Darth Nox x OBD
Dark Councilor, Heir to Tulak Hord and Master of the Dead

Name: Darth Nox/Lord Kallig
Origin: Star Wars
Gender: Male
Classification: Sith Lord/Dark Lord of the Sith/Dark Councilor/Human
Age: Early 20's most likely
Powers and Abilities: Superhuman strength, speed, durabilityenhanced senses, various lightsaber combat skills, skilled swordsman, precognition, telekinesis, telepathy, mind manipulation, illusion creation, psychometry, barrier creation (in the form of Force Barrier), energy manipulation (can reflect, redirect, and absorb energy attacks thrown at him), absorption (in the form of Force Drain), elemental maipulation (in the form of Force Lightning), regeneration (mid-low; in the form of  Force Healing), Dream-Walking, Force Stealth, Force Walk, Sith Sorcery, ability to put others to sleep via hypnosis, capable of projecting his Force Spirit/essence into an alternate dimension that can potentially harm or even kill its user if they take damage or die in its dimension (Mind Walking);
Weaknesses: First time using Force Walk technique with the bound Sith spirits nearly killed Kallig when using two Sith spirits; later on this weakness is rectified
Destructive Capacity: At least island level+ (can kill a Terentatek with Force Lightning.  Terentatek, through their inherent force resistance, should be capable of surviving attacks powerful enough to kill the non-force resistant Storm Beasts) | At least island level+ | Country level+ (he can tap into the energt of 2 Force Ghosts with powers comparable to his own to amplify his already considerable might with Force Walk) | Continent level (comparable to Darth Thanaton) | Continent level+ (Khem Val acknowledges Darth Nox as the Heir of Tulak Hord) | At least continent level+ (was able to stand up to Revan and acknowledged as a peer by Darth Mortis and Darth Marr)
Range: Planetary/Interstellar with telepathy
Speed: Relativistic+ (capable of keeping pace with Revan with the help of allies in the Foundry); lightspeed reactions augmented by precognition
Durability: Small building level+ naturally (can potentially wear armor capable of deflecting direct blaster fire); at least island level+ with Force amplification | Small building level+ naturally; at least island level+ with Force amplification | Country level+ (he's difficult to kill due to the nature of Force Walk, so much so that Darth Thanaton's power wasn't enough to kill him when in possession of 2 Force Ghosts) | Small building level+ naturally; continent level with Force amplification (survived Darth Thanaton's Force Maelstrom prior to utilizing Force Walk) | Continent level+ | At least continent level+
Lifting Strength: Peak human+; can be augmented to superhuman levels thanks to Force amplification
Striking Strength: Class GJ+ with Force amplification (was able to slay Marka Ragnos' pet Terentatek with the help of Khem Val)
Stamina: Superhuman+ (can use the Force to augment his endurance and use the dark side to drain others)
Standard Equipment: Alloysius Kallig's Scorching lightsaber
Intelligence: Highly intelligent; survived numerous assassination attempts from fellow apprentices at the Sith Academy on Korriban. Including the constant plotting of a certain Overseer who played favorite on a rival apprentice to get Kallig/Nox killed. With time and experience, Kallig/Nox even outwitted older and more powerful Sith Lords as his power grew including his own Sith master, Darth Zash, and latter Dark Councilor Darth Thanaton eventually climbing to the rank of Dark Councilor and Keeper of the Sith's magical secrets. Master political manipulator and talented schemer.
Notable Attacks/Techniques:

- Force Barrier: Both an offensive and defensive Force power that creates a barrier or wall of Force energy around the intended target, be it self, friend, or foe.   Depending on the strength of the individual, the barrier could only withstand a few attacks before collapsing.

- Force Drain: Darth Nox drains the life from his opponents and adds it to his own.

- Force Healing:  Accelerates the body's natural healing process at a rapid pace.  Master practitioners of the art can even heal themselves from fatal injuries in a short span of time (like being cooked alive, punctured lungs, etc).  Can be used to heal himself or others.

- Force Lightning: An offensive Force technique that uses Force energy to produce electricity with one or two hands that stream outwards from the fingertips, its speed is usually great enough to catch an opponent off-guard even when prepared, and can be used either in bursts, or simply torrent out in an a gush of agony on its victim.

- Force Stealth: A power that was used by highly skilled Force-sensitives to mask their Force alignment (Light or Dark), their ability to use the Force, or even their entire presence from other Force-sensitives.

- Force Walk: An ancient Sith technique used to bind restless Force ghosts to the living in order to utilize their strength.  Once bound, the user may draw from the ghost's power, channeling it into a powerful exertion of Force energy. Binding an unwilling ghost allows the user to draw more power while taking a willing one does the opposite.  Darth Nox was particularly gifted with the power, having bound at least 5 Force ghosts in total.

- Telekinesis: Darth Nox can use this through the Force to put his mind literally over matter, capable of blasting opponents, shielding himself or disarming people, its limits are only those of the creativity that Force User has.

- Telepathy: Can easily manipulate others mentally with the Force to trick, deceive, maim or even kill outright. Can also use this power externally or internally when it comes to illusion creation, manifestation and manipulation.

- TutaminisThrough the Force, Darth Nox can draw potentially harmful energy into his body and diffuse it or channel it away completely.  Darth Nox was skilled enough with this power that he could even casually deflect Force Lightning conjured by Darth Thanaton and survive his Force Storm for an extended period of time.

Notable OBD Victories: 

Notable OBD Losses: 

Other: Respect Threads

Key: Act 1 | Act 2 (Base) | Act 2 (Force Walk)| Act 3 (Base) | Act 3 (Force Walk) Act IV/Post Shadow of Revan