Name: Zaku II
Serial Number: MS-06A (first mass-production type), MS-06C (early production model), MS-06D (Desert Type), MS-06E (Recon Type), MS-06F (late production model), MS-06J (Ground Type), MS-06K (Zaku Cannon), Ms-06M/MSM-01 (Marine Type), MS-06S (High-Mobility Commander-type), MS-06T (Trainer Type), MS-06V (Zaku Tank), MS-06W (Zaku Worker), MS-06Z (Psycommu Test Unit) just to mention the most common types
Origin: Mobile Suit Gundam
Classification: Mobile Suit (Real Robo)
Height: 17.5 m
Mass: 50-80 metric tons depending on the variant and equipment (according to the official stats, actually they should be 10 times heavier)
Pilot(s): Varies
Needed Prerequisite for Use: N/A
In use by: Principalty of Zeon (and its Neo Zeon successors), Earth Federation and other factions also had them generally only as trainer units
Powered By: Minovsky-type Ultra-Compact Fusion Reactor
Operational Timeframe: Only limited by the ammunition and propellant
Destructive Capacity: Building level+ with its rifle, multi city block level+ with Bazooka and other heavy weapons, town level+ when its reactor explodes
Range: Up to hundreds of kilometers
Performance: 88km/h running speed with hypersonic (Mach 5) reactions and rocket jump/boost speed, hypersonic+ space mobility (Mach 33, Mach 43 for the Commander Type), relativistic reactions (skilled enough pilots can dodge beams)
Terrain: Ground, Space (unless it's one of the ground-types), Underwater (only for the Marine Type with the maximum of 45 knots of speed)
Durability: City block level (based on this feat), multi city block level for MS06C (has twice as thick armor)
Material: Super-hard Steel Alloy
Lifting Strength: Class K+
Striking Strength: Class GJ
Special Forms: N/A
Gattai: N/A
Notable Features: Super speed, strength, and durability, various sensors, AMBAC System (allows to perform maneuvers in space without expending fuel), rockets for performing jumps and boosted moves, NBC protection, its reactor releases Minovsky Particles that has minor jamming effect on radars (minor because this isn't the reactor's main function) and also damages sensitive electronics similar to EMP
Drawbacks: TBA
Weaponry:
- Machinegun (various types, most common was the ZMP-50D that fired 120mm shells fed by a 100-round drum magazine)
- H&L-SB25K/280mmA-P Zaku Bazooka (alternative hand-held weapon, a bazooka-like weapon loaded on the front, also capable of launching nuclear missiles)
- SUBROCK Gun (weapon used by the Marine-type Zaku for underwater combat)
- Heat Hawk (Most common was the Type 5. Handheld axe with a heated blade used for melee combat)
- Sturm Faust (Relatively light but single-shot anti-ship weapon resembling a scaled up Panzerfaust)
- MIP-B6 Cracker (scaled-up hand grenade that sprayed anti-MS sub-munitions in its AoE. Alternatively there was a smaller and simpler unspecified type of grenade.)
- 3-tube Missile Pod (optional weapon put on the legs that fires potent but unguided missiles)
Notable Attacks/Techniques:
N/A
Notable OBD Wins:
Notable OBD Loses:
Other:
The Red Zaku |