All For One doing his best Darth Vader impression

 

Name: All For One, real name unknown
Origin: Boku no Hero Academia
Gender: Male
Classification: Human, Villain, Underworld broker
Age: Implied to be hundreds of years old
Powers and Abilities: Super strengthspeed, durability, agility, endurance, skilled hand-to-hand fighter, enhanced senses, the ability to use his Quick: All For One, All For One, allows All For One to seal other's Quirks, he can even combine them to create more powerful abilities, known abilities thus far; flight, teleportation, telekinesis, strength amplification, attack deflection, can generate shockwaves, shapeshifting (can strengthen, enlarge and duplicate various parts of his body, typically his arms, can transform his body parts into animal-like parts, can manipulate his bones and turn them into weapons, can turn his tongue into a web-like instrument), immortality (type 1), regeneration (high-low), can activate others Quirks, can steal others Quirks and them to others, can use infrared rays, can search for others
Weaknesses: Cannot truly see as he uses an infrared ray Quirk to sense his surroundings which means the technology can disrupt his vision, his body, while still powerful has a limit and he can put a serious strain on himself, Transmission only works on people he has a relationship with
Destructive Capacity: City level+ (is All Might's equal, very casually leveled a section of a city)
Range: Several hundred meters to several kilometers with offensive Quirks, dozens of kilometers with search Quirks
Speed: Hypersonic+ (comparable to All Might, can further amp his speed with assorted Quirks)
Durability: City level+ (took several attacks from All MightEndeavor's attacks were completely useless against him, can further amp his durability with assorted Quirks)
Lifting Strength: Class M, far higher with Quirk amping
Striking Strength: Class PJ (can physically contend with All Might, even match attacks such as Detroit Smash), higher with Quirk amping
Stamina: Superhuman
Standard Equipment: His breathing mask
Intelligence: Genius level intellect (All For One is as smart as he is strong and can competently lead an organization plus using his large number of Quirks seamlessly in battle)
Notable Attacks/Techniques:

 - Quirk: A special power someone can possess, Quirks can be passed down by parents or can be a combination of both parents' Quirks. They can also run through a family. There are three types of Quirks one can have, known as the Emitter, Transformation, and Mutant types. 

  • One For All: All For One, allows All For One to seal other's Quirks, he can even combine them to create more powerful abilities. One For All can also give others Quirks he's obtained, there's currently no set limit on how many Quirks he can steal or give others.

    • Strength Amplification: One For All has several unnamed strength enhancing Quirks that he typically stacks on top of one another and combines with various physically offensive Quirks.
    • Transmission: All For One can produce a black liquid that acts as a portal, similar in nature to Kurogiri's Warp Gate. It appears All For One can use this Quirk on a large scale as he produces multiple black liquid portals that transport dozens of Noumus to the League of Villains' hideout. This Quirk, however, has many limitations: it is not a coordinate-based warping and can only warp things to and from his location, and it only works if it is used on someone with whom he has a close relationship.

    • Search: With this Quirk, One For All can observe and monitor up to 100 people at a time, including their location and weak points.

    • Air Propulsion: All For One releases an air shockwave from his arms. This Quirk is further strengthened by its combined use with Musculoskeletal Coiling and several other power-up Quirks.

    • Forcible Quirk Activation: All For One processes a Quirk that allows him to forcefully activate someone's Quirk against their will, whether they are conscious or not. This Quirk creates vein-like appendages that attach to a target and activate their Quirk. These appendages can also be used for offensive purposes.

    • Impact Recoil: This Quirk allows One For All to reflect the impact of an attack back to the attacker.

    • Musculoskeletal Coiling: This Quirk seemingly enhances physical prowess and can also be used to power up other Quirks like Air Propulsion.

    • Shapeshifting Quirks: Various Quirks that allows One For All to increase his physical attributes, manipulate this bones or tongue.

 

Notable OBD Victories:

 

Notable OBD Losses:

 

Other: