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Name: Emiya Shirou
Origin: Fate/Stay Night
Gender: Male
Classification: Human/Mage
Age: 16
Powers and Abilities: Super strength, speed, durability, magic, enhanced senses, skilled swordsman, skilled marksman, psychometry, regeneration (low-mid via Avalon), telekinesis (via projected weapons), duplication (via Projection), mimicry (able to replicate the skills and strengths of those that wielded the weapons he projects), barrier creation (via Rho Aias), reality warping (via Reality Marble)
Weaknesses: Headstrong. Has limited magic power and resistance to magic attacks. Avalon is useless without his connection to Saber
Destructive Capacity: Island level+ with Caliburn (via Caliburn he can slice off Berserker's arm [with a poor quality copy of Caliburn] and trade a number of strikes with him [including while the sword Caliburn is in the process of being created]) | Island level+ with Kanshou and Bakuya (can block and parry Kuzuki's strikes. Also able to trade blows with Gilgamesh by virtue of his ability that lets him wield his projected Noble Phantasms with degraded copies of the strength and skills of their owners) and projectile sword spam (was able to match Gilgamesh's Gate of Babylon) | Island level+ with Kanshou and Bakuya (in Sparks Liner High he's just shy of Archer and can block and parry strikes from Saber Alter on top of bisecting her with Triple-Linked Crane Wings. Also can block one of Blackened Berserker's strikes with a poor copy of Nameless Axe-Sword); at least island level+ with Caladbolg II, Excalibur Image, and Nine Lives Blade Works (projected in the fight with Saber Alter and to destroy the Greater Grail)
Range: Extended human melee range with weapons | Extended human melee range with weapons, several dozen meters with thrown Kanshou and Byakuya and projectile sword spam | Extended human melee range with weapons, several dozen meters with thrown Kanshou and Bakuya, several kilometers with Excalibur Image and Caladbolg II
Speed: Massively hypersonic+ (even without anything projected to amplify his movements and reactions, Shirou is fast enough to react to and project a copy of Caliburn in less time than it takes Berserker to swing his sword. Also can trade a number of strikes with Berserker via Caliburn) | Massively hypersonic+ (projected his own swords to counter Archer's that were in transit. Also projected Rho Aias while projectiles from Gate of Babylon were in transit. Also capable of keeping pace with Kuzuki and Gilgamesh while wielding his projected Noble Phantasms) | Massively hypersonic+ (kept pace with Saber Alter in Sparks Liner High. Also was able to react, move 10 meters, and project a poor copy of Berserker's Nameless Axe-Sword in the time Berserker takes to swing at Ilya)
Durability: Island level+ with Reiforcement magecraft (via his sword body reinforcement Shirou manages to survive a strike with major injury from Gram that destroyed his projected Caliburn and Gil expected said strike to reduce Shirou to little more than red mist/gore, calling him tough for the feat. Regeneration via Avalon makes him difficult to kil) | Island level+ with Reinforcement magecraft and Kanshou and Bakuya augmentation (endures a few strikes from Kuzuki); at least island level+ with Rho Aias (able to project a 7 petal variant of Rho Aias) | Island level+ with Reinforcement magecraft, Kanshou and Bakuya augmentation, and Unlimited Blade Works sword armor (endures being thrown by the force of Berserker's second strike); at least island level+ with Rho Aias (through projecting the 4 Petal version of Rho Aias, Shirou is able to negate a large fraction of Excalibur Morgan's attack)
Lifting Strength: Varies
Striking Strength: At least Class EJ+ with Caliburn (via Caliburn he can slice off Berserker's arm [with a poor quality copy of Caliburn] and trade a number of strikes with him [including while the sword Caliburn is in the process of being created]) | Varies (dependent on the projected weapon); Class EJ+ with Kanshou and Bakuya (can block and parry Kuzuki's strikes. Also able to trade blows with Gilgamesh by virtue of his ability that lets him wield his projected Noble Phantasms with degraded copies of the strength and skills of their owners) | Varies (dependent on the projected weapon); Class EJ+ with Kanshou and Bakuya (can block and parry strikes from Saber Alter on top of bisecting her with Triple-Linked Crane Wings. Also can block one of Blackened Berserker's strikes with a poor copy of Nameless Axe-Sword); at least Class EJ+ with Nine Lives Blade Works
Stamina: Superhuman+ (his willpower lets him move even in a grievous state)
Standard Equipment: Avalon, the Shroud (only in Heaven's Feel route)
Intelligence: Academically average otherwise a combat genius. Has an undeveloped Eye of the Mind that lets him calmly analyze the situation and consider multiple possibilities in the heat of battle.
