Jellal |
Name: Jellal Fernandes, or Jellal, Sieglein
Origin: Fairy Tail
Gender: Male
Classification: Human, Mage, Magic Council Member (formerly)
Age: 28
Powers and Abilities: Super strength, speed, durability, endurance, his "Heavenly Body" Magic enables him to move at high speed, according to Jellal at the speed of a meteor (however this is a hyperbolic statement) and fire several magic oriented energy blasts, using his Thought Projection Magic Jellal can create a translucent copy of his body that can act great distances away from his person, all the while transferring information that it gathers directly to Jellal, the ability to use Darkness Magic (using this Jellal can use several darkness oriented spells), the ability to use Fire Magic, using this he is able to create and control fire (the extent to which he can use these abilities are unknown), the ability to bind his opponent, can place a seal on any object or person to destroy them, telepathy, telekinesis, can create barriers that reflect magic, can summon a meteor from space
Weaknesses: Using his Thought Projection Magic his magical power is greatly depleted, the Self-Destruction spell cannot be canceled once activated
Destructive Capacity: Island level+
Range: Average human melee, several hundred meters with his projectiles, kilometers with his meteor
Speed: Massively hypersonic+ (caught Acnologia off guard)
Durability: Island level+ (got wrecked by Acnologia and still managed to fight)
Lifting Strength: Superhuman
Striking Strength: Class PJ+
Stamina: Large, could keep up with Natsu
Standard Equipment: Nothing notable
Intelligence: Very intelligent, was able to fool the Magic Council into thinking that his Thought Projection was a separate being from him, skilled combatant
Notable Attacks/Techniques:
- "Heavenly Body" Magic: It is a powerful Magic based around astronomical objects, such as meteors, stars, and black holes. Jellal generates and manipulates the energy of stars from his body and uses it against his enemy. Jellal has shown tremendous mastery over this particular form of Magic
- Meteor: Jellal's body is surrounded by a cloak of Heavenly Body Magic, allowing him to move through the air at incredible speeds. Even if someone could detect his trajectory, it is nearly impossible to catch him. With his speed, Jellal assaults his opponents with quick, but powerful, melee attacks. Jellal wears a special suit under his robes to better utilize this particular spell. During Jellal's battle with Jura Neekis, the speed granted to him by Meteor amazed even Jet, a Mage specializing in speed-enhancing Magic.
- Grand Chariot: While in the air, Jellal places both arms on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic Seals are then summoned in front of him and connect, creating a constellation of sorts. Each Magic Seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destruction capability rivals that of an actual meteor.
- Altairis: Jellal crosses his arms above his head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size (inside are small white lights, giving it an appearance similar to that of the night sky), before unleashing it towards the target. The orb appears to be incredibly dense and may hold a tremendous amount of gravity capable of crushing everything in Jellal's path. This spell was used when Simon saved Erza.
- True Heavenly Body Magic: Sema: An attack in which Jellal bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. He then begins to slowly move his right hand until it points upwards, causing the clouds above Jellal to begin circling, creating what appears to be a cyclone. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. This spell was used to defeat the 4 members of Oracion Seis.
- Thought Projection: Jellal is capable of creating a Thought Projection of himself, and is very skilled at doing so, having been able to fool the Magic Council into believing that his projection was actually a separate being from him, and managing to grant it membership to both the Magic Council and the Ten Wizard Saints. His projection is also able to don an attire different from Jellal's own.
- Darkness Magic: Jellal, due to his "possession" at the hands of "Zeref", is an expert in the usage of Darkness Magic. He was shown using almost exclusively this form of Magic for all of his fight with Erza, in which he proved himself capable of creating the ghostly entities characteristic of this form of Magic, using them to both hit and immobilize the woman with great skill. In addition, as a child, he could employ Darkness Magic in other, more unusual ways.
- Dark Grab: Jellal moves his hands towards the opponent, far away from him. This will prompt a pair of strong, dark-colored arms to appear from a nearby surface and grab the opponent, immobilizing or choking them according to the movements performed by Jellal himself, who, after grabbing the target, is capable of controlling the spell with a single hand. In the anime, the spell instead takes the form of a large number of red glyphs, which surround the opponent, swirling around them and then grabbing them. Such glyphs can also be used to lift the target in the air and bring them to Jellal.
- Darkness Cage: Jellal creates a sphere of Darkness Magic in his hand, before firing it at his target, releasing several ghosts that wrap around them, restraining their movement. In the anime, Jellal instead crushes a different-looking sphere in his hand, summoning several small masses of Darkness Magic which then grow and come together to create a sphere around the target, restraining their movement and dealing pain.
- Dark Mass: Jellal creates a dark sphere that expands until it transitions into multiple tentacle-like entities that rush towards the target, and upon contact, spontaneously erupts. Within, the dark sphere appears to feature the face of Ksitigarbha.
- Dark Vanish: A spell in which the target seemingly implodes from the inside, or is, in any case, forced to vanish through unknown means, leaving only the clothes behind.
- Ghost Fireworks: Jellal extends his arm and releases a flurry of ghosts towards his opponents. They seem to be alive as when Erza Scarlet cut them, they shed blood.
- Fire Magic: Jellal is able to use Fire Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control fire. His mastery over this Magic is enough for him to cast Abyss Break on his own.
- Flame of Rebuke: This spell, when released, creates golden flames in Jellal's palm, which he gave to Natsu to consume in order to defeat Zero. By eating them, Natsu entered Dragon Force, describing the feeling of consuming the flames as being similar to "eating Etherion", implying the spell to be incredibly powerful. According to Jellal, creating these flames uses up virtually all of his Magic.
- Water Magic: Jellal is able to use Water Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate, and control water. His mastery over this Magic is enough for him to cast Abyss Break on his own.
- Wind Magic: Jellal is able to use Wind Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control the wind. His mastery over this Magic is enough for him to cast Abyss Break on his own.
- Earth Magic: Jellal is able to use Earth Magic, a form of Magic which, as the name implies, allows the user to generate, manipulate and control earth. His mastery over this Magic is enough for him to cast Abyss Break on his own.
- Abyss Break: An extremely powerful spell that employs four different types of elemental Magic (Fire Magic, Earth Magic, Water Magic, and Wind Magic) to attack the opponent.
- Bind Snake: This spell appears in the form of a snake tattoo. The snake winds its way around the target's body, tightening and restricting movement. Jellal used this on Erza to immobilize her for the sacrifice ceremony to revive Zeref.
- Square of Self-Destruction: An extremely complex Magic that Jellal used in an attempt to destroy Nirvana and commit suicide. Without knowledge of its cancellation code, it cannot be dispelled. However, the spell's creator and the one who taught it to Jellal, Brain, was able to dispel this Magic without any need for the code. It can also be used to place a complex self-destruct sequence on any person or object
- Magic Staves: While disguised as Mystogan, Jellal is shown to be able to use the same Magic as his Edolas counterpart.
- Five Layered Magic Circle: Sacred Song: Jellal creates several Magic circles covered in runes above his opponent, which release a concentrated beam of Magic Power that damages the enemy.
- Three Layered Magic Circle: Mirror Water: Jellal uses several Magic staves to cast a Magic circle that can reflect spells back at their caster.
Notable OBD Victories:
- Meruem (Hunter x Hunter) - Meruem Profile
Notable OBD Losses:
- Katakuri (One Piece) - Katakuri Profile
Other: