His hobbies include interior decorating and taking baths (not kidding) |
Name: Basil Hawkins, epithet "Magician"
Origin: One Piece
Gender: Male
Classification: Human, Captain of the Hawkins Pirates, Supernova, Paramecia Devil Fruit User
Age: 29 pre timeskip, 31 after the timeskip
Powers and Abilities: Super strength, speed, durability, endurance, agility, stamina, skilled swordsman (presumably), ate a Paramecia type Devil Fruit which allows him to create and generate Straw with magically enhanced abilities, can redirect any physical damage inflicted upon him to another person using straw voodoo dolls (leaving him unharmed but forcing his victim to suffer what he would have felt, whether Hawkins can directly choose who receives the damage is unknown, after bodily damage is taken, voodoo dolls that represent the people who took the damage are shed from his body, showing the effects of the attack), can transform into a giant scarecrow-like entity (resembling a giant voodoo doll with metal nails functioning as claws/fingernails), can use Tarot cards which grants him limited future seeing, can enhance his Straw abilities' physical might
Weaknesses: Cannot swim and becomes immobilized if more than half of his body is covered in water, the weakness in Hawkins' power is that the number of voodoo dolls that Basil keeps on his person is finite, it also seems that the dolls' ability to transfer damage is limited only to bodily injury, as shown when Kizaru blinded Basil using intense light
Destructive Capacity: Small town level via powerscaling (likely higher, one of the top five Supernova) | City level+ (comparable to the other Supernova, briefly halted a sword swing from Law)
Range: Extended human melee range with his sword and in his transformed state | Several hundred meters
Speed: Hypersonic+ (reacted to a kick from Kizaru), massively hypersonic+ attack speed/reactions | Massively hypersonic+ (capable of reacting to Law)
Durability: Town level (survived casual laster blasts from Kizaru in his Goma no So form) | City level+ via powerscaling, Life Minus makes him very hard to kill
Lifting Strength: Class M+ | At least Class G+ via powerscaling
Striking Strength: Class TJ | Class PJ+ (matched Law and his enhanced Strawman matched Zoro whom then remarked its strength)
Stamina: Vastly superhuman+
Standard Equipment: Tarot cards, a sword and a finite amount of voodoo dolls
Intelligence: Skilled combatant, appears to be intelligent, can work out to a percentage the chances of something happening
Notable Attacks/Techniques:
- Tarot Cards: Hawkins can use magic Tarot cards that give him various effects. They can be used in conjunction with his Devil Fruit abilities as well. It is unknown if Hawkin's Tarot cards are an ability from his Devil Fruit or a native ability he has.
- The Fool - Reversed: Hawkins described it as the most unfortunate card to draw since it's the card of internal discord. It caused some of his men to attack each other.
- The Hierophant - Reversed: Hawkins described it as the card of retribution. While its exact effects are unknown, it seemingly made Hawkins' Strawman technique bigger and stronger.
- The Hierophant - Upright: Hawkins described it as a support card and it allowed him to predict that someone would help his enemies escape.
- Wara Wara no Mi (Straw Straw Fruit): A Paramecia-type Devil Fruit that allows the user to create and manipulate straw at will, with the straw having damage-redirecting properties.
- Gōma no Sō (Devil Conquering Phase): Hawkins transforms into a giant scarecrow-like entity. He also resembles a voodoo doll seemingly made from straw, with metal nails functioning as claws/fingernails. However, his Devil Fruit is not a Logia (as noted by Kizaru), so he is still as vulnerable to damage as he is in human form, just with greater offensive capabilities.
- Sutorōman (Straw Doll): Hawkins creates a small straw doll that represents another person and stores it within his body. These dolls are seemingly connected to both the person they represent and Hawkins himself, allowing him to use them to protect himself from injury and enemy attacks.
- "Life" Minus: When Hawkins suffers an injury, the damage gets redirected to one of the dolls inside his body, and in turn to the person the doll represents, damaging them and leaving Hawkins unharmed. The doll is then expelled out of his body. Each doll can only be used once, and the effect works in reverse too, meaning that if someone who has been marked by a straw doll receives damage through other means, the doll will receive the damage too, leaving it useless.
- Warabide Sword (Straw Provide Hand Sword): Using his powers in conjunction with his sword, Hawkins transforms its blade into a whip made of straw, with a longer reach and sharp enough to pierce through other beings.
- Sutorōmanzu Kādo (Straw Man's Card): By generating a large amount of straw from his sword, Hawkins creates a large straw monster that resembles his Goma no So technique. Once the entity detaches itself from his sword, Hawkins is able to remotely control it at will, with the Straw Man mimicking his movements. The Straw Man wields a large spike-covered club, which it can swing with enormous strength (enough to make the superhumanly strong Zoro struggle to hold it back), and can also spit nails at its targets. However, the Straw Man's behavior is seemingly governed by what tarot cards Hawkins draws, which not always have advantageous results. Since the Straw Man is linked to Hawkins' body, damaging it will also damage Hawkins himself, although he can still use his straw dolls to transfer the damage to someone else.
Hawkin's Stawman enhanced by The Hierophant |
Notable OBD Victories:
Notable OBD Losses:
Inconclusive Matches:
Other: Not to be confused with the similarly - named character from Tyrian
Key: Pre-timeskip | Post-timeskip