Commander Shepard x OBD
"I should go"

Name: Commander John/Jane Shepard
Origin: Mass Effect
Gender: Male/Female (no canonically confirmed gender, can be played as either male or female)
Classification: Synthetically Enhanced Human Soldier/Engineer/Biotic/Alliance Navy Commander/Council Spectre/(Former) Cerberus Operative
Age: 29 during Mass Effect, 31 during Mass Effect 2, around 32 during Mass Effect 3
Powers and Abilities: Superhuman strength, speed, durability, stamina, endurance, expert marksman, expert grenadier, expert unarmed combatant, barrier creation (in the form of Kinetic Barriers, Barrier, and Tech Armor), regeneration (low), invisibility (in the form of Tactical Cloak), mass manipulation (can increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by his/her Biotics), telekinesis (can move objects with his/her mind through mass lowering fields or root them in place with mass increasing fields via Biotics), absorption (in the form of Energy Drain and Reave), energy blasts (in the form of Biotic Explosion, Flare, Incinerate, Nova, and Shockwave), gravity manipulation (in the form of Singularity), mind manipulation (in the form of Dominate), hacking (in the form of AI Hacking, Decryption, Electronics, Overload, and Sabotage), Biotic Charge, Cluster Grenade, Combat Drone, Cryo Ammo, Cryo Blast, Damping, Dark Channel, Decoy, Defense Drone, Flashbang Grenade, Incendiary Ammo, Inferno Grenade, Lift Grenade, Neural Shock, Sentry Turret, Sticky Grenade, Warp, Warp Ammo
Weaknesses: Kinetic barriers fail to deflect attacks without a high enough energy to surface area ratio (can safely deflect high velocity projectiles in-universe, but fail to be effective against in-universe melee attacks  and directed energy weapons).  The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Destructive Capacity: Large building level with physical strikes (he/she is physically comparable to Urdnot Wrex, Krogan in general, and the Shadow Broker); at least wall level+ with standard mass accelerator weaponry (slugs fired by mass accelerator weapons pulverize rock and can reduce large chunks of rock wall to rubble in a couple dozen rounds); city block level+ with high explosive rounds; multi city block level with high explosive grenades; at least multi city block level+ to town level with heavy weaponry (the M-920 Cain was capable of taking outHades Cannon in 1 shot) | Large building level with physical strikes; at least wall level+ with standard mass accelerator weaponry; city block level+ with high explosive rounds; multi city block level with high explosive grenades and Tech powers (the strongest Tech powers appear comparable to their Biotic counterparts); at least multi city block level+ to town level with heavy weaponry | Large building level with physical strikes; at least wall level+ with standard mass accelerator weaponry; city block level+ with high explosive rounds; multi city block level with high explosive grenades and Biotics (powerful enough to Stasis the Human-Reaper.  Also comparable/superior to Kaiden Alenko, a Biotic of comparable power to Asari [Asari Commando are capable of erecting Biotic Barriers powerful enough to defend against high explosives like missiles] and said by Urdnot Wrex to possess "impressive Biotic power" [Wrex has lived for over a millenium and has fought a number of powerful Asari Biotics including Aleena].  Is considered by Liara T'Soni [a powerful Asari Biotic] to be an "extremely talented Biotic" and "one of the most powerful fighters in the Alliance"); at least multi city block level+ to town level with heavy weaponry | Large building level with physical strikes; at least wall level+ with standard mass accelerator weaponry; city block level+ with high explosive rounds; multi city block level with high explosive grenades and Tech powers; at least multi city block level+ to town level with heavy weaponry | Large building level with physical strikes; at least wall level+ with standard mass accelerator weaponry; city block level+ with high explosive rounds; multi city block level with high explosive grenades and Biotics/Tech powers (is considered by Liara T'Soni [a powerful Asari Biotic] to be a "strong Biotic" and a "skilled Technician"); at least multi city block level+ to town level with heavy weaponry | Large building level with physical strikes; at least wall level+ with standard mass accelerator weaponry; city block level+ with high explosive rounds; multi city block level with high explosive grenades and Biotics (is considered by Liara T'Soni [a powerful Asari Biotic] to be a "powerful Biotic" and "nearly unstoppable"); at least multi city block level+ to town level with heavy weaponry
Range: Average human melee range with punches, extended human melee range with omni-tool blade; dozens of meters with Biotics or Tech powers; several dozen kilometers with mass accelerator weaponry (due to their hypersonic muzzle velocity, but its hard to say if he/she has the marksmanship skills to put their range to practical use)
Speed: Massively hypersonic+ (comparable to James Vega who's capable of reacting to and dodging mass accelerator rounds)
Durability: City block level+ without kinetic barriers (tanked Grunt's [a Krogan comparable to Urdnot Wrex] full body charge and subsequent choke slam.  can shrug off multiple strikes from the Shadow Broker without visible injury and should be no less durable than the CAT6 Mercenaries that Urdnot Wrex lands a strike or two on apiece without dying); multi city block level with kinetic barriers (survived a glancing blow from Harbinger's main gun.  Also should possess shielding energy comparable to the Vanguard incarnation of Shepard based on the performance of the attack Nova [it's entirely fueled by the shielding Shepard possesses]) | City block level+ without kinetic barriers; multi city block level with kinetic barriers | City block level+ without kinetic/Biotic barriers; multi city block level with kinetic/Biotic barriers (Biotic Barriers are said to be able to even shrug off Heavy Weapon fire) | City block level+ without kinetic barriers; multi city block level with kinetic barriers | City block level+ without kinetic/Biotic barriers; multi city block level with kinetic/Biotic barriers | City block level+ without kinetic/Biotic barriers; multi city block level with kinetic/Biotic barriers
Lifting Strength: Class 10 (physically comparable to the Shadow Broker) | Class 10 | Class 10; Class 100+ with Biotic amplification (able to lift a Geth Colossus) | Class 10 | Class 10; Class 100+ with Biotic amplificationClass 10; Class 100+ with Biotic amplification
Striking Strength: Class GJ+ (he/she is physically comparable to Urdnot Wrex, Krogan in general, and the Shadow Broker) | Class GJ+ | Class GJ+ | Class CJ+ | Class GJ+ | Class GJ+
Stamina: Superhuman+
Standard Equipment: An assault rifle, shotgun, sniper rifle, and pistol; an omni-tool (multipurpose tech), grenades, a biotic amp. Various heavy weapons, ranging from simple grenade launchers to freeze rays and singularity launchers
Intelligence: Very resourceful (depending on his/her back story, Commander Shepard could have either been the sole survivor of a Thresher Maw attack or have single handedly staved off the invading ground force on Elysium for an extended period of time until reinforcements arrived, all before the events of the first game)
Notable Attacks/Techniques:

Notable OBD Victories:

- Master Chief (Halo) - Master Chief Profile

Notable OBD Losses:

Other: Commander Shepard has no canonically confirmed character class or power set, thus it's up to the OP of a thread to specify which available class and power set of the character will be taking part in a match.

Key: Soldier | Engineer | Adept | Infiltrator | Sentinel | Vanguard