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Name: Zeno Zoldyck
Origin: Hunter x Hunter
Gender: Male
Classification: Human, Former Head of the Zoldyck Family, Assassin, Nen User
Age: 67
Powers and Abilities: Super strength, speed, durability, agility, endurance, high level of resistance against poison, the ability to use Nen, can project his aura in the form of a dragon (every movement of these dragons is controlled through precise locomotion of his hand), can use his Nen for various other offensive and defensive purposes (see Notable Attacks/Techniques for more information)
Weaknesses: None notable
Destructive Capacity: Small town level (one of the strongest human Nen users), town level+ via Dragon Dive (was so powerful it heightened Pitou's already frighteningly powerful senses even further beyond their norm)
Range: Average human melee range, several hundred meters with projectiles
Speed: Hypersonic+ (his advancing age has not dampened his speed in battle)
Durability: Small town level (should be tougher than Killua)
Lifting Strength: Class 50+
Striking Strength: Class TJ
Stamina: Very admirable for his age
Standard Equipment: Nothing notable
Intelligence: Very intelligent, has decades of battle experience, and is a highly accomplished assassin
Notable Attacks/Techniques:
- Nen: The ability to use and manipulate the vital energy (Aura) present in the body of the user. Aura is an energy produced by all living bodies vital for survival. The loss of one's aura is losing the energy keeping the body alive, resulting in death. Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. There are six types of aura, and every individual is born with a natural affinity for one of these six different aura types.
- Enhancement: Enhancement is basically the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-melee combat.
- Emission: The capacity of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long periods of time and still be able to maintain it.
- Transmutation: Zeno's affinity. Transmutation means a person can change the properties of their aura to mimic something else. Similar to emission, things created via transmutation are still pure aura.
- Manipulation: Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage is being able to 'manipulate' enemies.
- Conjuration: The ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want.
- Specialization: Specialization is anything that doesn't belong to the other five categories. This is the vaguest category.
- Basic Techniques: There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.
- Ten: Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open but also having aura flow through and around the body rather than away from it. Having a shroud of aura surrounds the body is the most basic defense against the emotional attacks from other users of Nen, however, it can't defense against Nen physical attacks.
- Zetsu: Zetsu is used to stop the flow of aura from the body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others.
- Ren: Ren focuses on outputting a high amount of aura and keeping it on the body, expanding its size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
- Advanced Techniques: After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics.
- Gyo: An advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable.
- Ko: A stronger form of Gyo in which all of an individual's aura is concentrated into one particular body part. This makes that one body part exceptionally powerful but leaves the rest of the body completely unprotected.
- Ken: The advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly.
- Shu: Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body.
- In: An advanced form of Zetsu used to almost completely conceal the presence of a Nen-user's aura.
- En: An advanced application of Ren and Ten. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura.
- Hatsu: The release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability).
- Dragon Head: Zeno can emit his aura in the form of a dragon. These dragons are connected in which every movement is controlled through the precise locomotion of his hand.
- Dragon Lance: Zeno shoots his aura which is in the shape of a dragon, in a straight line.
- Dragon Dive: A dragon shatters into hundreds of smaller dragons that rain down from the sky.
Notable OBD Victories:
Notable OBD Losses:
- Admiral Kizaru (One Piece) - Kizaru Profile
Other: