Four words to describe him: cool, awesome, badass and... lolicon
Four words to describe him: wannabe badass and... lolicon

Name: Kurou Daijuji, The Hero Who Doesn't Know Despair
Origin: Demonbane
Gender: Male
Classification: Human, Sorcerer, Private Investigator, Hero of Justice
Age: 22-23
Powers and Abilities: Super strength, speed, durability, agility and endurance, skilled gunslinger, swordsman and HtH combatant, magic, flight via his Magius Wings, can transform his Magius Wings into any form he imagines and control it like an extension of his body, fire manipulation, energy blasts, barriers against physical, mental and spiritual attacks alike, ability to find the weak point of the opposing spells and either dispel, hijack or sabotage them, his consciousness can work on accelerated time to form lengthy plans in an instant, can extend his hair to grab or capture objects via Atlach-Nacha, illusion creation and possible invisibility via Mirror of Nitocris, can fire explosive bullets or beams of superheated plasma via Cthugha, can shoot homing bullets that seek the enemy's weak points via Ithaqua, able to summon his Deus Machina: Demonbane
Weaknesses: Hot blooded and reckless. Kurou needs to enter Magius Style to use the majority of his powers.
Destructive Capacity: Large building level+, up multi city block level+ if he's focusing all his power on the Scimitar of Barzai | At least multi city block level+ (casually defeated the Super West Invincible Destroyer Robot GR1 ~Everything is for Big Afro~, potentially higher since he's supposed to be on par with Master Therion)
Range: Extended melee range, up to few dozen meters with his wings, few hundred meters with his guns
Speed: Hypersonic+ (early on in the game, Kurou managed to barely dodge an explosion after its detonation, later he can keep up with the Anticross members) | Massively hypersonic+ (can blitz Claudius with ridiculous ease, able to keep up with the Deus Machina of the Anticross)
Durability: Building level, large building level+ with barriers or the protection of his wings | Unknown, at least city block level+ with his barriers
Lifting Strength: At least Class 5 (can stop a rocket from a bazooka with his hands, potentially higher since he can effortlessly push away the fallen remains of multiple buildings) | Unknown
Striking Strength: Class KJ+ to Class MJ, up to Class GJ+ with the Scimitar of Barzai | Likely Class GJ+
Stamina: Large
Standard Equipment: Atlach-Nacha, The Scimitar of Barzai, Mirror of Nitocris, Cthugha and Ithaqua, Necronomicon (his Grimiore which takes the form of the girl Al Azif, allows Kurou to transform into the Magius Style to power up or summon his Deus Machina, Demonbane)
Intelligence: Skilled combatant and genius sorcerer. Despite him being dropped out of the Miskatonic University, Kurou managed to gasp advanced magic concepts with ease. Also according to Nyarlaothep, Kurou's destiny is to learn all secrets of sorcery and eventually become a god himself (which is pretty much the truth).
Notable Attacks/Techniques:

- Magius Wing: Set of wings formed of the Necronomicon's pages. They are there to allow Kurou to fly in his Magius Style. The wings also have the ability to shapeshift, assuming various forms like shields and weapons. In addition, the pages can be ignited with magic thus generating a small firestorm to incremate the enemy. If destroyed, Kurou can also attempt to regenerate the wings to continue fighting.

- Atlach-Nacha: TBA

- Elder Sign: TBA

- Mirror of Nitocris: TBA

- Scimitar of Barzai: TBA

- Cthugha: TBA

- Ithaqua: TBA

- Unknown black barrier: TBA

Notable OBD Victories:

Notable OBD Losses:

Other:

Note: This profile only covers Kurou Daijuji from the first game (Zanma Taisei), excluding the power of his mecha (Demonbane) or his Elder God incarnation.
 
Not to be confused with our resident Kool-Aid addict of the same name.

Key: Kurou w/ Incomplete Al Azif (early and mid game) | Magius Style w/ Complete Al Azif (late game and EoS)