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Name: The Hollow Knight | Pure Vessel
Origin: Hollow Knight
Gender: Genderless
Classification: Bug, Vessel, Shade/Void Being, Higher Being | Mighty God of Nothingess
Age: Unknown, physically an adult
Powers and Abilities: Superhuman strength, speed, durability, and endurance, master swordsman, immortality (type 2 & 6, isn't that bothered by stabbing itself multiple times), soul/energy absorption (can absorb a small amount of Soul with physical attacks, all Higher Beings are capable of absorbing Souls), is corrupted with the Infection that can spread through the air and those who are infected wake up with broken minds, can release bursts of Infection from its body or shoot Infection projectiles that hurts anyone nearby similar, can roar that can temporarily stun or disorientate foes and create dense fog (it's roar shook the entire Hallownest Kingdom while simultaneously covering it in dense fog), it's Infection can make them float and bounce around, can generate massive pillars of fire Infection that emerge from the ground, teleportation (can teleport at a short distance), sealing (capable of sealing The Radiance and expect to do so for all eternity), resistance to mind manipulation (Dream Nail can work on them, but lack thoughts to be read) and soul manipulation (can still fight and function properly despite resisting the Knight's attacks which drain the targets Soul), as a Shade they exist as a liquid substance, can fly, and has regeneration (mid-high, Shades can create bodies from floating Void particles), mind manipulation (The Void has shown the to influence minds), Shades can enter and leave the Dream Realm and bypass being sealed away, immunity to soul manipulation (Void beings do not produce Soul) | Is at its prime and doesn't have its Infection abilities, immortality (type 6), soul/energy manipulation (can fire ethereal blades and summon large steel pillars), healing while summoning circular exploding auras (in the form of Focus), can send out Void tendrils from its body, limited intangibility (can phase through creatures, all sorts of attacks, and walls by dashing), non-corporeal (it exists in Godhome as the ruler of its pantheon, a place composed of Essence that encompasses dreams, memories, and thoughts.), likely higher resistance to mind manipulation (since the Pure Vessel is an undefiled and unbound version of the Hollow Knight, it might be free of its impurities, rendering it truly 'mindless' and 'without thought,' as it was intended to be.)
Weaknesses: They are mostly feral due to being infected. Only has one arm. As a Shade, they become immobile while in light. | When Hollow Knight uses Focus, it remains stationary for a short period.
Destructive Capacity: City level+ (upon it's awakening, shook the entire Hallownest Kingdom while simultaneously covering it in dense fog. Afterward, The Hollow Knight most likely did defeat The Radiance, who most likely fought the Pale King. The Pale King in its Wyrm form could burrow through mountains. They was able to contend with The Knight), possibly star level (The Radiance took the form of the sun, and her presence brightened the Dream Realm. Though it's unclear if The Radiance even has a physical form anymore and only exists in the Dream Realm. The Knight was physically there when they fought her. The Dream Realm is a plane beyond the material world that exists between body and soul. Dreams can take shape in the waking world. It's unclear if The Hollow Knight fought a direct battle with The Radiance to seal her, but they did help The Knight beat her.)
Range: Extended melee range with Nail, several meters with spells and Void tendrils, thousands of kilometers with a roar
Speed: Supersonic+ (can create sonic booms with their attacks, The Knight can fly and create a sonic boom, can fight against the likes of The Traitor Lord and Mantis Traitors who can create sonic booms with their attacks), likely relativistic (The Knight is capable of moving out of the way and dodging beams of light that travel in a straight line, burn, reflect and refract, including The Radiance's consecutive sun beams. The Hollow Knight probably fought Radiance, too. It's debatable if this is aim dodging or not)
Durability: City level+, is hard to kill due to respawning in a new body, and as long as the Void exists, it can't truly die
Lifting Strength: Superhuman+
Striking Strength: Class PJ
Stamina: Very high, contained The Radiance and the Infection for a considerable amount of time before the events of the game and continues to fight despite the self-infliction
Standard Equipment: His Nail
Intelligence: Unlike other characters, such as The Knight and Hornet, the Hollow Knight doesn't display strategic intelligence. When Infected, bugs typically revert to mere instinct, but the Hollow Knight seems to retain a form of sentience. Its actions appear driven by pain, the influence of the Radiance, and its core duty. The occasional act of self-harm underscores its tormented existence rather than any form of calculated decision-making. | In its prime, the Hollow Knight was an incredibly skilled combatant. It utilized all of its abilities to their fullest potential and gave The Knight a challenging fight.
Notable Attacks/Techniques:
- Triple Slash: The Hollow Knight delivers three consecutive nail swings, advancing toward their foe with each strike.
- Lunge: The Hollow Knight swiftly lunges on the ground, directing their nail at the adversary.
- Parry: Assuming a defensive posture with their nail, the Hollow Knight, when struck, retaliates with a riposte. This counterattack covers a broad arc due to the Hollow Knight's rapid forward slide during the swing.
- Diving Flame Pillar: The Hollow Knight, either by jumping or teleporting, ascends and then crashes down, invoking columns of Infected fire to erupt from the ground.
- Barrage: From beneath their cloak, the Hollow Knight propels multiple blobs of Infection at the foe. These blobs follow arcing trajectories, starting low and ascending. Typically, 9 or 10 blobs are launched.
- Outbreak: Suspended in mid-air, the Hollow Knight discharges blobs of Infection in all directions.
- Bouncing Balloon: Floating across the arena, the Hollow Knight bounces between 2-5 times, tracking and targeting the foe, especially during the descent.
- Self Stab: Stationary, the Hollow Knight repeatedly thrusts their nail through their own chest, dispersing a broad stream of Infection behind.
- Soul Daggers: The Pure Vessel repositions to one side of the area, facing the foe. They raise a glowing hand, summoning seven daggers that launch in a sequential arc, starting from a low angle and culminating in a vertical shot.
- Triple Slash: The Pure Vessel executes three successive nail slashes, advancing with each cut.
- Soul Pillars: The Pure Vessel, either by leaping or teleporting, ascends above the foe's position before crashing down, causing pillars of Soul to emerge from the ground.
- Lunge: With their nail raised, the Pure Vessel lunges across the ground toward the adversary.
- Parry: In a defensive stance with their nail, the Pure Vessel, upon being struck, slightly shifts forward and counters with a nail slash.
- Focus: The Pure Vessel channels Soul, akin to the Knight. However, they envelop themselves in an aura that soon detonates. Subsequently, six smaller auras materialize at random, detonating in quick succession. As the last aura explodes, the Pure Vessel initiates another attack.
- Void Tendrils: Revealing flailing void tendrils from within their cloak, including two dominant ones, the Pure Vessel subsequently lashes out with the larger tendrils over an extended range.
- Jump: If the target remains airborne for an extended period, the Pure Vessel propels itself toward the target's location, inflicting contact damage.
- Teleport: The Pure Vessel employs teleportation within the area either to set up an attack or evade an opponent.
- Backstep: If an enemy approaches too closely, the Pure Vessel quickly backsteps and readies another attack.
Notable OBD Victories:
Notable OBD Losses:
Other:
Key: Infected | Pure Vessel (in their prime)
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Sierra, Bearer of the Moon Rune
Name: Sierra Mikain
Origin: Suikoden
Gender: Female
Classification: Vampire, Mistress of the Coven, Founder of the Blue Moon Village, Bearer of the Moon Rune, Vampire Hunter, Tensei/Heroic Star
Age: 851 years old
Powers and Abilities: Superhuman strength, speed, durability, adept at wielding her claws, user of the True Rune via Moon Rune; which grants vampirism, immortality (type 1 and 2), immunity to both conventional attacks and magic rendering her nearly invincible, can sense the undead, drain blood/life to regenerate (mid-low) and draw power, can also draw power from the forces of the night, energy manipulation (can conjure crescent-shaped energy), transform into a bat or multiple bats, summon clones/doppelgangers, conjure barriers to ward off evil, raise or create undead creatures, cause a lunar eclipse, turn others into vampires by drinking their blood while afterwards letting them drink her blood, immunity to disease and ailments, high resistance to vampire weaknesses (such as holy weapons), can survive and tolerate in sunlight; with gaining mastery and accessing compassion phase she no longer needs to drink the blood of the living and no longer has that impulse, also includes other people she has turned, the Moon Rune recognizes Sierra as its true master and will obey her even if her Moon Rune is taken from her; she can still use powers from the Moon Rune when she was no longer the bearer though not as powerful; is embedded with a Lightning Rune that grants lightning manipulation and Darkness Rune (Child Rune of Soul Eater) that grants darkness manipulation, energy blasts and drain soul/life
Weaknesses: The Star Dragon Sword via the Night Rune can bypass her invulnerability and potentially kill her. Although sunlight doesn't harm her, she doesn't find it pleasant.
Destructive Capacity: Small galaxy level (all True Runes are equal, only being different in their universal function. The Beast Rune can move the moon. The Black Sword Rune can conjure a void of stars and galaxies. The Black Sword Rune is half of a True Rune. The Star Rune can create/ignite stars. The Star Rune is a unique Rune and is significantly lesser than a True Rune)
Range: Universal
Speed: At least lightspeed, likely FTL (equal to Riou), massively FTL attack magic via scaling from the Bright Shield Rune
Durability: Small galaxy level
Lifting Strength: Superhuman
Striking Strength: Class XPJ
Stamina: High
Standard Equipment: Full Moon (Claws), Moon Rune, Lightning Rune and Darkness Rune
Intelligence: Sierra has lived for over eight hundred years and was the founder of the Blue Moon Village. Given her age, Sierra has firsthand experiences and knowledge about her world, its history, culture and its inhabitants. Has vast knowledge of the undead and how to kill them. Has a broad perspective on events, understanding patterns and outcomes that younger individuals might not recognize. Sierra demonstrates a keen understanding of situations and how to approach them. She's aware of the larger implications of actions and can anticipate potential outcomes. Her strategic involvement in battles, particularly against Neclord and in the Dunan Unification War, showcases her ability to think several steps ahead. She can be manipulative when necessary. Despite being from an entirely different era and having seen civilizations rise and fall, she is able to function and lead in her ever-changing world.
Notable Attacks/Techniques:
Notable OBD Victories:
Notable OBD Losses:
Other: If Sierra has any other runes at her disposal, it is up to the thread maker to specify. In-game, most party members can only equip three runes (left hand, right hand, and head), but a powerful magician named Crowley is rumored to have 100 runes embedded onto his body.
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The first Ryu, where it all began
Name: Ryu, he is referred to as "Zack" in the North American GBA release
Origin: Breath of Fire
Gender: Male
Classification: Brood/Light Dragon Clan, Wanderer, Chosen Dragon Warrior
Age: 16 | 18
Powers and Abilities: Superhuman strength, speed, durability, and endurance, enhanced senses, magic, expert swordsman, expert in using a boomerang, can inflict more damage against demons (in the form of Dark Dagger), can inflict more damage against flying enemies (in the form of Tri-Rang), can grant speed enhancements (in the form of Agi-Up with Power Rapier), fire manipulation (in the form of Char with Emperor Sword), can breath underwater (in the form of Attachable Gills), can understand any language (in the form of Listening Hood), can enter people’s dreams (in the form of Therapy Pillow), can harm non-corpereal beings, regeneration (low-mid; his descendant, child Ryu from BoF3 somehow survived being stabbed by Balio and Sunder, and his wounds seem to heal after he transformed into his Whelp form), has the ability to transform into variety of dragons that further enhances his physical abilities, and gives him additional abilities that consists of flight, elemental manipulation and elemental breath attacks (of the fire, ice, lightning, and holy variety), elemental resistance/absorption (of the fire, ice, lightning, earth, and holy variety), resistance against explosion magic, resistance against paralysis, and resistance against instant death, can fuse with all of his allies to transform into the ultimate dragon Infinity/Agni (it’s the only way to truly defeat Goddess Myria to get the canon Good Ending) and can reveal someones true form, can generate earthquakes anywhere on the planet (in the form of Earth Key), can turn day to night and night to day (in the form of Dark Key and Light Key), weather manipulation (in the form of Sky Key), time and spatial manipulation (in the form of Time Key) | He can fire an actual dragon out of his sword, can form a sword with some sort of light with a broken sword, can fuse his allies magic with his attack to form an enormous white dragon, highly resistant to the cold
Weaknesses: His strongest dragon form Agni is considered a fusion and will only work if all of his allies are available
Destructive Capacity: Planet level (has acquired and fought against enemies that have used the six Goddess Keys that the Goddess Myria was sealed away into, that are capable of causing earthquakes anywhere on the planet, turning night to day, and day to night, turning spring into a perpetual winter, and another one capable of manipulating time and space. Ryu and his party has even fought against Goddess Myria, who split two continents apart in BoF3) | Same (defeated the Ice Dragon King with the combined efforts of Deis and Gilliam, Goddess Myria apparently feared the Ice Dragon King so much that she used half of her power to seal him away)
Range: Extended human melee range with his swords, several meters with a boomerang, hundreds of meters with magic, several kilometers with breath attacks, planetary with the Goddess Keys
Speed: Massively hypersonic+ (defeated Judas, who at the beginning of the game was casually dodging lightning magic from Ryu’s sister) | Same
Durability: Planet level | Same (tanked an attack from the Ice Dragon King, although he had to be healed by Nina afterwards)
Lifting Strength: Superhuman+ | Same
Striking Strength: Class XJ | Same
Stamina: High
Standard Equipment: His sword Emperor Sword, boomerang Tri-Rang, Dragon Shield (grants the user fire resistance), Life Armor (grants the user to regenerate), Dragon Helmet, Attachable Gills, Listening Hood, Therapy Pillow, and all the Goddess Keys (Earth Key, King Key, Dark Key, Light Key, Sky Key, and Time Key)
Intelligence: Highly skilled warrior, his first major action is to walk into a castle infested by monsters by himself (this is before he gains any of his dragon forms), head straight to the throne room, and kill the boss monster, thus freeing the town.
Notable Attacks/Techniques:
- Snow Drake/Snow Pup: Transform's Ryu into Snow Drake/Snow Pup - weak frost attack on one enemy via Frost.
- Flame Drake/Flame Pup: Transform's Ryu into Flame Drake/Flame Pup - weak flame attack on one enemy via Flame/Flare.
- Thunder Drake/Thunder Pup: Transform's Ryu into Thunder Drake/Thunder Pup - weak thunder attack on one enemy via Fry.
- Ice Dragon: Transform's Ryu into Ice Dragon - strong ice attack on all enemies via IceX.
- Fire Dragon: Transform's Ryu into Fire Dragon - strong fire attack on all enemies via Char.
- Bolt Dragon: Transform's Ryu into Bolt Dragon - strong lightning attack on all enemies via Gale.
- Gold Dragon/Holy Dragon: Transform's Ryu into Gold Dragon - strong holy attack against all undead enemies via ZomX.
- Rudra/Kaiser: Transform's Ryu into Rudra/Kaiser - strong attack by using a small squadron of flaming mini-dragons (apparently a non-elemental attack) to attack all enemies.
- Agni: Transform's Ryu into Agni - most powerful dragon, causes a major earthquakes and lightning attack (apparently a non-elemental attack) to attack all enemies.
Notable OBD Victories:
Notable OBD Losses:
Other:
Ryu's baby dragon form
Ryu's adult dragon form
Ryu's Rudra/Kaiser form with his toothy grin
Ryu's Agni form looking ready to punch some hoe
Key: Game | Breath of Fire - Tsubasa no Oujo
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Would have got wrecked if the Brood had fought back.
Name: Myria, also known as Tyr or Maria in some bad English translations
Origin: Breath of Fire
Gender: Female
Classification: Goddess of Desire and Destruction
Age: Has lived for thousands of years
Powers and Abilities: Superhuman strength, speed, durability, and endurance, enhanced senses, flight, immortality (type 1, 3 and 4), regeneration (low-high; reforms her stomach after firing appendages and reform her face after ripping it open revealing a gapping hole), reality warping/wish granting, can create pocket dimensions, BFR, shapeshifting, mind manipulation, soul manipulation, weather manipulation, time manipulation (can time travel, and can age people forwards and backwards), spatial manipulation, teleportation, can be empowered by negative emotions like anger or hate, magic, elemental manipulation (of fire, water, ice, lightning, wind, explosion, and earth variety), energy manipulation (in the form of Holocaust), poison manipulation (in the form of Venom), matter manipulation (disintegrated BoF3 Ryu's party members and scatter their particles), can generate earthquakes anywhere on the planet, can summon a meteor storm (in the form of Comet), can cause confusion, paralysis, and blindness (in the form of Venom and Evil Eye), can dispel support magic (in the form of Sanctuary), healing (in the form of Restore), barrier creation, can cause instant death (in the form of Death), immunity to all negative ailments, and resistance to soul manipulation
Weaknesses: Nothing notable
Destructive Capacity: Planet level (with her power, she split two continents apart in BoF3. In BoF1, there are six Goddess Keys that the Goddess Myria was sealed away into, each with a portion of her power that are capable of causing earthquakes anywhere on the planet, turning night to day, and day to night, turning spring into a perpetual winter, and another one capable of manipulating time and space. You even have characters like Momo, who can summon a planetoid comet), likely star level to solar system level (it's assumed in BoF1 she created the pocket dimensions in multiple dungeons containing countless stars and star clusters, it's unknown how long this took for her to do though)
Range: Planetary, likely interstellar
Speed: Massively hypersonic+ (far superior to Judas, who can casually dodge lightning from BoF1, you also have cannon fodder bandits reacting to Nina's lightning magic from BoF2, and the BoF2 party outran an explosion), likely higher
Durability: Planet level
Lifting Strength: Class P
Striking Strength: Class XJ
Stamina: Superhuman+
Standard Equipment: Nothing notable
Intelligence: Highly intelligent, deceitful, and manipulative being, the war between the Light Dragon Clan and the Dark Dragon Clan in BoF1 was staged for her own amusement. In BoF3, she manipulated the guardians, multiple people and Teepo into thinking that the Broods were a threat to the world by rewriting the entire history to suit her own needs, and ended up causing their near extinction. In addition, she scattered the Yggdrasil tree across the world so their collective knowledge and wisdom would disappear, making the world turn to her for guidance. She is also knowledgeable in machinery, for she's responsible for the world's technological advancement.
Notable Attacks/Techniques:
- Sanctuary: Myria nullifies all foe's support enhancements.
- Venom: Myria summons a giant grotesque spectral skeleton underneath her foes, inflicting confusion, poison and blindness.
- Inferno: Myria makes the ground erupt with pillars of inferno, inflicting massive fire damage on all foes.
- Blizzard: Myria makes the ground erupt with spiky frost pillars, inflicting massive ice damage on all foes.
- Chill: Myria summons a large snowstorm, inflicting massive ice damage on all foes
- Sirocco: Myria rains down numerous explosions upon her foes, dealing massive damage.
- Evil Eye: Myria fires a laser at a single target and renders them paralyzed.
- Myollnir: Myria summons a large lightning strike from above, inflicting massive lightning damage on all foes.
- Holocaust: Myria rips open her face only for a gapping hole that fires multiple energy beams, dealing lethal damage to all foes.
- Restore: Myria heals heavy wounds on one target.
- Death: Myria generates spectral butterflies that instantly kill the foe.
- Comet: Myria summons a large meteor storm, inflicting massive damage to all foes.
Notable OBD Victories:
Notable OBD Losses:
Other:
Goddess Myria's true form leaking out.
Goddess Myria in her true form.
Goddess Myria, in Breath of Fire I
Goddess Myria in her true form in Breath of Fire I
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The hero of the Brood
Name: Ryu
Origin: Breath of Fire III
Gender: Male
Classification: Brood, Thief, Wanderer, Prince of Dragons
Age: 16 (might technically be a lot older, depending on how long he was sleeping inside the chrysm crystal)
Powers and Abilities: Superhuman strength, speed, durability, and endurance, enhanced senses (can hear the voices of his people sealed inside chrysms), expert swordsman, magic, regeneration (low-high; as a child he was capable of regenerating from being stabbed somewhere in the chest or abdomen by Sunder and with the power of Infinity it could heal and regenerate entire bodies being shattered into pieces), healing (in the form of Heal, Rejuvenate, Vitalize, Restore and Vigor), can cure all negative ailments (in the form of Purify and Remedy), can give physical or magical enhanced durability/barrier creation (in the form of Protect, Shield and Barrier), resurrection (in the form of Raise Dead and Resurrect), time stop (in the form of Hourglass), can imbue his sword with deadly energy (in the form of Bonebreak/Terra Break), lightning manipulation via Royal Sword, incredible willpower, can harm non-corpereal beings, likely negate regeneration (killed Elder Jono who had the Infinity power), has the ability to transform into a variety of dragons that further enhances his physical abilities, and gives him additional abilities that consists of flight, elemental manipulation and elemental breath attacks (of the fire, ice, lightning, wind, lava/magma, holy, and darkness variety), energy manipulation and energy breath attacks (in the form of Ebonfire, Whelp Breath and Dragon Breath), poison manipulation and poison breath attack (in the form of Chlorine and Venom Breath), can enhance his power and speed (in the form of Might and Speed), can make a giant tangible afterimage to attack with holy element that does twice the damage (in the form of Aura), can lower durability (in the form of Disembowel), can summon meteors (in the form of Meteor Strike), can summon various pottery/cutlery as projectiles (in the form of Blitz), can inflict instant death (in the form of Death and Shadow Breath), size shifting (in the form of Giant Growth), can inflict confusion (in the form of Howling), elemental resistance/immunity/absorption (of the fire, water, ice, lightning, wind, earth, lava/magma, holy, and darkness variety), resistance against magic, and resistance against all negative ailments, with the Fusion gene he can fuse with one of his party members to transform into a hybrid dragon that grants many abilities and quality traits (his party members stay intact), some with the previous abilities but with the additional abilities that consist of; can give physical and magical enhancements or reductions (in the form of Might, Speed, Protect and Temptation), can summon planetoid comets and nukes (in the form of Ragnarok and Combustion), can teleport that also increases his attack power (in the form of Shadowwalk), can induce sleep with one of his breath attack (in the form of Dream Breath), can cause earthquakes (in the form of Quake); can potentially copy/learn/gain abilities by examining enemies or by being taught by a master, these abilities consist of; more enhanced senses (in the form of Mind’s Eye), incredible leg strength (in the form of Jump, Charge, Air Raid and Flying Kick), more elemental manipulation (of the fire, water, ice, lightning, wind, explosion, earth, lava/magma, holy and darkness variety), energy manipulation (in the form of Magic Ball), more healing (in the form of Cure, Rest and Snooze), more resurrection (in the form of Benediction), can give physical or magical enhancements or reductions (in the form of Berserk, Enlighten, Meditation, Focus, Celerity, Mind Flay and Last Resort), can inflict blindness (in the form of Blind), can summon a bone as a projectile that causes confusion (in the form of Bone Dart), can find hidden items (in a form of Identify), can have a technique that is lethal to demons/devils (in the form of Demonbane), can make someone weak to fire (in the form of Douse), can inflict paralysis (in the form of Evil Eye), can induce sleep (in the form of Frost Strike), can turn someone into an undead (in the form of Gloom), can manipulate the minds of the weak minded creatures (in the form of Influence), can cancel someone’s movement (in the form of Intimidate), can generate a rainbow that kills undead (in the form of Kyrie), can generate spectral swords (in the form of Mind Sword), barrier creation (in the form of Resist), can restore energy/magic power (in the form of Rest and Snooze), can self-destruct (in the form of Sacrifice), can dispel all support magic (in the form of Sanctuary), can teleport that also increases his attack power (in the form of Shadowwalk), can make a giant tangible afterimage to attack with holy element that does twice the damage (in the form of Aura), can magically steal an item (in the form of Steal), can cause instant death (in the form of Sudden Death), can unmotivate someone (in the form of Unmotivate)
Weaknesses: His Kaiser form will cause him to be berserk unless combining the Infinity Gene with either the Failure Gene (producing a weaker but controllable Kaiser) or the Radiance Gene and Trance Gene (producing a more powerful and controllable Kaiser).
