“ASSUMING DIRECT CONTROL.” |
Name: Harbinger
Origin: Mass Effect
Gender: Unknown
Classification: Reaper capital ship
Age: Over a billion years old (was the very first Reaper)
Powers and Abilities: Super strength, speed, durability, stamina, endurance, expert marksman (with the help of targeting computers and correctors), barrier creation (in the form of Kinetic Barriers), mass manipulation (can increase/decrease/fluctuate the mass of a given volume of space via mass effect fields), mind manipulation (in the form of Indoctrination), possession (able to possess those imbued with or modified by Reaper technology [only shown to work on Collectors, likely able to do as Sovereign did and possess those with Reaper implants like Saren Arterius]), flight and levitation
Weaknesses: Kinetic barriers fail to deflect attacks without a high enough energy to surface area ratio (can safely deflect high velocity projectiles in-universe, but fail to be effective against in-universe melee attacks and directed energy weapons). The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation; When on any surface of significant gravity, the power Sovereign can direct towards it's Kinetic Barriers is noticeably lessened due to the power it needs to divert into lowering its mass in a higher gravity environment
Destructive Capacity: At least town level+ (the main gun on a Reaper capital ship, like Harbinger, is estimated of being capable of delivering a payload of between 132 to 454 kilotons by the codex); likely at least small city level (Reaper gunships on earth are noted to be capable of harnessing this kind of fire power by the codex. This suggests the previous estimate is likely not a full measure of a Reaper capital ship's fire power)
Range: Several hundred meters with physical extremities; thousands of kilometers with main and extremity guns (as is the typical engagement range of technologically inferior ships as suggested by the codex)
Speed: FTL+ flight speed (capable of traversing 30 lightyears in a day), FTL+ reflexes/reaction time (the Human-Reaper [per the Reaper Brain war asset] is capable of "crunching unheard amounts of data in nanoseconds", Harbinger should be capable of the same); relativistic+ projectile speed (a Reaper's main gun accelerates their composite molten iron-uranium-tungston projectile to a significant fraction of lightspeed per the codex); massively hypersonic+ movement speed (is no slower than Commander Shepard, a human and much smaller in size)
Durability: At least town level+ (Reapers of Harbinger's class are capable of shrugging off attacks from upwards of three Dreadnaughts with strain according to the codex)
Lifting Strength: Class G by virtue of size
Striking Strength: Class TJ+
Stamina: Superhuman+ (can traverse galactic distances with little issue)
Standard Equipment: Element Zero drive core, its main and extremity guns, kinetic barriers, targeting computers and correctors, a missile defense system that works in a similar fashion to the GARDIAN laser defense grid
Intelligence: Highly intelligent, Harbinger was the first Reaper and was the one that orchestrated and coordinated the Collectors.
Notable Attacks/Techniques:
- Indoctrination: Harbinger has the ability to indoctrinate organic life with repeated exposure to Reaper technology. This can take the form of subtle manipulation or total brainwashing, although the latter leaves the victim less functional than the former. Those with extremely strong wills can resist this process, albiet only very temporarily.
Notable OBD Victories:
Notable OBD Losses:
Other: