The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
Users can control the flow of intricate machinery and can allow them to assemble or disengage their programing at will. Can operate most technology just by touching or looking. A variation on electric manipulation, the user controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts.
Technopaths are generally capable of subverting and manipulating both allied and hostile technology to do their bidding, sometimes modifying it far beyond its original specifications.
Examples of characters with technopathy:
- Cyborg Superman, Brainiac, and several other characters from DC Comics
- Daleks, Cybermen, and several other races and technologies from Doctor Who
- Ultron, Iron Man, and several other characters from Marvel Comics
- Many characters from Digimon
- Willow Rosenberg from Buffy the Vampire Slayer
- Ifurita and Makoto Mizuhara, from El-Hazard
- Many characters from Ghost in the Shell
- The 11th Angel Iruel, from Neon Genesis Evangelion
- Chise from Saikano
- Several technologies and characters from Ratchet & Clank
- Zeiram from Zeiram the Animation
- Lagann and other similar ganmen from Tengen Toppa Gurren Lagann
- The T-X from Terminator
- Culture technology can achieve this by means of effectors, electromagnetic manipulators delivered by wormholes that are precise enough to reprogram both organic and technological minds from light-years away, as well as being capable of many other effects
- Battle Angel Alita features this ability often
See also:
- Hacking