Big Shunsui Boss
Name: Shunsui Kyoraku
Origin: Bleach
Gender: Male
Classification: Shinigami, Former 8th Division Captain. Captain Commander
Age: At least 1000 years old
Powers and Abilities: Super strength, speed, durability, endurance, agility, psuedo flight, Zanjutsu expert (art of the sword), Hakuda expert (hand-to-hand combat), Shunpo expert (speed enhancement technique), the ability to use Reiryoku and exert it as Reiatsu (used to increase the user's offensive power and defensive abilities), the ability to use Shikai and Bankai (upgrades that increase his Reiatsu), can fire slicing blasts of Reiatsu with his Zanpakutō special ability, can sense beings with Reiatsu | Can force his opponents to play under the rules of his "games"
Weaknesses: Very laid back. Shikai takes time to co-operate, can suffer damage from his own zanpakuto effects
Destructive Capacity: At least City level+ to island level via powerscaling
Range: A few meters
Speed: Massively hypersonic+ with sub-relativistic reactions via powerscaling post time-skip (manages to keep up comparatively well with Elite Sternritter in speed)
Durability: City level+ to island level
Lifting Strength: Superhuman+
Striking Strength:Class PJ+
Stamina: Large
Standard Equipment: Zanpakuto
Intelligence: High. Appointed the current Captain Commander of the Gotei and is a deceptive fighter in battle
Notable Attacks/Techniques:
Katen Kyokotsu (Flower Heaven, Crazy Bone): This is the name of his Zanpakuto. Its release command is "Flower Wind Rage and Flower God Roar, Heavenly Wind Rage and Heavenly Demon Sneer"
-Shikai (Initial Release): Flower Wind Rage and Flower God Roar, Heavenly Wind Rage and Heavenly Demon Sneer: His Zanpakutō is unique in that it exists as a daishosword pair, consisting of a tachi and a wakizashi. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines, and each sports a dark-blue handle. He keeps them sheathed through his waist tie at his left side, however, during battle, the swords have been shown to be placed on both sides of his sash. Like other Zanpakutō, Katen Kyōkotsu has a personality of her own. However, unlike other Zanpakutō, this personality shines through in battle and prevents Shunsui from fighting at full power until Katen Kyōkotsu is in the mood for it. Because of this, Shunsui does not like to "play" with "her". he power of Katen Kyōkotsu is to "make children's games real". The Zanpakutō makes the rules, and anyone who steps within the boundaries of its spiritual pressure is forced to play by those rules, including Shunsui himself. According to Shunsui, "You win, you live. You lose, you die. She's a fickle one, all right."- Bushōgoma (Lazy Spinning Top): Shunsui rotates with both blades facing in opposite directions, creating large wind blades that fire toward an opponent from Katen Kyōkotsu. The wind blades join together, forming a spinning circle of wind that, upon contact with a target, envelopes the target with tornado-like intensity. The attack is not only dangerous, but can disorient an opponent trapped within it. The technique is powerful enough to counteract high-powered Cero blasts.The game this technique represents is a spinning top game.
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Takaoni (Mountain Demon): This move was used in Shunsui's battle with Starrk, but Starrk's attack hid the nature of the technique However, Shunsui later explains that in this "game", whoever is higher up "wins."
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Kageoni (Shadow Demon): The rule of this game is that whoever gets their shadow stepped on "loses". The game itself allows competitors to manipulate shadows to their advantage. For example, Shunsui has demonstrated the ability to hide himself in shadows when using this technique, and he can also control the shadows, using them to attack an opponent by attacking the shadow they are currently standing upon
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Irooni Colorful Demon): In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return
- Daruma-san ga Koronda ( The Dharma Doll Fell Down): After Shunsui or his opponent is marked as being "it", the other combatant travels toward them on a trail of Reiatsu left by their attack in order to catch them by surprise. However, if the combatant who is "it" sees their opponent while they are moving, that opponent loses and thus dies. The game this technique represents is Daruma-san ga Koronda, a children's game similar to red-light green-light.
- Kageokuri (Shadow Sending): By staring hard enough at their shadow, Shunsui or his opponent can project an afterimage in a different location; the higher their opponent's Reikaku, the more realistic the afterimage appears to be.The game this technique represents is Chiichan no Kageokuri, where children stare at their shadow on the ground for several seconds before looking at another surface, allowing them to see an "afterimage" of their shadow.
- Bankai (Final Release): Karamatsu Shinjuu (Bones of Heavenly Blooming Madness: Withering Pine Lovers' Suicide): Upon release, an aura covers a large area around Shunsui. This aura changes others' perception of the surrounding environment, making them perceive it as darkened, bleak and gloomy, and causes others to feel varying levels of melancholy and despair.
- Ichidanme: Tameraikizu no Wakachiai (First Act: Hesitance and Apportionment of Wounds): Any wounds that Shunsui or his opponent inflict on each other's body will emerge on their body as well, as if shared. Shunsui compares this to the story of a man who suffers from the same wounds as his partner, but cannot die from them.
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Nidanme: Zanki no Shitone (Second Act: The Pillow of Shame): Black spots appear all over the body of Shunsui's opponent, causing them to bleed profusely. Continuing his story, Shunsui likens this to the man feeling shame after wounding his partner, causing him to collapse in shame and become incurably ill.
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Sandanme: Dangyo no Fuchi (Third Act: The Severing Abyss): A massive amount of water engulfs both Shunsui and his opponent, who remain within it until one of them runs out of Reiatsu and drowns. Shunsui compares this to the two characters from his story, who both hurl themselves into gushing waters.[188]
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Shime no Dan: Itokiribasami Chizome no Nodobue (Final Act: Thread-Cutting Scissors upon a Blood-Streaked Throat): After sheathing his swords, Shunsui winds a white thread around his opponent's throat multiple times before pulling it taut, leaving a deep cut in their throat that expands before blowing up their head. Completing his story, he likens this to the regretful man's partner ignoring his pleas and mercilessly shearing his throat.
Notable OBD Victories:
Notable OBD Losses:
- Marco (One Piece) - Marco Profile
- Meliodas (Nanatsu no Taizai) - Meliodas Profile
Other:
:shunsuiskully
Key: Base | Shikai