Saved the universe because he was raped by his sister - true story

 

Name: Zephyr Colerain, Orpheus, Lycaon, "Minstrel", "Loser" | Hades, Sphere Razer
Origin: Silverio Vendetta
Gender: Male
Classification: Esperanto, former member of Libra, assassin | Planetes
Age: In his early 20s
Powers and Abilities: Superhuman characteristics, enhanced senses, limited reality warping, can create and manipulate vibrations for a variety of effects, master assassin, with Vendetta's boost he can create counter-vibrations to Astral particles and predict movement of his opponents | All of the previous abilities + reality warping and space manipulation, can create anti-astral particles or convert existing astral into them, high-dimensional interference (orichalcum acts as a medium towards high-dimensional energy and draws it without waste upon phase transition), matter manipulation, immortality (type 4), non-corporeal, some form of acausality, infinite energy
Weaknesses: Inferiority complex (he belittles his own skills in his subconscious, making him far less powerful than he really is, although he eventually learned to use it as his own strength, see his Sphere below), huge disparity between his base and full output literally damages his body, shortens his lifespan and causes agonizing pain, making him downright useless for a long-term battles (Vendetta's boost makes it even worse) | Anti-astral particles are useful only against astral, which means they're useless against anything else, moreover they can only ignore difference in output up to dozens of times and high-convergence astral has resistance against it as well
Destructive Capacity: City block level+ (even though his AoE sucks, he defefated Chitose in the past, managed to obliterate Mars and even destroyed Valzelide's Adamantium sword), multi-city block level+ with Vendetta's boost (could negate attacks from Uranus, Mars and Lucido) | Island level+, possibly higher (before Kagutsuchi was pulling power ups from his ass, none of his attacks could pass through Zephyr's anti-particles and even negated his Collapse Event Horizon, at that time hundreds of times more powerful than Hydro Reactor), planetary life-wiper under certain conditions (manifesting Tartaros will eventually ruin all forms of life in the world)
Range: Several meters, although with nature of vibrations he can conduct them for a greater range) | Several meters, dozens of meters by propagating anti-particles with vibrations
Speed: Massively hypersonic+ (one of the fastest characters in the series, can fight equally with Valzelide | Slightly higher
Durability: At least large building level+ | At least island level+ against astral attacks (Kagutsuchi nukes and pseudo-black hole did nothing to him), unknown against normal attacks; with Singularization he's non-corporeal and exists in a higher dimension, although he can't do much in this state)
Lifting Strength: Superhuman | Unknown
Striking Strength: Class EJ+ (he can cut Valzelide's sword reinforced with Asterism) | Unknown (in his singularized state he decapitated Kagutsuchi with a single slash)
Stamina: Very small (he can't keep full output for a very long time and after that he's unable to even move) | Unlimited
Standard Equipment: Adamantium knife
Intelligence: Pretty huge, he's the assassin so he doesn't take reckless actions and his modus operandi is to expose weak points of his enemy before taking offense, this coupled with his creative use of Asterism allowed him to kill enemies far stronger than himself
Notable Attacks/Techniques:

 

 

- Silverio Cry: Zephyr's Asterism, vibration manipulation. Starlight specialized in a single direction, interference. By using vibration basic nature of conducting through most mediums, Zephyr has a huge freedom in activating his Asterism. Though its average diffusibility means he can activate it only near his body. Because of huge disparity between his base and full output Zephyr can't use his star for a long time and experiences enormous backlash once he turns it off. Asterism itself has a huge versatility and Zephyr can use it to vibrate his blade and increase its sharpness to the point he can cut diamond and adamantium, amplify his blood flow to drastically boost his speed, erase sound of his movement and confuse senses of his opponents by rebounding sound in the closed rooms.

  • Sonar: Zephyr reproduces echolocation of bats to emit high frequency vibrations, use them as a form of tactile sense and capture position of any living being in a radius of several to several dozen of meters. Even if his enemy is invisible it still won't work against this ability. Subsequently, Zephyr can send vibrations to any spot in the explored territory and knock someone out instantaneously.

  • Resonance: Zephyr uses vibrations emittted by him to indefinitely synchronize them with frequency of the matter's normal mode, ultimately causing it to lose shape and turn into dust.

  • Harmonics: with physical touch Zephyr drives vibrations directly into the body of his enemy, turning them into living bombs. He doesn't have to drive them into living person, but use any type of matter to overload it with vibrations. Zephyr can even use it on his own body to stimulate heart, muscles, blood vessels and sensitivity to Astral particles as a form of dual enhancement which drastically increases his speed, but also damages his own body.

    • Harmonics: Fulldrive: Harmonics exercised with full output. Zephyr produces such a huge magnitude of vibrations on his palm that it can be only described as miniature earthquake and drive them into his enemy's body. Unlike normal version there's no time lag, this attack instantly ruptures target from the inside, internal organs bursting like a baloons. Moreover, due to propagating nature of vibrations it travels from the point of contact to the surrounding area, the sound of slaughter destroying eardrums and brain capillaries.

  • Soliton: unlike normal vibration which diffuses and loses energy over time, Zephyr can plant special kind of vibration inside his opponent's body which has no decline in energy. It constantly amplifies in synergistic effect, going beyond the limits of physical body and destroying matter regardless of its hardness. It takes time to activate, but the results are more than worth it.

 

- Silverio Vendetta: Vendetta's Asterism, highest point of interference, power just a step away from Sphere. Due to various circumstances she can only use this ability in unison with Zephyr. By synchronizing with her Zephyr can perceive Astral particles which shoud normally remain invisible. Subsequently he observes fluctuations in Astral to predict incoming attacks. Together with his natural instincts as the assassin he can dodge attacks which are outside his cognitive territory. Furthermore, combining his own vibrations with Vendetta's Astral interference granted him the ability to create counter-vibrations to the Astral, effectively tearing apart any starlight which makes contact with his blade, even those of intangible nature. By deepening his bond with Vendetta, he remembers more and more about their past and he can even use part of Vendetta's original ability to seize Astral particles remotely.

 

 

- Howling Sphere Razer: Zephyr and Vendetta's Sphere, breaking point of interference, the answer of "acceptance"; desire to admit loss of the future and rest in the cradle of past. Personification of revenge against champions with a curse of losers; authority of the Hades who drags all winners down and drowns them in the mud of underworld. At the end of interference, it's the starlight which creates anti-particles of the astral, anti-astral. Power of the high-order dimension (Sphere) that can't be recreated, comprehended, and thus matched, in 3rd dimension. Since astral is effectively the most basic substance in the New Age, this power can only be described as the power of death which brings ruin to everything. Anti-particles which upon the contact with astral reverse their properties, wiping them out without a trace. Ground will lose its hardness and turn into dust, organic matter will lose all life activities and decompose, oxygen will turn into poison and the world itself will change into hell where not a single organism can survive. Since astral is the root of Asterism, this power is unmatched when it comes to ability nullification. Moreover, it can even ignore power difference to some extent as opponent requires hundreds of times more output than Zephyr to not be affected and even that is not guaranteed as he can nullify even that by focusing all of his power. Even a single anti-particle will negate any power on its way and since Zephyr is the source of them, astral will diminish just by approaching his body. Weak attacks disappear under his line of sight alone. Zephyr can even convert existing astral into anti-astral and since he can do that without physical contact, most characters who use astral are basically helpless against him. Resulting annihilation energy can be controlled by him to destroy any being from the inside, without affecting outside world. Zephyr can still use Silverio Cry in this state and even combine two abilities together to propagate anti-particles over large area. Vendetta is fused with him and can still user her ability to seize and control astral. Nonetheless, this ability has some crucial weaknesses: 1) it doesn't work on anything that isn't made of or influenced by astral, 2) it can ignore output only to certain extent, 3) it's unable to negate astral with a very high convergence (unless Zephyr himself will converge anti-astral).

  • Negative Wave: Zephyr gathers anti-particles on his palm and releases them in a wave-like manner. It's a combination of anti-astral and pairing vibrations. Due to special frequency emitted by Zephyr, fluctuating particles are propagated in all directions to erase incoming attacks. Zephyr managed to thoroughly extinguish Kagutsuchi's nuclear explosion.

  • Anti-Curtain: ethereal form of Vendetta appears behind Zephyr and releases aurora of silver light. Despite its gentle impression, it's the absolute defense of annihilation particles where each astral particle is embraced and shut down from activity. This technique captured all explosions of Kagutsuchi's Laser Implosion and turned it into nothing.

  • Blade of Rebellion: Zephyr maximizes his output and puts convergence and attachment on the main axis. This converges huge amount of anti-particles on his knife which he then swings at his target. Taking a form of a huge blade resembling black tree, this technique continuously assaults opposing astral to destroy it without a trace. It's an imitation of Valzelide's Asterism and powerful enough to negate Kagutsuchi's combination of Disaster Carnage and Glacial Period.

  • Dark Nebula: revision of Harmonics. It's a super-high frequency which vibrates both aspects, astral and anti-astral, simultaneously and reproduces very small Catastrophe (interdimensional explosion) with a power to shake dimension itself and erase countless bees created by Kagutsuchi with annihilation waves.

  • Singularity: different space created under certain conditions. It's a rift in reality which tinges astral passing from higher dimension with characteristics of the Sphere to change law of the Earth. Singularity requires core to exist, usually creators of the Sphere. Unlike Amaterasu which is space supported by hundreds of millions, Sphere Razer is maintained only by two people making it a bit fragile. However, destruction of singularity doesn't result in destruction of the Sphere which is already made eternal by existing in crucible of concepts, The Other Side. Because Zephyr and Vendetta are the original creators of Sphere they can create it on their own.

    • Tartaros: law where every inch of the Earth is filled with anti-astral. It's unknown what effect it would have on the Old Age (but Ash theorizes world would simply adapt and change under it), but in the New Age where environment adapted properties of the astral, all forms of life experience life-sustaining problems. Flora and fauns withers and dies, crops disappear and humanity will have no food to survive, baptism of darkness will reach even seabed, killing everything there. Air won't vibrate and thus mankind will be deprived of communication. Eventually, even revolution of the planet will be affected, bringing abnormal weather disasters and fluctuating sea levels. It's a world where Earth will change into lifeless husk.

    • Singularization: the last resort of those who call themselves Apostles of Darkness. Due to excessive interference to astral, Zephyr and Vendetta abandon their physical bodies, become astral itself and ascend to The Other Side, fusing with Sphere. In this form they no longer possess material body and thus are freed from any sort of interference, naturally, they can still attack. Despite that, they can no longer inhabit 3-dimensional universe and are forced to leave it, becoming part of Sphere for all eternity where they dwell in their dreams unable to do anything.

 

 

Notable OBD Victories:

Notable OBD Losses:

Other:

Key: Esperanto | Sphere