Her Majesty |
Name: Vivio Takamachi, "Her Majesty"
Origin: Magical Girl Lyrical Nanoha
Gender: Female
Classification: Cloned human, Mage
Age: 6 when she was introduced in StrikerS, currently 12
Powers and Abilities: Super strength, speed, agility, endurance, durability (with barrier jacket), flight (Sankt Kaiser form), magic energy manipulation and projection, material-energy conversion, lightning magic manipulation including plasma-based attacks, magic barriers (resistance to physical, magical, time-space, dimensional, and environmental factors), auto shields, binding spells, skilled martial artist, passive telepathy, search and scanning, extra sensory perceptions
Weaknesses: She loses her durability without her barrier jacket | None notable
Destructive Capacity: Multi city block level | At least Country level+ (matched blaster 3 Nanoha's Divine Buster with a Plasma Smasher, likely continent level+ via powerscaling)
Range: Several dozen meters | Several kilometers
Speed: Hypersonic+ (mach 61+) reactions/combat speed | Massively hypersonic+ (mach 1477+, can keep up with Nanoha)
Durability: Multi city block level+ | At least Country level+ (one of the most durable characters in the series, was stated to be able to tank a S Rank blast while unconscious), likely continent level+ via powerscaling, magic barriers make her hard to kill
Lifting Strength: Class M | Class T
Striking Strength: Class GJ+ | Class EJ+ (is superior to Nanoha and can break her barriers with punches)
Stamina: Superhuman
Standard Equipment: Sacred Heart | Relic
Intelligence: Pretty smart for a girl her age, skilled combatant
Notable Attacks/Techniques:
- Shield: Defends from attacks by using an opposing magical power. Uses a rebounding effect to defend with.
- Panzerschild (Tank Shield): The basic Ancient Belkan shield-type defensive spell.
- Panzerhindernis: An Ancient Belkan barrier-type defensive spell, comparable to the Mid-Childan Protection. Normally, the spell generates a dome-shaped barrier similar to Protection.
- Sacred Defender: Upon the incoming hit, it concentrates defensive mana at the hit-point and uses offensive mana to rebound the attack. Although tough, this instant defense is considered a risky move.
- Panzergeist (Tank Spirit): Generates a defensive aura around the whole body.
- Saint's Armor: A defensive fixed skill of Vivio (Sankt Kaiser form only). Members of the Saint King bloodline possess defensive abilities embedded at the DNA level, a legacy of the Ancient Belkan Warring Ages, when warriors turned their bodies into living weapons. As such, this ability is activated regardless of one's will to protect oneself from danger.
- Barrier Jacket (Knight Clothing): An extremely versatile and ubiquitous defensive spell that summons a magical armor protecting a mage from external harm. A Barrier Jacket is summoned when the mage activates their Device (mages who don't have a Device summon it manually) and is accompanied by a bright flash of light. Whatever normal clothes the mage is wearing at the time disappear until the Barrier Jacket is dismissed. Technically, a Barrier Jacket consists of both barriers and defensive fields (it protects the entire body with an invisible protective field). Like other field-type spells, a Barrier Jacket constantly consumes the caster's mana while active. The more defense the Jacket provides, the higher its mana consumption. A Barrier Jacket increases not only durability but also other parameters such as speed and power, so some mages develop multiple Barrier Jacket configurations and switch between them in combat depending on the situation.
- Shooting: Spells of this type are guided (like Divine Shooter) or aimed (like Photon Lancer) at targets. It also includes the rare material accelerating spells.
- Shockwave: Strictly speaking, it is not really a formal spell under a magic system, but an application of mana to give a single-direction shock.
- Impact Cannon: A speedy and powerful shooting spell fired from the knuckle.
- Sacred Cluster: A shotgun-style shooting spell.
- Sonic Shooter: A high-speed shooting spell cast by Vivio Takamachi, which also appears to be her basic shooting attack.
- Sonic Shooter Assault Shift: A variation of the spell, possibly referring to the multiple-bolt arrangement.
- Sonic Shooter Phantom Shift: A cluster variation of the spell.