Destructive Capacity: Planet level (far superior to his ancestors or other Broods with the same name, has obtained the full power of his clan, defeated Goddess Myria together with his party members without relying on a massive fusion form, Goddess Myria who split two continents apart in BoF3. In BoF1, there are six Goddess Keys that the Goddess Myria was sealed away into, each with a portion of her power that is capable of causing earthquakes anywhere on the planet, turning night to day, and day to night, turning spring into a perpetual winter, and another one capable of manipulating time and space. Goddess Myria was so fearful of the Brood’s power that she was sure they could easily destroy the world. Before acquiring the Infinity Gene, Ryu, without using his dragon forms, had to defeat Elder Jono in his dragon form empowered by Infinity. Also, Ryu’s Behemoth form can summon a meteorite, and his Hybrid form with Momo can summon a planetoid comet)
Range: Extended melee range with a sword, several dozens of meters to planetary with magic and breath attacks
Speed: Massively hypersonic+ (far superior to Judas, who can casually dodge lightning from BoF1, you also have cannon fodder bandits reacting to Nina’s lightning magic from BoF2, and the BoF2 party outran an explosion), likely higher (Ryu has fought machines and robots that can shoot lasers)
Durability: Planet level
Lifting Strength: Superhuman+, Class P with Meteor Strike/Ragnarok
Striking Strength: Class XJ
Stamina: High, was able to cross the Desert of Death without any issue
Standard Equipment: His best sword is either the GooKing Sword or the Royal Sword (this has lightning element imbued and can cast lightning magic with it), his best armor is Life Armor (grants the user to regenerate), and accessories that grant elemental immunity/absorption, resistance against negative ailments, passive barrier creation, regeneration, auto-resurrection, and physical and magical enhancements
Intelligence: He is a self-taught skilled swordsman who can fight monsters and enemies twice his size as a child and has even fought in a tournament. He has been taught thievery by his brothers (Rei and Teepo), is knowledgeable in using support and healing magic, is capable of learning abilities or magic just by observing, and is knowledgeable in fishing.
Notable Attacks/Techniques:
- Heal: Ryu heals light wounds on one target
- Purify: Ryu cures poison.
- Protect: Ryu increases the target's physical defense.
- Rejuvenate: Ryu heals medium wounds on one target.
- Shield: Ryu increases all target's physical defense.
- Raise Dead: Ryu has a chance of restoring a dead member.
- Remedy: Ryu cures all status ailments.
- Vitalize: Ryu heals medium wounds on all targets.
- Barrier: Ryu increases the target's magic defense
- Restore: Ryu heals heavy wounds on one target.
- Resurrect: Ryu successfully restores a dead member.
- Vigor: Ryu heals heavy wounds on all targets
- Bonebreak/Terra Break: Ryu deals a deadly blow to a single target that can only be used in intervals.
- Accession: Ryu taps into his Brood power to transform into various dragons by using the Dragon Genes he absorbed on his journey. Dragon Genes are the spirits, and the essence of deceased dragons turned into purple pentagon-shaped or circular Chrysm ore. Ryu can combine three Dragon Genes into a mighty dragon. In addition, Dragon Genes give him certain elemental powers such as Flame Gene for flame, Frost Gene for frost, Thunder Gene for electric, Shadow Gene for shadow or poison, Radiance Gene for holy, or other Dragon Genes that give physical or magical enhancements.
- - Flame: Grants a Flame property. Used for becoming Trygon.
- - Frost: Grants a Frost property. Used for becoming Trygon.
- - Thunder: Grants an Electric property. Used for becoming Trygon.
- - Shadow: Grants a Shadow property. Used for becoming Super Peco Hybrid when combined with Fusion.
- - Radiance: Grants a Radiant property. Used for Complete Kaiser.
- - Force: Grants a form emphasizing Power. Used for becoming Myrmidion, also Super Rei Hybrid when combined with Fusion.
- - Defender: Grants a form emphasizing Defence.
- - Eldritch: Grants a form emphasizing Intelligence. Used for becoming Super Nina Hybrid when combined with Fusion.
- - Miracle: Grants a form emphasizing size. Used for becoming Wildfire or Mammoth.
- - Gross: Enhance abilities.
- - Thorn: Enhances special characteristics. Used for becoming Wildfire.
- - Reverse: Reverses abilities and properties. Used for becoming Wildfire.
- - Mutant: Randomizes abilities and properties. Used for becoming Pygmy
- - ???: Used for becoming Mammoth or Pygmy, also Super Momo Hybrid when combined with Fusion.
- - Trance: Used for becoming Tiamat, Myrmidon or Complete Kaiser.
- - Failure: Used to become a basic Whelp or Failure Kaiser if combined with Infinity.
- - Fusion: Combines power with allies. Used for becoming Hybrid.
- - Infinity: Unleashes the full power of the Brood to become Kaiser. If combined with Radiance and Trance, Ryu becomes Complete Kaiser.
- Whelp/Wildfire: Whelp is Ryu's basic natural small Dragon form. He can turn into other elemental versions using a single elemental Dragon Gene. Whelp gives him slightly more endurance and twice the physical power. He can produce his Whelp Breath by breathing fire or a more potent version with Flame Breath. Depending on the Dragon Gene, Whelp can produce Frost Breath, Thunder Breath, Shadow Breath, or Divine Breath. It can coat its claws or bite attacks with those elements and become immune to them. Whelp can also cause blindness and poison. Ryu can form an enhanced form of Whelp named Wildfire by combining the Miracle Gene, Thorn Gene and Reverse Gene. Though this form reduces Ryu's endurance and only has the standard Whelp Breath, it grants him immunity to all elemental damage, status effects, and increased power. Wildfire is very vulnerable to holy elements.
- Dragon/Trygon: Dragon is a Ryu's large, more potent adult Dragon form. The most frequent result is combining two or more Dragon Genes. Dragons' abilities and physical stats are generally higher than those of Whelps. For example, they can breathe a more substantial fire with Dragon Breath that resembles a laser beam, and the same with Whelp, a more potent version with Flame Breath and other elemental breath attacks mentioned on Whelp. It can make the exact attacks as Whelp but stronger. Dragon can also lower someone's guard with Snap and counter any attack with Counter. By combining Flame Gene, Frost Gene and Thunder Gene, Ryu turns into a particular variant of the Dragon form named Trygon, a gold dragon that improves overall physical stats, the ability to breathe all three elements and become immune to those three elements.
- Behemoth/Mammoth: Behemoth is a colossal dragon transformation formed using the Miracle Gene, which trades off speed for tremendous physical strength and endurance. It can ram into foes with Charge. In addition, Behemoth has powerful earth magic and can call forth meteors. Ryu can combine the elemental Dragon Genes for elemental attacks and immunities. A unique form of Behemoth called Mammoth is created by mixing Miracle Gene with ??? Gene for a more drastic increase in physical stats and has the power to grow even more significantly.
- Warrior/Myrmidon: Warrior is a dragon transformation that looks relatively human with dragon wings, claws, lower body, and tail. Ryu uses a range of Dragon Genes sub-types, including the Force Gene. The form has very high strength on par with Behemoth but is not as durable and doubles Ryu's speed. It can consist of other elemental Dragon Genes for elemental strikes. This form focuses on physical attacks and can boost its power with Focus, Gambit, and Aura. Aura makes a large afterimage that punches foes with holy damage. By mixing the Force Gene with the Trance Gene, Ryu can transform into a stronger variant, Myrmidon. Myrmidon can access all the elemental strikes without relying on the elemental Dragon Genes and generate an omnidirectional blast with Aura Burst.
- Hybrid: Hybrid is a unique dragon transformation where Ryu fuses with the power of one of his allies by using the Fusion Gene, and his allies stay intact. Depending on which ally, it gives him enormous stats in either endurance, magic or speed. Also, he inherits his ally's abilities and more. Even become a Super Hybrid with certain Dragon Gene combinations (see Accession). When combined with Momo, Hybrid can summon planetoid comets and nuke missiles. With Nina, all her elemental magic. With Rei, wind magic and teleportation. With Peco, inflicting sleep, poison and generating earthquakes.
- Pygmy: Pygmy is a unique and tiny dragon transformation with a greater "cuteness factor" than the Whelp forms. Ryu transforms into Pygmy by combining the Mutant Gene with ??? Gene. Pygmy's strength and endurance drastically decrease, but in return is extremely fast and agile with a powerful breath attack that spews magma with Magma Breath.
- Tiamat: Tiamat is Ryu's unique mighty enormous Dark Dragon transformation by combining Shadow Gene with Trance Gene. Tiamat has an overall increase in physical stats and mighty shadow and venom breath attacks. It can summon a tsunami of molten lava and is immune to all status effects and earth elements but vulnerable to holy elements.
- Kaiser: Kaiser is Ryu's ultimate dragon form by mixing Infinity Gene with Radiance Gene and Trance Gene to gain complete control. Without Radiance Gene and Trance Gene, Ryu would no longer gain complete control and become berserk. The Infinity Gene is said to grant the user the full power of the Brood. At first, Ryu's form does not change into a dragon. Instead, his hair becomes golden, and his eyes become red. Ryu's abilities and physical stats are at his best, even in this state. He can also transform into a giant dragon. Kaiser is immune to all status effects and is highly resistant to all elemental attacks. Kaiser Breath's breath attack is equivalent to a nuclear blast. It can even confuse foes with a simple roar.
- - Whelp Breath: Ryu fires a basic flame breath.
- - Dragon Breath: Ryu fires a large energy beam from his mouth.
- - Blind: Ryu attacks his foe, which causes blindness.
- - Snap: Ryu repeatedly bites his foes, which decreases their defense
- - Flame Breath: Ryu fires a large fire breath.
- - Flame Claw: Ryu strikes with his claws, dealing fire damage.
- - Inferno: Ryu makes the ground erupt with pillars of inferno, inflicting massive fire damage on all foes.
- - Ebonfire: Ryu generates a non-elemental fire.
- - Frost Breath: Ryu fires a large ice breath.
- - Frost Claw: Ryu strikes with his claws, dealing ice damage.
- - Blizzard: Ryu makes the ground erupt with spiky frost pillars, inflicting massive ice damage on all foes.
- - Thunder Breath: Ryu fires a large lightning breath.
- - Thunder Claw: Ryu strikes with his claws, dealing lightning damage.
- - Myollnir: Ryu summons a large lightning strike from above, inflicting massive lightning damage on all foes.
- - Shadow Breath: Ryu fires a ball of shadow energy from his mouth that expands with spectral skeletons rising from the ground, dealing instant death to all foes.
- - Chlorine: Ryu emits a poisonous gas, inflicting poison and damage.
- - Death: Ryu generates spectral butterflies that instantly kill the foe.
- - Divine Breath: Ryu exhales, only for a holy pillar of light to rain down on all foes.
- - Shining Claw: Ryu strikes with his claws, dealing holy damage.
- - Aura: Ryu projects a holy giant afterimage that strikes a foe from a distance, dealing massive holy damage.
- - Focus: Ryu drastically raises his attack power.
- - Meteor Strike: Ryu summons a meteor down upon his foes, dealing massive damage.
- - Blitz: Ryu fires various pottery and cutlery at his foes.
- - Charge: Ryu charges at his foes with full force.
- - Typhoon: Ryu creates a wind storm that damages all foes.
- - Lightning: Ryu summons several lightning from above, dealing lightning damage to all foes.
- - Sirocco: Ryu rains down numerous explosions upon his foes, dealing massive damage.
- - Temptation: Ryu fires several love hearts to charm his foes while lowering their physical stats and inflicting confusion.
- - Speed: Ryu raises a target's agility.
- - Might: Ryu raises a target's power.
- - Ragnarok: Ryu summons a giant planetoid comet onto his opponents that explode and deals massive damage.
- - Combustion: Ryu fires a missile nuke from his body to explode upon his enemy.
- - Shadowwalk: Ryu teleports to his foes to deal a critical blow.
- - Tempest: Ryu rains down several wind energy projectiles upon his foe.
- - Hurricane: Same as Tempest.
- - Dream Breath: Ryu fires a sonic frequency from his mouth to inflict sleep on his foes.
- - Venom Breath: Ryu spews toxic gas from his mouth to inflict poison on his foes.
- - Geo Breath: Ryu, while fused with Peco, drives his tail into the ground that rises up from the other side to emit a devastating shockwave and earthquake, dealing damage to all foes.
- - Gaea's Breath: Same as Geo Breath.
- - Magma Breath: Ryu fires numerous magma balls from his mouth that explode upon his foes.
- - Doom Breath: Ryu breathes out a tsunami of molten lava to deal damage to his foes.
- - Flame Strike: Ryu strikes with his fist, dealing fire damage.
- - Frost Strike: Ryu strikes with his fist, dealing ice damage.
- - Thunder Strike: Ryu strikes with his fist, dealing lightning damage.
- - Wind Strike: Ryu strikes with his fist, dealing wind damage.
- - Holy Strike: Ryu strikes with his fist, dealing holy damage.
- - Aura Burst: Ryu emits an omnidirectional blast of holy damage upon his foes.
- - Giant Growth: Ryu grows in size and attacks numerous targets at once.
- - Kaiser Breath: Ryu turns into a giant Kaiser dragon to deal massive damage with his breath attack.
- - Howling: Ryu inflicts confusion on all foes.
Notable OBD Victories:
Notable OBD Losses:
Other: It is up to the thread maker to specify what sort of abilities he has copied and learnt from Masters, if any, Ryu has at his disposal at the start of the match.
Whelp/Wildfire
Dragon/Trygon
Behemoth/Mammoth
Warrior/Myrmidon
Hybrid
Pygmy
Tiamat
Kaiser in its humanoid form
Kaiser as a dragon