Notable Attacks/Techniques:
- Nine Lives Blade Works: Shirou projects Berserker's weapon and uses a variation of his Noble Phantasm, Nine Lives. He performed 9 consecutive slashes, 8 before Dark Berserker could even finish his own attack. Shirou also replicated Berserker's striking power with them. Thanks to Illya's assistance Shirou managed to kill all 9 lives of Berserker in one move. Because this ability is just loosely related to the weapon and more connected to Berserker himself, there are theories that only HF route Shirou can perform this move.
- Projection (投影 touei): Alternatively known as Gradation Air, this is a magecraft that materializes objects in accordance to the caster’s imagination. Gradation comes from the fact that the created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of “nothing”.Projection is a fairly common magic but ineffective for anything but basic use. Compared to Reinforcement, Projection is a waste of magic and the created objects are always hollow inside. The only exception is Shirou who has surprising skill at understanding the internal structure of objects and possess an unique Reality Marble.
- Reinforcement (強化 kyouka): It's a magecraft that pushes the basics of magic to the utmost levels. The foundation of all thaumaturgy to enhance the existence of target by magic power but there's no clear pointer how much an object can be enhanced. It's the same as adding something to an object that is already complete, which in case of failure the target receive the magic as poison. Successful reinforcement magic requires good grasp of the inner structure to fill the weak openings with magic power. Reinforcement can improve any definite quantity like the sharpness of knife, the nourishment of food or in case a living creature the physical strength or durability. Notably because living beings resist the invasion of magic, reinforcing someone else is the hardest. By putting this to application Shirou can even able to create bow out of a branch tree, repair a soccer ball and generally change the shape of an object.
- The Shroud: Piece of red burial cloth warped around Shirou's left arm in the HF route. At some point he lost his arm and the dying Archer offered his own as replacement. The Shroud seals away the invasive power of the Servant and keeps Shirou alive. By unwrapping the cloth though Shirou can access all the memories and power of Archer including his ability to project but at excessive cost. Without the protection of the Shroud Shirou is doomed to eventually die and both his mind and body gradually breaks down in the process. In turn he gains the physical powers comparable to a Servant and can perform projection a few times before eventually dying.
- Tracing (トレース toresu): Shirou's unique magecraft. Thanks to his Reality Marble, Unlimited Blade Works (see bellow), his mind records any weapon Shirou had ever saw. He can replicate not only the shape and structure of the weapon but even the soul thus the experiences of the original wielder. The later part is especially useful when Shirou traces a Noble Phantasm because it allows him to copy a Servant's physical abilities and skills, even if it isn't perfect. The accuracy of his projections depends on Shirou's image of the weapon and his own strength of belief. Normally the projected Noble Phantasms suffer a rank downgrade but there are cases when Shirou is able to match Noble Phantasms evenly thanks to his rigid belief in his projections. According to Word of God, the only clear limitation of Shirou is that he cannot copy divine constructs like Ea or Excalibur, although he can attempt to create something close to them. Also that because of his sword attribute he's more accustomed to project melee weapons instead of ranged armaments, shields and else. List of surely known Noble Phantasms by Shirou: Gae Belg, Kanshou and Bakuya, Avalon, Rule Breaker (except Fate route), Caldabolg II (except Fate), Hrunting (except Fate) Calibum (at least in Fate Route), Excalibur (only an inferior replica is possible and using it is still a suicide move).
- Unlimited Blade Works (無限の剣製 Mugen no Kensei): Emiya Shirou's Reality Marble that records and stores every weapon he ever saw. His internal world has limitless resources to create any weapon then brought forth by Shirou's tracing. In UBW route he eventually learns how to manifest his internal world in reality, similar to Archer. By chanting a small poem as incantation (see bottom page) Shirou can call his Reality Marble to replace the physical world around him. His internal world is similar to a barren lifeless field filled with swords. He can call any number of weapons he previously recorded and unleash them on his opponent from all sides. This is very similar in fashion to Gate of Babylon but Shirou's version requires no magic to use and instant. In turn maintaining Unlimited Blade Works strains him heavily and costs great amounts of magic power. Also recording any new weapon besides which was already kept in UBW costs extra energy.
Notable OBD Victories:
- Amamiya Yuuhi (Lucifer and the Biscuit Hammer) - Yuuhi Profile
- Fate Shirou vs UBW Shirou vs HF Shirou (Fate/Stay Night) - Simply put, Shirou won (no shit)
- Kamijo Touma (ToAru) - Touma Profile (Many times, actually. This is the thread with the highest post count)
- ToAru Gauntlet (ToAru) - It was concluded that he has a chance against the Saints but nothing above that.
- Tohno Shiki (Tsukihime) - Shiki Profile (conclusion: in Canon Shirou wins and manga-Shiki is awesome!)
Notable OBD Losses:
Other: Shirou's skills and abilities slightly vary depending on the three routes of the game (Fate/UBW/HF). It can be concluded though that eventually each Shirou reaches the same height of power which is roughly at Archer's level.
Key: Fate | Unlimited Blade Works | Heaven's Feel