- Phantom Smash: A guided variation under Phantom Shift, attacking in a U-shaped trajectory to perform an upper strike.
- Thunder Smasher: A massive energy blast. Similar to Divine Buster.
- Plasma Smasher: An enhanced version of Thunder Smasher. Unlike Thunder Smasher, it is usually cast from palm.
- Divine Buster: Vivio Takamachi displays the ability to use this spell. Her version has an extremely short charging time (enough to take Einhart Stratos by surprise) and appears to resemble Subaru's technique closer than Nanoha's, as both Subaru and Vivio are Modern Belka practitioners.
- Plasma Arm: It converts mana into electricity that winds the arms, then punches to give damages.
- Accel Smash: A high-speed upper punch attack. Its speed makes it fit to be used as a counterattack.
- Revolver Spike: A roundhouse kick attack cast by Nove. Vivio also uses this attack when she is riding on the mana wheels like wearing Jet Edge, but it is not known if she learns it from Nove or mimicks it on her own.
- Bind: Spells of this type directly inhibit a target's freedom of movement and the use of action triggers by attaching themselves to them. Bind type spells may prevent movement outright, as in Restrict Lock, or contain the target's mobility, as in Chain Bind.
- Restrict Lock: Spell to restrain the targets within an area with light wheels, usually placed around their limbs.
- Unnamed binding spell: It generates multiple binding rings around the opponent.
- Transport: Spells of this type include movement enhancement spells, as well as teleportation spells.
- Jet Step: A "step" used by Vivio, enabling rapid movement.
- Mana wheels: Cast to generate mana wheels under the feet to increase mobility, enabling Vivio to move as if wearing Mach Caliber. Enables Vivio to use Revolver Spike.
- Adult Mode: A shapeshifting-like magic that allows an underage caster to transform their body into an adult (or rather, late teen) form of themselves and back. The primary advantage of the Adult Mode is the apparently greater capacity of an adult body for magic channeling, compared to a child. Therefore the Adult Mode is primarily used for training, especially involving physical exercises, e.g. in Strike Arts and Kaiser Arts. It can be also used, however, to conceal the caster's identity.
- Awareness of things: Mages can perceive what is happening around them. Due to this ability mages can control the movement of their blasts/bolts inside their "range" where they can not see them, or they can react to movements that they can not see physically.
- Multitasking: An ability of mages (often supported by their devices) to perform several tasks simultaneously or to successfully focus on a few things. Due to this ability, mages can simultaneously read several books, or effectively fight against multiple enemies.
- Search: Mages can use the search system, they can receive data about the objects that lie around them. To show the information (usually an interactive map or an image from a specific location), one or more floating displays appaear.
- Scanning: Mages can scan the area around to locate specific objects or detect stealth and illusion (the time required for discernment of the illusion depends on the complexity of the illusion/degree of protection against scanning). As well as "search" it based on scanning of the electromagnetic field.
- Telepathy: A magical ability for direct mind-to-mind communication.
- Sacred Heart: Vivio Takamachi's Hybrid-Intelligent Device.
- Contact Mode: A mode used by Vivio and Sacred Heart. All the resources of Sacred Heart is concentrated in defense support, making Vivio's whole body a defense equipment.
- Mana output regulation: In addition to computational capacities, the Device also assists and regulates the mage's mana output. Two output modes are available: "User Cross Link", wherein magical energy is constantly channeled through and stabilized by the Device, and "Direct Boost", where the mage's magic output is directly strengthened and accelerated.
- Auto Guard: Device automatically casts defensive magic spells if the mage is under attack but cannot respond due to surprise or injury.
- Automatic External Defibrillator: In the event of cardiac arrest of the master, the Device will preform an AED operation.
- Self-repairing: A repair and restoration of a damaged Device, powered by its master's mana.
Notable OBD Victories:
- Narutoverse (Naruto) - (This was Sankt Kaiser Vivio - VERY outdated victory)
Notable OBD Losses:
Inconclusive Matches:
- RM Naruto (Naruto) - Naruto Profile (very outdated)
Other:
Key: Normal Vivio | Sankt Kaiser Vivio