Kenichi Shirahama |
Name: Kenichi Shirahama
Origin: History's Strongest Disciple Kenichi
Gender: Male
Classification: Human Martial Artist
Age: 17
Powers and Abilities: Super strength, speed, durability, endurance (Kenichi has no useless muscles in his body, he also has strengthened internal organs), uses the Sei-Type of Martial Arts (a user of this fights not with power or anger, but with talent, skills and wit), however Kenichi has also shown some Dou-Type traits, is trained in Karate, Muay Thai, Jujutsu, Chinese Kenpō, Fūrinji Style and fighting against armed opponents, can create two types of forcefields around himself the original Seikūken (Kenichi creates a barrier around his defense zone and can thus neutralize or repel all attacks that enter his defenses) or the Ryūsei Seikūken (Kenichi uses his flow to lock onto his opponent's movements and through that he can predict the direction of the attacks and as a result can use minimal effort to dodge them - accurate to the millimeter), perfect balance, can progress through observational gaps to hide his presence, can fight effectively in the dark, is unaffected by water resistance, is skilled in fighting opponents stronger than himself, ki
Weaknesses: The Ryūsei Seikuken's weakness lies in the opponents breathing, by disrupting their breathing Kenichi cannot suck them into his flow, does not fight girls
Destructive Capacity: At least small building level+ | At least town level+ via powerscaling
Range: Average human melee range
Speed: Faster than the eye can see+ movement speed, hypersonic+ reactions (is able to watch and sort of predict the movements of master class fighters from close range, also fought against a low master class swordsman for a while) | Hypersonic+
Durability: At least small building level+, likely higher (withstood a kick from Apachai) | At least town level+ via powerscaling
Lifting Strength: At least Class 100+ (was able to completely block the sword swing of a master class fighter) | At least Class 100+
Striking Strength: At least Class KJ+ (was able to stop a 77 ton boulder from rolling over his father early on in his training) | At least Class TJ+ via powerscaling
Stamina: Large, Kenichi possesses a level of endurance that is already near master level, he also has a body that has no useless muscles, these muscles are the type that combine explosive strength and endurance, Kenichi has consistently been complimented on his endurance in the story, being one of his very few talents
Standard Equipment: A chainmail that prevents even bullets from going through, arms guards
Intelligence: Fairly intelligent, probably average for a boy his age, skilled combatant
Notable Attacks/Techniques:
- Strongest Combo: A combo consisting of: Yamatsuki (Karate), Kao loi (Muay Thai), Ugyuu Haitou (Chinese Kenpō), and Kuchiki Daoshi (Jujitsu).
- Strongest Combo 2: A combo consisting of: Shutou Yokogan Men Uchi (Karate), Consecutive Teh Khao (Muay Thai), Tanba (Chinese Kenpō), and Seoi Nage (Jujitsu).
- Taiho Shouha (Palm Wave): Kenichi thrusts his palm at his opponent sending them back.
- Haigeki (Rushing Attack): Kenichi braces himself then races forward.
- Soutenshuu (Double Wired Hands): Both palms are placed on the enemy forcing them to fall.
- Ushiro Ukemi (Backward Roll): If knocked to the floor Kenichi can roll on his back to get up quicker.
- Shimewasa: Kenichi gets his opponent into a strangling submission until they blackout.
- Geimon Teipii: Kenichi thrusts his knee at high speeds at the foe.
- Mubyoshi: Kenichi's secret attack. It is a swift and strong punch, using the principles of Karate (moving the punching hand and the non-active hand at the same time as if "connected behind the back through a pulley"), Jujutsu (as if using a sword, by throwing ones body weight into the opponent to cut through a person), Chinese Kenpō (surpassing the limit of the mind with the feeling of sending your hand flying out), and Muay Thai (hit the enemy as if you're punching through him).
- Seikūken: A defensive technique first deployed by Elder. It involves controlling the entire radius within one's arm length, creating an impenetrable shield around oneself. The Seikūken can only be erected with a calm mind (i.e. jumping around or moving will make it difficult); if one is not calm, it would be near impossible to erect the Seikūken.
- Ryūsei Seikūken: A more advanced version of the Seikūken, instead of controlling the radius the Seikūken turns into a thin layer of skin to anticipate the flow of the opponent. For this technique you have to be absolutely calm, as even slight changes in emotion can disrupt the flow but even though you can read the moves of the opponent it doesn't mean you can dodge it. There are 3 levels in Ryūsei Seikūken.
- Level 1: Read the opponent's flow.
- Level 2: Combine the opponent's movements with your own.
- Level 3: Overpower the opponent by anticipating his moves and use his flow against him before he even thinks of it.
- Korui Nuki: Kenichi's ultimate technique, this consists of a strong kick, with all of Kenichi's power behind it directed towards the "korui", the point where the defense of the opponent is the weakest.
Notable OBD Victories:
Notable OBD Losses:
Other:
Key: Student | Master (Epilogue)