The most badass paraplegic

 

Name: Jonathan Joestar, commonly known as Johnny
Origin: Jojo's Bizarre Adventure - Steel Ball Run
Gender: Male
Classification: Human stand user, spin user, jockey
Age: 19
Powers and Abilities: Above peak human attributes (except for his legs), superhuman endurance, super reaction speed, strength (with Tusk Act 4), can spin his fingernails at high speeds and shoot them as projectiles (the fingernails quickly regenerate after they are fired). Using the golden rotation, Johnny's nail bullets can create holes that can be manipulated and moved across a surface for several meters (these holes leave a "hole trail" in their path and any object that comes in to contact with the hole receives its damage), by shooting himself with a fingernail utilizing golden rotation, Johnny can send a part of his body through the newly created hole, such as his arm, giving his shots increased range and allowing him to aim from different angles, Tusk Act 4 grants Johnny the ability of infinite rotation, allowing his stand to pierce through other dimensions or parallel universes and control gravity to a certain extent, Tusk Act 4 can insert the infinite rotation into a target, causing them to spin internally forever which forces the victim to infinitely return to the spot where they took damage, Tusk Act 4 has displayed the ability to resist timestop to an extent
Weaknesses: Paraplegic (crippled through most of part 7 until the very end), using the golden rotation on his nail bullets causes them to grow back slowly, though this can be sped up a bit by eating certain herbs or drinking tea. Tusk Act 4 can only be called out by utilizing the energy generated by a horse's movement. Without a horse, Johnny cannot use his greatest stand abilities
Destructive Capacity: At least small building level+ (his most powerful moves focus on hax rather than destructive force, Tusk Act 4 is said to inflict likely infinite damage, it can pierce through dimensions, with Tusk Act 4, he also trapped Funny Valentine in a non stop infinite rotation, where even crossing through dozens of dimensions couldn't stop it from spinning)
Range: Around a dozen meters, cross-dimensional with Tusk Act 4
Speed: Likely supersonic+ reaction speed
Durability: At least small building level+
Lifting Strength: Superhuman with Tusk Act 4, exact level unknown
Striking Strength: Class MJ+
Stamina: Superhuman
Standard Equipment: His horse Slow Dancer
Intelligence: Talented jockey, skilled in combat
Notable Attacks/Techniques:

- Tusk Act 1 - Quick-Spin Nails: In its small initial form, Tusk grants Johnny the ability to apply rotation to his fingernails and spin them at high speeds, allowing him to use them as projectiles. Once Johnny shoots a fingernail like a bullet, it grows back very quickly.

- Tusk Act 2 - Ten Aureal Nails: Once Johnny learned how to preform the golden rotation, his stand Tusk transformed into its second state. With this rotation, not only are Johnny's nail bullets more powerful, but they can also create special holes at their point of impact which can be controlled. These holes can me moved across the surface of an object and can be transferred to other surfaces that it comes in contact with. The holes have a range of several meters and leave a hole trail in their path. If these holes come in to contact with a target, the target will receive the damage created by the holes. Fingernails spinning with the golden rotation take several minutes to grow back, however, this can be sped up by consuming herbs or drinking a certain kind of tea.

- Tusk Act 3 - Through The Hole: The third form of Tusk. By shooting himself with a fingernail utilizing golden rotation, Johnny can send a portion of his body through the newly created hole. This stand ability gives Johnny greater range; by allowing him to transfer his arm through the hole, Johnny can shoot targets from new angles and directions.

- Tusk Act 4 - Infinite Rotation: The final form of Tusk can only be activated by using the Super Spin, which requires Johnny to allow his horse to run in its "natural state". By doing so, the horse produces rotational energy in the form of the Golden Rectangle. With this, infinite rotational energy is created and can be released through Tusk Act 4. The horse's running power is crucial to use this ability, however, if Johnny has a steel ball in his possession, he can use its spin to temporarily activate his horse's muscle movement and if kicked by his horse, this energy is transferred to Johnny. Act 4's super spin can pierce through other dimensions and control gravity to some extent, as gravity is supposedly the only force that can pass through dimensions unharmed. The damage caused by the rotation is infinite and will not end unless Johnny were to apply another similar rotation moving in the opposite direction, resulting in the two forces canceling each other out. When hit by one of Johnny's nail bullets, Tusk Act 4 can insert the infinite rotation into the target, causing them spin internally forever. The effected victim will infinitely return to the spot where they initially took damage (or its equivalent location if the target is in a parallel universe). This spin is also transferable between objects. Tusk Act 4 can move through dimensions and even during stopped time to some degree.


Notable OBD Victories:

Notable OBD Losses:

Other: Not to be confused with Phantom Blood's Jonathan Joestar