Sir Helbram

 

Name: Helbram
Origin: Nanatsu no Taizai
Gender: Male
Classification: Fairy, Holy Knight
Age: Unknown
Powers and Abilities: Super strength, speed, durability, endurance, agility, immortality (type 1), flight, skilled swordsman, telekinesis, nature manipulation, shapeshifting, can use the power of his allies via an orb he summons | Flight and levitation, can fire energy blasts which tracks the target, ice, manipulation, barriers, mind control, can cast a black fog that makes its victims cough up blood if they inhale it, fire and wind resistance
Weaknesses: None notable
Destructive Capacity: Small city level+ via powerscaling (could somewhat keep up with King) | City level (outmatched partial Demon Meliodas)
Range: Extended melee with his sword, further with projectiles, at least dozens of kilometers with Link
Speed: Massively hypersonic+ (can keep up with King)
Durability: Town level+ via powerscaling, likely higher (survived a powerful attack from Diane) | City level (took an all-out assault from partial Demon Meliodas)
Lifting Strength: Class G+
Striking Strength: Class TJ+ | Class PJ (stopped an attack from Demon Meliodas with one hand, also made a crater when he sent Meliodas flying)
Stamina: Large
Standard Equipment: His sword and armor, and a notebook
Intelligence: Adept in combat, is Geera's master
Notable Attacks/Techniques:

- Link: By using a sphere of energy as a medium, Helbram is able to use the power of his allies when they connect to the sphere, pouring their "power" into it. This sphere does not have to remain in his vicinity but can be left behind in a safe place while he heads out to battle.

  • Hunter Wisp: Helbram summons some form of energy that he shoots out and it will follow it's target until it got hit.
  • Enchantment - Resist Fire: Using an enchantment, Helbram can make his body better resist fire.
  • Enchantment - Resist Wind: Using an enchantment, Helbram can make his body better resist wind.
  • Enchantment - Hard Protection: Using an enchantment, Helbram can coat himself in an aura that fully protects him from physical and magical attacks.
  • Call of Inferno: Helbram casts out a black fog that makes his victim(s) cough up blood if they inhale it.
  • Killer Iceberg: Helbram casts a large spear of ice and hurls it at this target.
  • Blind Follow: Helbram can force anyone who's connected to him via Link to give him all of their power.

- Fairy Form: Helbrams true form. Helbram is a fairy from King's time and up until recent events he's revealed his true self. In his true form, he gains a power boost, flight and the ability to manipulate magical roots.


Notable OBD Victories:

Notable OBD Losses:

Other:

Helbram's true form



Key: By himself | Boosted by the power of 20 other Holy Knights and a part of Hendricksen's power