Sylphiel Nels Lahda Slayers OBD
Sylphiel


Name: Sylphiel Nels Lahda
Origin: Slayers
Gender: Female
Classification: Human Shrine Maiden/Priestes
Age: 18-21 over the course of the series
Powers and Abilities: Super speed and durability, magic with particularly high skill in White Magic, healing, purification, regeneration (mid) through her Resurrection spell, can create forcefields, flight, some level of precognition (via the power of prophecy), soul manipulation
Weaknesses: Most of her offensive magic is very weak
Destructive Capacity: City level+
Range: Several kilometers
Speed: Faster than the eye+
Durability: Superhuman
Strength: Unknown
Striking Strength: Unknown
Stamina: Superhuman (can run long distances and battle using high level magic for a good amount of time without tiring)
Standard Equipment: A crystal mace
Intelligence: Skilled magic user and cleric, and a good tactician and strategist (she concocted a plan to defeat Copy Rezo)
Notable Attacks/Techniques:

Shamanistic Air:

- Levitation (Japanese: 浮遊/浮揚, Kanji translation: Float Play Float Hoist, Romaji: rebitēshon): The caster may move in any direction or even stop and hover in mid-air, unlike Raywing, although at a slower speed. The spell manipulates the winds around the caster to achieve the desired effect. Maintaining the spell requires little concentration, making it possible to cast another spell while flying, although casting more difficult spells may still be risky.

- Raywing (Japanese: 翔封界, Kanji translation: Fly Seal World, Romaji: rei uingu): It gives the caster the ability to fly by creating a spherical shield of wind around him or her. The caster can carry other people, but since the speed, diameter, and the maximum altitude or weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is difficult to control and requires a lot of concentration, so other spells cannot be used at the same time; the caster can continue flying only as long as he concentrates. Still, Raywing allows faster travel than Levitation, and the wind barrier can also serve as a defensive shield against weaker attacks.

- Windy Shield (Japanese: 封気結界呪, Kanji translation: Seal Spirit Bind World Spell, Romaji: uindi shīrudo): It surrounds the caster with a (usually spherical, unlike Air Valm) barrier of wind which is much stronger than the one created by Raywing and defends the caster from all attacks. If the caster is standing on solid ground, the spell does not extend into it and he or she can still be attacked from below.

White Magic:

- Flow Break (Japanese: 崩魔陣, Kanji translation: Crumble Demon Ranks, Romaji: furou bureiku): The spell negates the effects of all spells within the area, except for white magic, as all other spells take their strength from the energy created by altering the natural flow of energy; this spell negates them by returning the flow of energy to normal. It can also be used to break magic barriers.

- Holy Bless (Japanese: 浄化結界, Kanji translation: Purify Change Bind World, Romaji: hōrī buresu): The spell banishes undead spirits. The area of effect is huge: One spell can affect even a small city. Holy Bless has no effect on living beings and drains the caster's pool capacity greatly.

- Lafas Seed (Japanese: 霊縛符ラファス・シード, Kanji translation: Spirit Bind Token, Romaji: rafasu shīdo, also known as Lafas Seed Shield) The spell can completely prevent a target from moving by entangling it with magical ropes. It is superior to Shadow Snap, as no specific counterspell exists, and the target cannot even use magic while affected. This spell requires no concentration to maintain and its effects last for a little less than an hour.

- Lighting (Japanese: 明り, Kanji translation: Light, Romaji: raitingu): The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

- Megiddo Flare (Japanese: 浄化炎, Kanji translation: Purify Influence Flame, Romaji: megido furea): The spell purifies the target area; all undead within it take damage. It affects living beings as well, but differently: Megiddo Flare calms the subjects' mind, depleting their anger and hatred.

- Recovery (Japanese: 治癒, Kanji translation: Be at peace Healing, Romaji: rikabarī): The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease.

- Resurrection (Japanese: 復活, Kanji translation: Restore Living, Romaji: rizarekushon): This spell heals the wound(s) of a target by using energy drawn from nearby life forms. Resurrection doesn't have the drawback of Recovery, where only the recipient's own energy is utilized, creating a chance that a seriously wounded target might die from exhaustion. Someone who needs this spell will have to be healed with all possible speed. However, the spell is more complex and the casting time is longer, as compared to Recovery.

- Rune Breaker (Japanese: 破邪封呪, Romaji: rūn bureikā): By creating a ward in the shape of a pentagram, all magic within the pentagram is weakened. The strength of the spell does not depend on the skill of the caster, but instead depends on the size of the pentagram. The larger the ward, the weaker spells and other supernatural abilities become. Interestingly, if the ward is not strong enough to affect all spells, it affects the stronger ones first, while weaker magic remains unfazed.

- Sleeping (Japanese: 眠り, Kanji translation: Sleep, Romaji: surīpingu): As its name suggests, it makes creatures withing a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams nearby.

- Vas Grood (Japanese: 霊光壁, Kanji translation: Soul Light Wall, Romaji: vasu gurūdo): The spell creates a very small magical barrier which can be used just like a buckler. Aside of giving some protection against physical attacks, the shield is effective against most offensive magic as well. The incantation is rather short, which makes Vas Grood a valuable spell in battle.

Black Magic:

- Dragon Slave/Dragu Slave/Drag Slave: A spell that takes the power of the resident demon lord Ruby Eye Shabranigdu, the spell takes the form of a red blast with destruction capability of Citybuster+, this spell affects both the material plane and the astral plane, which means the damage it does to the material plane it also does to a spiritual level, capable of damaging Non-corporeal creatures and souls.

Notable OBD Victories:

Notable OBD Losses:

Other: