Phantasm: C
Strength: E Agility: C
Mana: A+ Luck: B
Endurance: D    
Class skills:
Territory Creation A
Item Construction A
Personal skills:
High-speed Divine Words A
Noble Phantasms:
Rule Breaker Anti-Unit C
Argon Coin Support EX