- Details
- Written by: GoldenHeart
- Category: Civilization Profiles
- Hits: 1886
Name: Time Eaters, Time Demons
Origin: Legion
Classification: Humanoid race
Age: As old as time itself
Population: Unknown, likely unlimited, have appeared in the dozens
K - Level: Inapplicable (lack any sort of technology) can potentially end the universe by eating too much time
Technology/Abilities: Superhuman strength, speed and durability (can take hits from people capable of destroying metallic androids, can dodge bullets, can survive living inside black holes) Time Manipulation (are capable of eating time, causing fluctuations in it such as sending people from the past into the future, freezing people in time or aging things until they completely disappear. With enough eating they can make the entire universe disappear) and resistance to it (can escape from the Land Outside of Time) Shapeshifting, Reality Warping (trapped David in a fake recreation of his mother's stay in prison during the war, disguising themselves as guards)
Weaknesses: They only come out when time travellers attempt to meddle with time. Are completely obedient to 4 dimensional beings such as Switch or her father.
Industrial Capacity: Inapplicable
Holdings: Black holes, the Timestream
Notable Individuals: None
Notable OBD Victories:
Notable OBD Losses:
Other:
- Details
- Written by: Nevermind
- Category: Civilization Profiles
- Hits: 7841
"As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law." |
Name: New California Republic
Origin: Fallout
Age: 92 years old as of Fallout: New Vegas
Classification: Post-apocalyptic human democracy
Number of members: 700,000+
Leader(s): President Aaron Kimball, General Lee Oliver
Center of Operations: Shady Sands, California
Technology/Abilities: Their tech level is mostly around that of the modern day. Soldiers tend to carry 5.56mm Service Rifles or similar, with elite troops carrying more advanced weaponry such as Anti-Materiel Rifles. They make liberal use of scavenged tech, both from before the War and from more technologically advanced factions (Enclave Vertibirds, Brotherhood power armor), although they possess the ability and industrial capacity to produce their own high quality weaponry.
Weaknesses: Burdened by an corrupt and bloated bureaucracy, a tendency to overstretch themselves militarily.
Holdings/Authority: Most of modern-day California and Nevada, parts of Oregon and Mexico
Finances/Industrial Capacity: High enough to support a state-spanning war & occupation, albeit with some difficulty.
Affiliated Groups: Gun Runners, the Crimson Caravan
Notable Individuals:
Notable OBD Victories:
Notable OBD Losses:
Other: This profile covers the NCR as of Fallout: New Vegas
- Details
- Written by: Nevermind
- Category: Civilization Profiles
- Hits: 5580
"My Legion obeys me, even unto death. Why? Because they live to serve the greater good, and they know of no alternatives." |
Name: Caesar's Legion
Origin: Fallout
Age: Around 30 years old as of Fallout: New Vegas
Classification: Post-apocalyptic human civilization, autocratic pseudo-tribal slaver society
Number of members: Unknown, at least hundreds of thousands including slaves
Leader(s): Caesar, Legate Lanius
Center of Operations: Flagstaff, Arizona
Technology/Abilities: Comparatively low technology. Much of their tech is either scavenged (their armor) or deliberately primitive, such as machetes and throwing spears. However, they do make use of simple firearms as well as some advanced technologies, such as ballistic fists and Stealth Boys.
Weaknesses: Single-minded and reactionary, relies heavily on Caesar's leadership and would be very damaged by his absence, extreme misogynism means women are disregarded as anything other than caretakers and breeders, unwillingness to make use of advanced technology as they believe it 'weakens' them.
Holdings/Authority: Most of modern-day Utah, Arizona, Colorado and New Mexico.
Finances/Industrial Capacity: High. The Legion has been at war constantly since its founding, and is capable of fighting the NCR largely to a standstill.
Affiliated Groups: The Great Khans, the Omertas
Notable Individuals:
Legate Lanius- The current Legate, the second-in-command behind Caesar himself.
Joshua Graham- The Legate prior to Lanius.
Notable OBD Victories:
Notable OBD Losses:
Other:
- Details
- Written by: Nevermind
- Category: Civilization Profiles
- Hits: 5764
A Brotherhood Paladin. |
Name: Brotherhood of Steel
Origin: Fallout
Age: Over 200 years old as of Fallout: New Vegas
Classification: Techno-religious paramilitary organization
Number of members: Unknown, probably in the hundreds or low thousands.
Leader(s): The High Elder
Center of Operations: Lost Hills, California (although it is unknown whether this facility survived the war with the NCR)
Technology/Abilities: Brotherhood tech is far in advance of our own. Power armor and energy weapons are the norm, and they also have access to advanced medicine (such as cybernetic implants), computers and robotics. Brotherhood troops are taught from childhood and as such are both extremely well trained and often fanatical.
Weaknesses: Fanatical devotion to their Codex even when such a thing is clearly detrimental, unwillingness to work with or recruit from outsiders makes it difficult to recover from losses, will not accept advanced technology in the hands of others and will go to extreme lengths in order to 'reclaim' it.
Holdings/Authority: None significant (the Brotherhood generally operates underground and out of the open)
Finances/Industrial Capacity: Fairly low. Nearly all Brotherhood tech is either scavenged or highly difficult to produce. This along with their refusal to recruit new members makes it very hard to deal with losses or maintain the numbers necessary to fight protracted large-scale conflicts.
Affiliated Groups: N/A
Notable Individuals:
Notable OBD Victories:
Notable OBD Losses:
Other: This covers the Brotherhood as of Fallout: New Vegas, during which they are substantially weaker than previous installments due to a destructive war with the NCR and general stagnation. Furthermore, this profile does not take into account the far more liberal Capital Wasteland splinter faction from Fallout 3.
- Details
- Category: Civilization Profiles
- Hits: 8901
The Masters of Space, The Lords of Time
Name: The Time Lords, Gallifreyans, Lords of Time, Chronarchs
Origin: Doctor Who
Gender: Male or Female
Classification: Time-Active Humanoid Aliens, Custodians of Space and Time
Age: Billions of years as a civilization, individual Time Lords themselves can live for several dozen thousands to even billions of years
Powers and Abilities: Super strength, durability, reactions, stamina, endurance, regeneration (high-low level), shapeshifting, longevity (each regeneration cycle could last for about 1000 years), several resistances (against time manipulation and causal paradoxes, higher dimensions such as the Time Vortex to a minor degree, mind manipulation, poisons and radiation), enhanced biology, time sensitive and enhanced basic senses, mind manipulation and telepathy, some Time Lords can be trained to manipulate time through sheer willpower alone, empathic link with their technology such as the TARDIS
Weaknesses: Extremely proud and arrogant. Often burdened by an obstructive legal and governmental system, although by the time of the the Last Great Time War the rule was totalitarian. Most have no combat experience and lack military knowledge which is a reason they were unable to properly deal with the Daleks. Highly dependent on their technology.
Destructive Capability: Wall level (typical Time Lords such as The Doctor are physically strong enough to knock down steel doors and smash diamond. Once claimed he could tear a human like wet tissue paper with his bare hands.), up to large planet level in some cases of regeneration | At least small building level with personal armanents and equipment (capable of killing Daleks), at least solar system level+ per TARDIS, large star level+ to galaxy level with typical military weapons | At least universe level+ to multiverse level with lower end superweapons (parallel universe version of the Time Lords can mass produce the Armageddon Saphire, hand-held crystals that can destroy a universe each. The mainstream universe Time Lords should have comparable weapons.) and a TARDIS via self-destruct, up to multiverse level+ with higher end superweapons (possesses weapons that can defeat the Quantum Archangel, Carnival Queen and the Ultimate Sanction was going to destroy the Time Vortex that would collapse multiversal space and time)
Range: Standard human | Varies, can range from several meters up to multiversal | Multiversal+
Speed: Peak human with FTL reactions | MFTL+ normally (a TARDIS can travel across galaxy clusters in mere minutes), infinite up to immeasurable via time travel (a TARDIS can traverse the Time Vortex, which is a higher dimensional realm above time) | Immeasurable (Time Lords can manipulate time in such a way that they can detect and interact across past, present and future simultaneously, generally ignoring linear time)
Lifting Strength: Unknown
Striking Strength: Class KJ
Stamina: Superhuman (A typical Time Lord like the Doctor can absorb radiation, shrug off incredible falls and operate for periods of time that would kill an ordinary human) | Virtually limitless (the Time Lords invented the laws of physics and can tweak them freely, thus, their technology should be able to bypass thermodynamics)
Durability: Wall level | At least solar system level+ with a War TARDIS (far superior to a conventional TARDIS, whose tractor beam can tow a few solar masses with ease), up to universe level+ with Gallifryan defenses (Sky Trenches were nigh impenetrable even against the Daleks during the Last Great Time War) | Multiverse level+ (the Transduction Barrier is amongst the most powerful Time Lord technologies), being out of phase with lower dimensional reality make their defenses even harder to breach
Standard Equipment: Numerous conventional and war TARDISes, Sonic Screwdriver and similar devices, various personal armaments
Intelligence: Supergenius; the Time Lords were responsible for building and maintaining multiversal cosmic order, explicitly stated and shown to surpass even the smartest of humans by a vast degree capable of aiding their cosmic research and engineering that lower intelligence can't even begin comprehending, those on the higher end of the scale are capable of even outwitting cosmic beings
Population: At least several million, considering in the Last Great Time War had millions that were killed and resurrected each battle.
K - Level: VII
Technology: Time travel and manipulation (capable of traveling to any point in time across an infinite multiverse, rewrite and invent laws of time and generally can alter entire timelines or erase objects/events/locations from time), interdimensional travel, spatial manipulation, space travel, dimensional manipulation (invented dimensionally transcendental technology and created the Time Vortex), resurrection on a massive scale, ascend into an abstract state of existence immune to physical influences including space and time manipulation on a multiversal scale, protection against manipulation of energy, matter, space, time and reality (made Gallifreyan history immune to tampering), reality warping (rewrote the laws of the universe to "rationalize" it, removing all magic from space and time. Also invented the laws of physics.), can lock access from anyone anywhere in time and space, retrocognition and precognition, nanotechnology (N-Forms are able to open thousands of tiny dimensions to destroy objects as big as planets, Clockwork Bacteria are capable of infecting and degenerating machinery), mastery in bioengineering (were the reason why humans exist as they are), probability manipulation, energy manipulation, matter manipulation, weather and fundamental forces manipulation, mind manipulation, minor soul manipulation, conceptual manipulation (can affect abstract beings such as the Carnival Queen and telepathic life forms that exist only in thought, engineered weapons that can damage or repair aspects of reality, create or rewrite matter and events through pure mathematics, created a living void that eats aspects of reality across the universe called the Memeovore, can traverse abstract locations)
Industrial Capacity: Essentially unlimited, easily supported a multiverse-spanning war, controlling the gates to other universes
Holdings: The planet Gallifrey among countless others. Some time before the Last Great Time War, the Time Lords held absolute power over the entire universe for 10 million years.
Notable Individuals:
- The Doctor: The alias adopted by a renegade Time Lord from Gallifrey who journeyed through time and space with various companions in his obsolete, stolen Type 40 TARDIS.
- Iris Wildthyme: A renegade Time Lady from a group known as The Clockwork which works to keep the multiverse structured and orderly.
- The Master: A mad renegade Time Lord and enemy of both The Doctor and The Rani.
- The Monk: A renegade Time Lord who enjoyed actively meddling with history to his own selfish ends. Possibly later adopted the moniker of Erasmus Darkening.
- Omega: Great cosmic engineer and co-founder of Time Lord society, but circumstances bent his mind so that he threatened the entire universe.
- The Other: One of the three founders of Time Lord society. Would later be re-Loomed into the House of Lungbarrow as The Doctor.
- The Rani: A Time Lady consumed in her research on living subjects. Would often enslave entire planets and change their biochemistry through experiments.
- Rassilon: The founder of Time Lord society. He was revived to lead them as Lord President in the Last Great Time War.
- Romana: A Time Lady who traveled with the Doctor. She had a technological knack, sometimes approaching his level. Later Lady President of the Time Lords of Gallifrey
Notable Victories:
- Azeroth (Warcraft)
- The Culture (The Culture) - The Culture Profile
- Tengen Toppa Gurren Lagann Verse (TTGL)
Notable Losses:
- Frederica Bernkastel (When They Cry) - Bernkastel Profile (The Time Lords were allied with The Daleks)
Key: Individual Time Lord | Standard Technology | High-End Technology
Other: This profile mostly covers the Time Lords at their peak and presumes all of their best feats are at their disposal.