Mario OBD
One of the founders of the video game era.

 

Name: Mario Mario/Jumpman
Origin: Mario Bros
Gender: Male
Classification: Human/Plumber
Age: 26
Powers and Abilities: Super strength, speed, durability, stamina, incredibly proficient acrobatic and swimmer, pyrokinesis and cryokinesis (under certain circumstances), shapeshifting (depending on the powerups such as Metal Mario while using Metal Boxes or grow twice his size with mushrooms), flight (also depending on the powerup that you used)
Weaknesses: Requires power-ups for many of his abilities
Destructive Capacity: Varies greatly on game appearances, can range from at least city level+ (comparable to Kamek) to solar system level, possibly up to galaxy level (can fight Super Mario Galaxy 2 Giant Bowser)
Range: At least several dozen meters with projectiles, otherwise human melee range
Speed: Varies greatly on game appearance, can range from massively hypersonic+ (can dodge cloud-to-ground lightning) to FTL (outran meteors)
Durability: Varies greatly on game appearance, can range from at least city level+ to solar system level, possibly up to galaxy level
Lifting Strength: Class G (casually lifts and punts Larry's Castle in Super Mario World)
Striking Strength: Varies greatly on game appearance, can range from at least Class PJ+ to XPJ, possibly up to Class Galactic (can combat Giant Bowser)
Stamina: Superhuman
Standard Equipment: His hammer, various power ups though out his games, used a drill in Super Mario Galaxy 2. Used to have FLUDD
Intelligence: Fairly intelligent, known to possess a doctorate, experienced plumber
Notable attacks and techniques:

- Jump: Mario jump on his opponent and crushes him with sheer strength (Mario can do it 100 time in a row)

- Fireballs: Mario shoot fireballs of different sizes (the biggest ones are larger than him) that burn his opponent (Mario can do it without fire flower in certain games)

- Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)

- Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:

  • - Cape Mario: Float, fly, create earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
  • - Tanooki Mario: Turn into statue and fly at speed between mach 30+ and mach 50+
  • - Hammer Mario: Throw hammers and block fire when ducking
  • - Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
  • - Vanish Mario: Intangibility and invisibility for a few seconds
  • - Boo Mario: Can float, go through walls, turn invisible, and attract Boos
  • - Ice Mario: (Super Mario Galaxy): Freeze water and lava on contact for a few seconds
  • - Ice Mario (New Super Mario Bros Wii): Shoot ice balls that can freeze enemies, fireballs and magical attacks
  • - Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
  • - Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
  • - Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
  • - White Tanooki Mario: This is basically the same item as the tanooki leaf but with one major difference; it grants Mario starman's one hit kill ability, it also lacks the starman's time limit so Mario is always in star/rainbow mode while using this item.


Notable OBD Victories:

- Master Chief (Halo) - Master Chief Profile

Notable OBD Losses:

Other: There are many versions of Mario, this profile is a mix of the mainstream games, sport games, new super mario bros series and few others. For the Paper version and Mario & Luigi version, see here and here. For the RPG version see here.