Mirajane

 

Name: Mirajane Strauss
Origin: Fairy Tail
Gender: Female
Classification: Human, Mage
Age: 19
Powers and Abilities: Super strength, speed, durability, endurance, agility, skilled chef, using her "Satan Soul" Take Over Magic Mirajane gains the appearance and the abilities of a demonic being (there are several variations of this), such as flight, the ability to damage opponents using her claws, much greater offensive and defensive capabilities than normal and the ability to use Darkness Magic (using this Mirajane is able to use several darkness oriented energy attacks) and Fire Magic, the ability to manipulate water around her to her advantage by using her Water Magic, using her Transformation Magic Mirajane can transform into other humans or even animals, Sleep Magic (using this Mirajane can put her opponents to sleep), poison resistance
Weaknesses: Using the "Satan Soul" Take Over spell is extremely exhausting for Mirajane, so much that she cannot execute it in consecutive reprises
Destructive Capacity: City level (comparable to Erza) 
Range: Several dozen meters
Speed: Hypersonic+
Durability: Likely city level
Lifting Strength: Superhuman
Striking Strength: Class TJ+, likely higher
Stamina: Large, however, when she uses Satan Soul her stamina depletes faster
Standard Equipment: Nothing notable
Intelligence: Skilled combatant, Mirajane is regarded as one of the strongest mages in the entire guild
Notable Attacks/Techniques:

- Take Over: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'.

  • Satan Soul: One of Mirajane's most powerful spells, Satan Soul allows her to take over the appearance, abilities and powers of a demonic being.

  • Satan Soul: Halphas: A Satan Soul form that allows the user to take over the appearance, abilities and powers of the Demon Halphas.

  • Satan Soul: Sitri: This was (prior to Satan Soul: Mirajane Seilah), according to Erza Scarlet, Mirajane's most powerful spell, that allows her to take over the appearance, abilities and powers of a demonic being.

    • Fire Magic: While in such form, the flames spreading from the user's feet can seemingly be employed to attack foes, making melee attacks performed by the user more dangerous due to a trail of fire remaining where he/she strikes, which can inflict further damage upon targets.

  • Satan Soul: Mirajane Seilah: A Satan Soul form that allows Mirajane to take over the appearance, abilities and powers of the Etherious Seilah. Mirajane used Take Over on Seilah's body to prevent her from dying. In this form, Mirajane gains an appearance almost exactly like Seilah's, receiving two large gold-looking horns protruding from the sides of her head and pointing upwards.

    • Macro: While employing this form Mirajane can use Seilah's signature Curse, Macro. This allows her to fully control the body of victims and manipulate them through "orders", as shown when Mirajane ordered a group of soldiers to fall asleep. There seems to be a limit to the Curse, as some weren't affected by the order.

  • Satan Soul: Mirajane Alegria: A Satan Soul form that is the result of Mirajane consuming all the souls remaining in the aftermath of Fairy Tail's victory over Tartaros.

- Darkness Magic: A type of elemental magic which relies around the use of darkness. This magic has a physical form used for destroying objects, blocking enemies' attacks and picking up things.

- Sleep Magic: A magic that gives the caster the ability to induce sleep on a single or multiple targets. It may be accomplished through the flick of the caster's bare hand or an item.

  • Dream Knock: Mirajane creates bubble-like bullets and sends them rushing towards her opponents, upon contact, her opponent is put to sleep.

- Transformation Magic: A magic that allows its Caster to change his or her appearance.

- Water Magic: Mirajane is able to use Water Magic, a form of Magic which, as the name implies, allows her to generate, manipulate and control water.

Notable OBD Victories:

Notable OBD Losses:

Other: