|Akagami no Shanks|
Name: Shanks, epithet "Red Hair"
Origin: One Piece
Classification: Human, Yonkou, Captain of the Red Hair Pirates, Former Member of the Roger Pirates
Age: 37 pre timeskip, 39 after the timeskip
Powers and Abilities: Super strength, speed, durability, endurance, agility, stamina, dexterity, superb swordsmanship, sovereign Haki user (Busōshoku Haki, Haōshoku Haki, and Kenbunshoku Haki), battle - precognition via Kenbunshoku Haki, can surround his body with an invisible armor to augment his defensive and offensive capabilities (he can also imbue physical objects, such as his saber with Busōshoku Haki), can harm and affect characters with elemental mimicry, can dominate the will of others (Haoshoku Haki allows him to knock those with inadequate wills unconscious, can even harm inanimate objects with his will)
Weaknesses: None notable
Destructive Capacity: Multi-continent level+ via powerscaling (is one of the top dogs of One Piece as a Yonkou, his duels with his rival Mihawk in the past were also said by Whitebeard himself to have "shaken the Grand Line" and he even clashed equally with Whitebeard, which split the sky as a side effect, was cited by the Gorosei as one of the few people capable of stopping Blackbeard, is listed by Kaido as one of the few characters that could fight him)
Range: Extended human melee range with his sword, at least several kilometers with Haki (could send Haōshoku Haki this far)
Speed: Relativistic with light-speed reactions (matched Whitebeard, and was also able to come out of nowhere to intercept and block an attack from Akainu in the Marineford Battle), pre-cog further compliments his reactions
Durability: Multi-continent level+ via powerscaling (comparable to Akainu)
Lifting Strength: Class T (as strong as the Admirals)
Striking Strength: Class NJ (matched Whitebeard in their clash and also blocked a magma fist from Akainu without budging an inch)
Stamina: Vastly superhuman+ (given that two of his fellow top tiers demonstrated the reserves to continuously battle one another for ten days)
Standard Equipment: His saber named Gryphon
Intelligence: A highly accomplished fighter with over two decades of battle experience (sailed and fought with the Roger Pirates as a young boy, and after they were disbanded he formed his own crew), an august battle leader, with an authoritative presence that commands battlefields, should possess advanced strategic intelligence and tactical ability given his status as a Yonkou
- Haki: There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them. There is, however, a third type of Haki, Haōshoku Haki, that only a few individuals can use. Shanks is one of these people.
- Haōshoku Haki (Color of the Conquering King): The ability to knock out someone else or a large group. While inexperienced users are restricted to intimidating one being or blindly knocking out any with weak wills around them, those with more expertise can pick out weak-willed individuals in a large group to knock out.
- Busōshoku Haki (Color of Armaments): A form of Haki that allows the user to create an "invisible armor" around themselves. With that, they can protect themselves from attacks, and if trained well, use it to deliver stronger attacks. Besides the increase of strength, it is the only form of attack that doesn't involve Kairouseki that can hit any Devil Fruit user, being able to hit the user's original body even if it's a Logia user. It can also be used in weapons.
- Kenbunshoku Haki (Color of Observation or Mantra): A form of Haki that allows the user to sense the presence of his opponents. A user of this type of Haki can predict an opponent's moves before he gets hit. This works by showing the user an image or brief "premonition" of what the opponent will do, manifested as a mental image in the user's mind's eye, and the damage the user will take if the attack "hit" for real. It appears that the more killer intent the enemy has the easier they are to predict, though more efficient users can predict future moves regardless of whether there are ambient murderous intents or not. Including the distance, location, and where the opponent may strike next.
Notable OBD Victories:
Notable OBD Losses: