The Weight of the World

Name:
YoRHa No.2 Type B (Battle) shortened as 2B, her real name is YoRHa No.2 Type E (Executioner) shortened as 2E
Origin: NieR:Automata
Gender: Female
Classification: YoRHa Battle-Type (Executioner-Type) Android
Age: Unknown
Powers and Abilities: Superhuman strength, speed, durability, and endurance, flight via Flight Unit, master swordswoman, master spearswoman, master hand-to-hand combatant, magic (all machines use the Maso element in variety of ways and it's mixed in with their technology), can hurt non-corporeals and intangibles (can harm a Watcher the False Idol/Her Inflorescence thanks to the Maso particles derive from Drakengard), telekinesis (in a form of her weapons and can use her TK on the likes of an Engels arm), regeneration (at least low, possibly high-low over time; via nanomachines), intangibility (in a form of Perfect Evade), can replace her body with a back-up body if destroyed with her memory data still intact that are re-uploaded from the Bunker, can self-destruct herself (it won’t kill her though) that is strong enough to destroy the entire Bunker, can overload her Black Box that is a fusion reactor that acts as an atomic bomb, that will kill her and nuke anything several miles away; can equip Plug-in Chips that give her variety of abilities such as: a heads-up display on her combat visor (with minimap, enemy location, data on enemies, various other information), can generate shockwaves with her physical attacks, can further increase her strength, speed and durability, and significantly boost of strength when health is in critical condition, can gain invulnerability for 6 seconds after taking damage, faster regeneration, damage absorption, potential instant resurrection (each body has a 50% chance of reviving in top condition after being killed), damage reflection (each damage taken has a 50% chance of being dealt back to the enemy with power doubled), time slow (time gets slowed down for everyone except the user, activates when dodging an enemies attack or when an enemies long range attack is closing in); her Pod unit has the following: flight/levitation (2B can grab hold to hover), firing constant barrage of bullets (in a form of Pod A), explosives (in a form of A130: Bomb), homing missile fire (in a form of Pod B and Pod C), energy projection (in a form of Pod B), firing powerful lasers (in a form of R010: Laser), gravity manipulation (in a form of A140: Gravity), lightning manipulation (in a form of A150: Volt), time slow/pseudo black hole (in a form of A110: Slow), barrier creation (in a form of A060: P Shield and R070: M Shield), information analysis, stun blasts, hologram projection (in a form of A100: Decoy), healing (in a form of A120: Repair), manifesting weapons and chains (in a form of R030: Hammer, R040: Blade, R050: Spear, and A090: Wire), hacking (2B also has some hacking capabilities), can set up radio wave camouflage, can emit ultrasonic waves to scan the surroundings in search of hidden items (in a form of A170: Scanner); has variety of weapons that give her different abilities such as: further increase of strength, speed and durability, increased chance to stagger the opponent, extra slashes, regeneration, Engine Blade can create afterimage and teleport that has a range of up to 24 metres, Type-3 Weapon can generate explosions, Spear of the Usurper has a chance of subjugating the opponent's mind with every hit
Weaknesses: Vulnerable to electromagnetic waves and viruses, can be hacked (although has some level of resistance to it), the body she is currently in dies if the OS chip is removed, secretly an Executioner-Type Android who is programmed with the task of assassinating YoRHa deserters/traitors and whoever uncovers the truth about YoRHa’s mission.
Destructive Capacity: Planet level+ (has fought Emil, who reduced the Earth to a chunk of rock and also causes it to detach from orbiting around the Sun in Ending Y from Nier Automata. Along with 9S contributed to the defeat of a Watcher the False Idol/Her Inflorescence with the help of the Warrior of Light from FFXIV)
Range: Extended human melee range with melee weapons, tens of meters with TK and shockwaves, hundreds of meters with Pod’s machine gun, kilometers with the Pod‘s laser and the Flight Unit, dozens of kilometers for detection capabilities, several miles with overloading her Black Box
Speed: FTL (at the beginning of the game, she fought an Engel capable of firing lasers and can react and dodge against the YoRHa beam guns and beam missiles. The bullets and missiles are propelled using particle beams. In the novelization, 10H can dodge multiple lasers. 2B is fast as 9S and was able to react to an incoming EMP blast. Beepy the P-33 model that is several thousand years out of date, can process time in nanoseconds. 2B can equip a variety of Plug-in Chips such as Moving Speed Up, which increases her movement speed, Overclock, and Evasive System can increase her reflexes and slow down time)
Durability: Planet level+
Lifting Strength: Class M+ (can wield Iron Will, a sword that grows heavier and heavier the more lives it takes. Casually capable of wielding Engels arm as a weapon with her TK)
Striking Strength: Class XJ+
Stamina: Virtually inexhaustible
Standard Equipment: Standard-issue military combat visor, sometimes a Flight Unit (the Flight Unit can transform from a mech to a flying vehicle with beam guns, beam missiles, a forcefield and a lightsaber), her tactical support AI unit Pod 042 (that has access to three different types of pods), a one-handed sword called Virtuous Contract, a two-hand sword called Virtuous Treaty, a spear called Virtuous Dignity, a pair of combat bracers called Virtuous Grief, commonly depicted using a two-handed sword called Beastlord, and variety of one-handed swords, two-handed swords, spears and combat bracers.
Intelligence: Very high, skilled combatant, fairly intelligent along with Pod 042 that analyzes data and gives proposals for efficient combat.
Notable Attacks/Techniques:

- Pod 042: Pod 042 is a small robot that follows and supports 2B; there are several pods accompanying a YoRHa android. Pod 042 has access to three pods with different firing abilities (Pod A, Pod B and Pod C). The Pods are capable of flight and are extremely useful in combat in various ways: the pod can provide information, can access the YoRHa network and draw knowledge from its vast archives, can scan the surroundings and observe and analyze opponents, it can use its respective weapon to perform long-range attacks on the enemy. The pod can lock on to its target to improve accuracy and automatically trace enemy movements.


Best fishing companion

Those three pods each hold a different one of the three following weapons:

  • - Pod A: Equipped with a machine gun. This pod's weapon fires a constant barrage of bullets. Stopping the firing process will launch a cluster bomb in an arc.
  • - Pod B: Capable of producing an energy arc. This pod's weapon fires a continuous arc of energy that locks onto enemies. Stopping the firing process will release a barrage of ricocheting bullets that slightly home in on and penetrate enemies.
  • - Pod C: Equipped with homing missiles. This pod's weapon needs a few seconds to lock onto enemies, then fires up to 10 rockets at a time that homes in on the locked targets. It is possible to direct multiple rockets at a single enemy or lock onto multiple enemies simultaneously. Stopping the firing process will launch a shower of explosives into the air that either explodes in contact with enemies or turn into mines.

It can provide support by hacking into computers and hacking the enemy itself in the case of robotic enemies. It can use special pod programs to achieve various different effects. After activating a pod program, the pod has to wait for a short time before it can use the next program. Usually, a pod executes a program on its own. Charging these programs allows the pods to synchronize and perform greatly enhanced versions of the programs. These are the available pod programs:

  • - R010 Laser: Fires a powerful laser in the direction that the Pod is facing.
  • - R020 Mirage: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within.
  • - R030 Hammer: Summons a mass of energy that unleashes a devastating blow upon its target.
  • - R040 Blade: Creates a blade and spins the Pod holding it around the player at high speed, wreaking havoc on any enemies it touches.
  • - R050 Spear: Produces a mass of energy that sprouts from the ground in the shape of deadly spears.
  • - A060 P Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks the enemies and bosses perform in the game. The duration depends on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However, the shield can be upheld constantly by letting the pods use the single charge version of the rotation program ("Fast Cooldown" chip is required).
  • - R070 M Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks by enemies and bosses in the game. The duration depends on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However, the shield can be upheld constantly by letting the pods use the single charge version of the rotation program ("Fast Cooldown" chip is required).
  • - A080 Wave: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.
  • - A090 Wire: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches a combatant right to the target for an up-close assault.
  • - A100 Decoy: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.
  • - A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity. The field's diameter depends on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However, it can be upheld constantly by letting the pods use the single charge version of the rotation program ("Fast Cooldown" chip is required).
  • - A120 Repair: Emits a temporary beam capable of healing the combatants as long as they remain within its radius.
  • - A130 Bomb: Throws a volley of small explosive charges over a set period of time.
  • - A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The field's diameter depends on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However, it can be upheld constantly by letting the pods use the single charge version of the rotation program ("Fast Cooldown" chip is required).
  • - A150 Volt: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.
  • - A160 Missile: Allows a combatant to ride atop a Pod, rush forward and charge into enemies.
  • - A170 Scanner: Emits ultrasonic waves to scan the surroundings in search of hidden items.

- Plug-in Chips: Plug-in Chips are items that can be implanted into androids to improve their abilities or to enable them to execute certain actions. The most important of those chips is the OS chip that contains the android's central system. For a list with all chips, look here

Notable OBD Victories:

Notable OBD Losses:

Other: