Metal Gear D


Name: Metal Gear | Metal Gear D
Serial Number: TX-55 | Unknown (probably T-55 or something similar)
Origin: Metal Gear (MG and MG2)
Classification: Bipedal Tank, Metal Gear, Mobile Nuclear Missile Platform
Dimensions: Height: 6.05 m, Length: 3.25 m , Width: 2.75 m | Height: 8.5 m, Lenght: 7.9 m, Widht: 5.76 m
Mass: 20.25 metric tons  | 61.05 metric tons
Pilot(s): N/A (was destroyed prior to activation) | Gray Fox
Needed Prerequisite for Use: Knowing its activation codes.
In use by: Militaires Sans Frontières/Outer Heaven/Zanzibar Land (All three are practically the same faction, only reborn)
Powered By: Unknown
Operational Timeframe: Unknown, seems to be up and running after days of operation
Destructive Capacity: City block level, city level with nukes | City block level+, town to city level w/ nukes
Range: Several hundred meters to many kilometers via standard weapons, 1500-5500 km via nukes (they're intermediate-class ballistic missiles)
Performance: 45-50 km/h, massively hypersonic reactions/close combat speed with adequate pilot
Terrain: Ground
Durability: Multi city block level (its least armored part required 8 bombs, each lethal to people of Snake's caliber, placed in specific order to destroy the legs)
Material: Tungsten armor | Chobram Armor
Lifting Strength: At least Class 50
Striking Strength: Class  GJ+
Notable Features: TBA
Drawbacks: The legs are relatively exposed compared to the rest of the mech.
Weaponry:

TX-55

  • 2-shot Missile Pod (for launching intermediate-range ballistic warheads)
  • 15mm mahineguns x 2
  • 20cm laser cannon

 

Metal Gear D

  • 6-shot missile pod (can launch smaller short toimedium range warheads)
  • 60mm rotary cannon
  • 75mm gun (optional)
  • Double Launcher Pod (optional)
  • 5.56 machinegun
  • Surface-to-air missiles (optional)


Notable Attacks/Techniques:


Notable OBD Wins:



Notable OBD Loses:



Other:

TX-55, the prototype of Metal Gear D

 

Key: TX-55 (Prototype) | Metal Gear D (complete/perfected unit)