Innocent as they come. Ok, not really |
Name: Shalnark
Origin: Hunter x Hunter
Gender: Male
Classification: Human, Member of Genei Ryodan, Nen User
Age: Unknown
Powers and Abilities: Super strength, speed, durability, endurance, agility, stamina, dexterity, the ability to use Nen, can control living or non-living objects, able to completely and utterly control the body of any person he has targeted (this however requires a special antenna to be placed on them, this ability is known as Black Voice), by placing an antenna on himself, Shalnark can give himself instructions and can, through this, greatly enhance his physical attributes, can use his Nen for various other offensive and defensive purposes (see Notable Attacks/Techniques for more information)
Weaknesses: None notable
Destructive Capacity: Small town level via powerscaling (physically stronger than Shizuku, who made Gon struggle with her weaker arm)
Range: Average human melee range, only limited by how far his opponent goes as long as they are carrying around the special antenna
Speed: Hypersonic+ via powerscaling
Durability: Small town level via powerscaling
Lifting Strength: Class 50+ via powerscaling
Striking Strength: Class TJ via powerscaling
Stamina: Superhuman, exact level unknown
Standard Equipment: Nothing notable
Intelligence: Experienced and capable fighter, accomplished assassin and thief
Notable Attacks/Techniques:
- Nen: The ability to use and manipulate the vital energy (Aura) present in the body of the user. Aura is an energy produced by all living bodies vital for survival. The loss of one's aura is losing the energy keeping the body alive, resulting in death. Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. There are six types of aura, and every individual is born with a natural affinity for one of these six different aura types.
- Manipulation: Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies.
- Basic Techniques: There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.
- Ten: Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Nen, however, it can't defense against Nen physical attacks.
- Zetsu: Zetsu is used to stop the flow of aura from the body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others.
- Ren: Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
- Advanced Techniques: After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics.
- Gyo: An advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable.
- Ko: A stronger form of Gyo in which all of an individual's aura is concentrated into one particular body part. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected.
- Ken: The advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly.
- Shu: Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body.
- In: An advanced form of Zetsu used to almost completely conceal the presence of a Nen-user's aura.
- En: An advanced application of Ren and Ten. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura.
- Hatsu: The release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability).
- Black Voice: Shalnark is able to completely control the actions of any person he has targeted, as long as he's placed a special antenna on them. This is done via a cell phone interface in which he remotely controls his target from a distance, while pointing the cell phone at the antenna planted on the victim.
- Autopilot: By placing an antenna on himself and then giving instructions or a task to be performed by him (along the lines of nen-based self-hypnosis), Shalnark can enter Autopilot and temporarily gain immense strength to perform the task given. Once Shalnark has entered Autopilot, he cannot withdraw from it until the task he instructed himself has been accomplished. After leaving Autopilot, Shalnark experiences intense muscle pain for two or three days.
Notable OBD Victories:
Notable OBD Losses:
Other: